Burgh (Masters): Difference between revisions

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|100%
|100%
|An opponent
|An opponent
|Has a very small chance of raising the user's Attack, Defense, Sp. Atk, Sp. Def, and Speed.
|Has a chance (10%) of raising the user's Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stat rank.
|- style="background:#fff"
|- style="background:#fff"
|[[X Sp. Atk]]
|[[X Sp. Atk]]
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|—
|—
|Self
|Self
|Sharply raises the user's Sp. Atk.
|Raises the user's Sp. Atk by 2 stat ranks.
|- style="background:#fff"
|- style="background:#fff"
|{{m|Bug Buzz}}
|{{m|Bug Buzz}}
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|100%
|100%
|An opponent
|An opponent
|Has a very small chance of lowering the target's Sp. Def.
|Has a chance (10%) of lowering the target's Sp. Def by 1 stat rank.
|- style="background:#fff"
|- style="background:#fff"
|Scurry Ahead!
|Scurry Ahead!
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|—
|—
|Self
|Self
|Raises the user's Defense. Drastically raises the user's Speed.
|Raises the user’s Defense by 1 stat rank. Raises the user’s Speed by 3 stat ranks.
|- style="background: #{{bug color light}}"
|- style="background: #{{bug color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
! colspan=9 | {{color2|000|Sync move|Sync moves}}
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|-style="background:#fff"
|-style="background:#fff"
| Silver Wind: Move Gauge Refresh 3
| Silver Wind: Move Gauge Refresh 3
| Has a moderately good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
| 72
| 72
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|-style="background:#fff"
|-style="background:#fff"
| Silver Wind: Unfortuitous 9
| Silver Wind: Unfortuitous 9
| Lowers the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness at random when an attack is successful.
| Lowers one of the target’s following stats by one stat rank at random when the user’s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
| 5
| 5
| 60
| 60
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|-style="background:#fff"
|-style="background:#fff"
| Bug Buzz: Move Gauge Refresh 3
| Bug Buzz: Move Gauge Refresh 3
| Has a moderately good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
| 72
| 72
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|-style="background:#fff"
|-style="background:#fff"
| X Sp. Atk: MP Refresh 3
| X Sp. Atk: MP Refresh 3
| Has a moderately good chance of restoring one MP of the move used if the move is successful.
| Has a chance (40%) of restoring one MP of the move used if the move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Scurry Ahead!: MP Refresh 3
| Scurry Ahead!: MP Refresh 3
| Has a moderately good chance of restoring one MP of the move used if the move is successful.
| Has a chance (40%) of restoring one MP of the move used if the move is successful.
| 7
| 7
| 84
| 84
Line 342: Line 342:
|-style="background:#fff"
|-style="background:#fff"
| Grand Entry 1
| Grand Entry 1
| Raises the user's Sp. Atk when the Pokémon enters a battle.
| Raises the user’s Sp. Atk by 1 stat rank when it enters a battle.
| 7
| 7
| 84
| 84
Line 348: Line 348:
|-style="background:#fff"
|-style="background:#fff"
| Solar Shield
| Solar Shield
| The Pokémon is not affected by status conditions when the weather is sunny.
| Status conditions cannot be inflicted on the user when the weather is sunny.
| 5
| 5
| 60
| 60
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|-style="background:#fff"
|-style="background:#fff"
| Healing Sun 1
| Healing Sun 1
| Restores the Pokémon's HP whenever it takes an action while the weather is sunny.
| Restores the user’s HP whenever its Pokémon takes an action while the weather is sunny.
| 8
| 8
| 96
| 96
Line 360: Line 360:
|-style="background:#fff"
|-style="background:#fff"
| Befuddle 1
| Befuddle 1
| Lowers the Sp. Def of all opposing sync pairs when the Pokémon enters a battle.
| Lowers the Sp. Def of all opposing sync pairs by 1 stat rank when the user enters a battle.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Trip Wire 1
| Trip Wire 1
| Lowers the Speed of all opposing sync pairs when the Pokémon enters a battle.
| Lowers the Speed of all opposing sync pairs by 1 stat rank when the user enters a battle.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Smarty-Pants
| Smarty-Pants
| The more the target's Sp. Def is lowered, the more it powers up sync moves.
| The more the target’s Sp. Def is lowered, the more it powers up the user’s sync move.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Solar Flare 5
| Solar Flare 5
| Powers up sync moves when the weather is sunny.
| Powers up the user’s sync move when the weather is sunny.
| 8
| 8
| 96
| 96
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|-style="background:#fff"
|-style="background:#fff"
| Charging Sun 5
| Charging Sun 5
| Powers up moves when the weather is sunny.
| Powers up the user’s moves when the weather is sunny.
| 10
| 10
| 120
| 120
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|—
|—
|All allies
|All allies
|Sharply raises the critical-hit rate of all allied sync pairs.
|Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.
|- style="background:#fff"
|- style="background:#fff"
|[[Potion]]
|[[Potion]]
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|—
|—
|An ally
|An ally
|Restores a bit of an ally's HP.
|Restores an ally’s HP by approximately 40% of its maximum HP.
|- style="background:#fff"
|- style="background:#fff"
|Happy Colors!
|Happy Colors!
