2,735
edits
(→Trivia) |
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|100% | |100% | ||
|An opponent | |An opponent | ||
|Has a | |Has a chance (10%) of raising the user's Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stat rank. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|[[X Sp. Atk]] | |[[X Sp. Atk]] | ||
Line 63: | Line 63: | ||
|— | |— | ||
|Self | |Self | ||
| | |Raises the user's Sp. Atk by 2 stat ranks. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|{{m|Bug Buzz}} | |{{m|Bug Buzz}} | ||
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|100% | |100% | ||
|An opponent | |An opponent | ||
|Has a | |Has a chance (10%) of lowering the target's Sp. Def by 1 stat rank. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|Scurry Ahead! | |Scurry Ahead! | ||
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|— | |— | ||
|Self | |Self | ||
|Raises the | |Raises the user’s Defense by 1 stat rank. Raises the user’s Speed by 3 stat ranks. | ||
|- style="background: #{{bug color light}}" | |- style="background: #{{bug color light}}" | ||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | ! colspan=9 | {{color2|000|Sync move|Sync moves}} | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Silver Wind: Move Gauge Refresh 3 | | Silver Wind: Move Gauge Refresh 3 | ||
| Has a | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Silver Wind: Unfortuitous 9 | | Silver Wind: Unfortuitous 9 | ||
| Lowers the | | Lowers one of the target’s following stats by one stat rank at random when the user’s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | ||
| 5 | | 5 | ||
| 60 | | 60 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Bug Buzz: Move Gauge Refresh 3 | | Bug Buzz: Move Gauge Refresh 3 | ||
| Has a | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| X Sp. Atk: MP Refresh 3 | | X Sp. Atk: MP Refresh 3 | ||
| Has a | | Has a chance (40%) of restoring one MP of the move used if the move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Scurry Ahead!: MP Refresh 3 | | Scurry Ahead!: MP Refresh 3 | ||
| Has a | | Has a chance (40%) of restoring one MP of the move used if the move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Grand Entry 1 | | Grand Entry 1 | ||
| Raises the | | Raises the user’s Sp. Atk by 1 stat rank when it enters a battle. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Solar Shield | | Solar Shield | ||
| | | Status conditions cannot be inflicted on the user when the weather is sunny. | ||
| 5 | | 5 | ||
| 60 | | 60 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Healing Sun 1 | | Healing Sun 1 | ||
| Restores the | | Restores the user’s HP whenever its Pokémon takes an action while the weather is sunny. | ||
| 8 | | 8 | ||
| 96 | | 96 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Befuddle 1 | | Befuddle 1 | ||
| Lowers the Sp. Def of all opposing sync pairs when the | | Lowers the Sp. Def of all opposing sync pairs by 1 stat rank when the user enters a battle. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Trip Wire 1 | | Trip Wire 1 | ||
| Lowers the Speed of all opposing sync pairs when the | | Lowers the Speed of all opposing sync pairs by 1 stat rank when the user enters a battle. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Smarty-Pants | | Smarty-Pants | ||
| The more the | | The more the target’s Sp. Def is lowered, the more it powers up the user’s sync move. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Solar Flare 5 | | Solar Flare 5 | ||
| Powers up sync | | Powers up the user’s sync move when the weather is sunny. | ||
| 8 | | 8 | ||
| 96 | | 96 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Charging Sun 5 | | Charging Sun 5 | ||
| Powers up moves when the weather is sunny. | | Powers up the user’s moves when the weather is sunny. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|— | |— | ||
|All allies | |All allies | ||
| | |Raises the critical-hit rate of all allied sync pairs by 2 stat ranks. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|[[Potion]] | |[[Potion]] | ||
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|— | |— | ||
|An ally | |An ally | ||
|Restores | |Restores an ally’s HP by approximately 40% of its maximum HP. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|Happy Colors! | |Happy Colors! | ||
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|— | |— | ||
|All allies | |All allies | ||
|Raises the accuracy of all allied sync pairs. Raises the Defense and Sp. Def of all allied sync pairs by one to three stat ranks at random. | |Raises the accuracy of all allied sync pairs by 1 stat rank. Raises the Defense and Sp. Def of all allied sync pairs by one to three stat ranks at random. | ||
|- style="background: #{{fairy color light}}" | |- style="background: #{{fairy color light}}" | ||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | ! colspan=9 | {{color2|000|Sync move|Sync moves}} | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
|Team Supercharger 5 | |Team Supercharger 5 | ||
|Has a | |Has a chance (60%) of raising the Attack or Sp. Atk—or both—of all allied sync pairs by one stat rank when the user’s move targeting an opponent is successful. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Catalyst | |Catalyst | ||
| | |Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Healing Superhit 9 | |Healing Superhit 9 | ||
|Restores the | |Restores the user’s HP by approximately 20% of its maximum HP when its move is super effective. | ||
|- style="background: #{{fairy color light}}" | |- style="background: #{{fairy color light}}" | ||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Metronome: Move Gauge Refresh 1 | | Metronome: Move Gauge Refresh 1 | ||
| Has a | | Has a chance (20%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Dire Hit All +: MP Refresh 2 | | Dire Hit All +: MP Refresh 2 | ||
| Has a | | Has a chance (30%) of restoring one MP of the move used if the move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Potion: MP Refresh 2 | | Potion: MP Refresh 2 | ||
| Has a | | Has a chance (30%) of restoring one MP of the move used if the move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Potion: MP Refresh 2 | | Potion: MP Refresh 2 | ||
| Has a | | Has a chance (30%) of restoring one MP of the move used if the move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Happy Colors!: MP Refresh 2 | | Happy Colors!: MP Refresh 2 | ||
| Has a | | Has a chance (30%) of restoring one MP of the move used if the move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Clearheaded | | Clearheaded | ||
| Prevents the | | Prevents the user from becoming confused. | ||
| 5 | | 5 | ||
| 60 | | 60 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Vigilance | | Vigilance | ||
| | | Protects the user against critical hits. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
Line 789: | Line 789: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Soup Up 4 | | Soup Up 4 | ||
| Has a | | Has a chance (50%) of raising the user's Sp. Atk by one stat rank when the user is hit by an attack move. | ||
| 8 | | 8 | ||
| 96 | | 96 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Critical Strike 1 | | Critical Strike 1 | ||
| Powers up attacks | | Powers up the user’s attacks when they become critical hits. | ||
| 8 | | 8 | ||
| 96 | | 96 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Team Healing Superhit 9 | | Team Healing Superhit 9 | ||
| Restores the HP of all allied sync pairs when | | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP when the user’s move is super effective. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Stamina Reserves 6 | | Stamina Reserves 6 | ||
| | | Charges the user’s move gauge by 6 the first time it is in a pinch each battle. | ||
| 8 | | 8 | ||
| 96 | | 96 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Super Countdown 9 | | Super Countdown 9 | ||
| Reduces the sync move countdown by one when | | Reduces the user's sync move countdown by one when its move is super effective. | ||
| 9 | | 9 | ||
| 108 | | 108 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Team Grand Entry 1 | | Team Grand Entry 1 | ||
| Raises the Sp. Atk of all allied sync pairs when the | | Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user enters a battle. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Team Fierce Entry 1 | | Team Fierce Entry 1 | ||
| Raises the Attack of all allied sync pairs when the | | Raises the Attack of all allied sync pairs by 1 stat rank when the user enters a battle. | ||
| 10 | | 10 | ||
| 120 | | 120 |
edits