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|—
|—
|All allies
|All allies
|Raises the accuracy of all allied sync pairs. Raises the Defense and Sp. Def of all allied sync pairs by one to three stat ranks at random.
|Raises the accuracy of all allied sync pairs by 1 stat rank. Raises the Defense and Sp. Def of all allied sync pairs by one to three stat ranks at random.
|- style="background: #{{fairy color light}}"
|- style="background: #{{fairy color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
! colspan=9 | {{color2|000|Sync move|Sync moves}}
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|-style="background:#fff"
|-style="background:#fff"
|Team Supercharger 5
|Team Supercharger 5
|Has a very good chance of raising the Attack or Sp. Atk-or both-of all allied sync pairs when a move targeting an opponent is successful.
|Has a chance (60%) of raising the Attack or Sp. Atk—or both—of all allied sync pairs by one stat rank when the user’s move targeting an opponent is successful.
|-style="background:#fff"
|-style="background:#fff"
|Catalyst
|Catalyst
|Accelerates move gauges on the allied field of play when a sync move is used for the first time.
|Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle.
|-style="background:#fff"
|-style="background:#fff"
|Healing Superhit 9
|Healing Superhit 9
|Restores the user's HP when a move is super effective.
|Restores the user’s HP by approximately 20% of its maximum HP when its move is super effective.
|- style="background: #{{fairy color light}}"
|- style="background: #{{fairy color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
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|-style="background:#fff"
|-style="background:#fff"
| Metronome: Move Gauge Refresh 1
| Metronome: Move Gauge Refresh 1
| Has a small chance of charging the user's move gauge by one when a move is successful.
| Has a chance (20%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Dire Hit All +: MP Refresh 2
| Dire Hit All +: MP Refresh 2
| Has a moderate chance of restoring one MP of the move used if the move is successful.
| Has a chance (30%) of restoring one MP of the move used if the move is successful.
| 7
| 7
| 84
| 84
Line 729: Line 729:
|-style="background:#fff"
|-style="background:#fff"
| Potion: MP Refresh 2
| Potion: MP Refresh 2
| Has a moderate chance of restoring one MP of the move used if the move is successful.
| Has a chance (30%) of restoring one MP of the move used if the move is successful.
| 7
| 7
| 84
| 84
Line 735: Line 735:
|-style="background:#fff"
|-style="background:#fff"
| Potion: MP Refresh 2
| Potion: MP Refresh 2
| Has a moderate chance of restoring one MP of the move used if the move is successful.
| Has a chance (30%) of restoring one MP of the move used if the move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Happy Colors!: MP Refresh 2
| Happy Colors!: MP Refresh 2
| Has a moderate chance of restoring one MP of the move used if the move is successful.
| Has a chance (30%) of restoring one MP of the move used if the move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Clearheaded
| Clearheaded
| Prevents the Pokémon from becoming confused.
| Prevents the user from becoming confused.
| 5
| 5
| 60
| 60
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|-style="background:#fff"
|-style="background:#fff"
| Vigilance
| Vigilance
| The Pokémon is protected against critical hits.
| Protects the user against critical hits.
| 6
| 6
| 72
| 72
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|-style="background:#fff"
|-style="background:#fff"
| Soup Up 4
| Soup Up 4
| Has a good chance of raising the user's Sp. Atk when the user is hit by an attack move.
| Has a chance (50%) of raising the user's Sp. Atk by one stat rank when the user is hit by an attack move.
| 8
| 8
| 96
| 96
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|-style="background:#fff"
|-style="background:#fff"
| Critical Strike 1
| Critical Strike 1
| Powers up attacks if they become critical hits.
| Powers up the user’s attacks when they become critical hits.
| 8
| 8
| 96
| 96
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|-style="background:#fff"
|-style="background:#fff"
| Team Healing Superhit 9
| Team Healing Superhit 9
| Restores the HP of all allied sync pairs when a move is super effective.
| Restores the HP of all allied sync pairs by approximately 20% of their maximum HP when the user’s move is super effective.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Stamina Reserves 6
| Stamina Reserves 6
| Once per battle, charges the user's move gauge by six when the user is in a pinch.
| Charges the user’s move gauge by 6 the first time it is in a pinch each battle.
| 8
| 8
| 96
| 96
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|-style="background:#fff"
|-style="background:#fff"
| Super Countdown 9
| Super Countdown 9
| Reduces the sync move countdown by one when a move is super effective.
| Reduces the user's sync move countdown by one when its move is super effective.
| 9
| 9
| 108
| 108
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|-style="background:#fff"
|-style="background:#fff"
| Team Grand Entry 1
| Team Grand Entry 1
| Raises the Sp. Atk of all allied sync pairs when the Pokémon enters a battle.
| Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user enters a battle.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Team Fierce Entry 1
| Team Fierce Entry 1
| Raises the Attack of all allied sync pairs when the Pokémon enters a battle.
| Raises the Attack of all allied sync pairs by 1 stat rank when the user enters a battle.
| 10
| 10
| 120
| 120
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