Dawn (Masters): Difference between revisions

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(Lance, Shauntal, any pair that debuffs itself, there are plenty TMs with drawbacks)
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|—
|—
|All allies
|All allies
|Sharply raises the Defense of all allied sync pairs.
|Raises the Defense of all allied sync pairs by 2 stat ranks.
|- style="background:#fff"
|- style="background:#fff"
|Good as New!
|Good as New!
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|—
|—
|An opponent
|An opponent
|The more the user's Attack has been raised, the greater the power of this move.<br>''(6★ EX) effect: The stat increase after a sync move is doubled once per battle.''
|The more the user’s Attack is raised, the greater the power of this attack.<br>''(6★ EX) effect: The stat increase after a sync move is doubled once per battle.''
|}
|}


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|-style="background:#fff"
|-style="background:#fff"
|Power Siphon 9
|Power Siphon 9
|Lowers the target's Attack and raises the user's Attack by an equal amount when the user is hit by an attack move.
|Lowers the opponent’s Attack by one stat rank and raising the user’s Attack by the same amount when the user is hit by an attack move.
|-style="background:#fff"
|-style="background:#fff"
|Vigilance
|Vigilance
|The Pokémon is protected against critical hits.
|Protects the user against critical hits.
|- style="background: #{{grass color light}}"
|- style="background: #{{grass color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
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|-style="background:#fff"
|-style="background:#fff"
| Razor Leaf: Move Gauge Refresh 3
| Razor Leaf: Move Gauge Refresh 3
| Has a moderately good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
| 72
| 72
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|-style="background:#fff"
|-style="background:#fff"
| Razor Leaf: Eagle Eye 1
| Razor Leaf: Eagle Eye 1
| Has a small chance of raising the user's critical-hit rate when the user's Pokémon uses a move.
| Has a chance (20%) of raising the user's critical-hit rate by one stat rank when its Pokémon uses a move.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Seed Bomb: Move Gauge Refresh 3
| Seed Bomb: Move Gauge Refresh 3
| Has a moderately good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
| 72
| 72
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|-style="background:#fff"
|-style="background:#fff"
| X Defense All: MP Refresh 2
| X Defense All: MP Refresh 2
| Has a moderate chance of restoring one MP of the move used if the move is successful.
| Has a chance (30%) of restoring one MP of the move used if the move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| X Defense All: MP Refresh 2
| X Defense All: MP Refresh 2
| Has a moderate chance of restoring one MP of the move used if the move is successful.
| Has a chance (30%) of restoring one MP of the move used if the move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Good as New!: Friendly Shield 1
| Good as New!: Friendly Shield 1
| When a move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move.
| When the user’s move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by 1 stat rank.
| 8
| 8
| 96
| 96
Line 404: Line 404:
|-style="background:#fff"
|-style="background:#fff"
| Good as New!: Precision Pals 1
| Good as New!: Precision Pals 1
| Raises the accuracy of all allied sync pairs when a move is successful.
| Raises the accuracy of all allied sync pairs by 1 stat rank when the user's move is successful.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Pecking Order
| Pecking Order
| The more the target's Attack is lowered, the more it powers up sync moves.
| The more the target’s Attack is lowered, the more it powers up the user’s sync move.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Pump Up 2
| Pump Up 2
| Charges the move gauges of all allied sync pairs by two after using a sync move.
| Charges the user’s move gauge by 2 for each allied sync pair on the field after using the user’s sync move. When used in a co-op battle, charges the move gauges of all allied players by 2 instead after using the user’s sync move.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Quick Cure
| Quick Cure
| Removes the confused, flinching, and trapped conditions from the user once during battle.
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
| 5
| 5
| 60
| 60
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|-style="background:#fff"
|-style="background:#fff"
| Tough Cookie
| Tough Cookie
| The more the user's Defense has been raised, the more it powers up moves.
| The more the user's Defense has been raised, the more it powers up the user's moves.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Healthy Healing
| Healthy Healing
| Makes the user gradually heal itself if its HP is full when it enters a battle.
| Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Fierce Entry 1
| Fierce Entry 1
| Raises the user's Attack when the Pokémon enters a battle.
| Raises the user’s Attack by 1 stat rank when it enters a battle.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Power Reserves 5
| Power Reserves 5
| Powers up moves in a pinch.
| Powers up the user’s moves when in a pinch.
| 10
| 10
| 120
| 120
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|100%
|100%
|An opponent
|An opponent
|Sharply lowers the target's Attack.
|Lowers the target's Attack by 2 stat ranks.
|- style="background:#fff"
|- style="background:#fff"
|{{m|Fake Tears}}
|{{m|Fake Tears}}
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|100%
|100%
|An opponent
|An opponent
|Sharply lowers the target's Sp. Def.
|Lowers the target's Sp. Def by 2 stat ranks.
|- style="background:#fff"
|- style="background:#fff"
|How Sweet!
|How Sweet!
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|—
|—
|An ally
|An ally
|Sharply raises an ally's Attack and Sp. Atk. Makes an ally gradually heal itself.
|Raises an ally’s Attack and Sp. Atk by 2 stat ranks. Applies the Gradual Healing effect to an ally.
|- style="background: #{{fairy color light}}"
|- style="background: #{{fairy color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
! colspan=9 | {{color2|000|Sync move|Sync moves}}
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|—
|—
|An opponent
|An opponent
|The more the target's stats have been lowered, the greater the power of this move.<br>(6★ EX) effect: Power of sync move increases by 50%.''
|The more the target’s stats are lowered, the greater the power of this attack.<br>(6★ EX) effect: Power of sync move increases by 50%.''
|}
|}


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|-style="background:#fff"
|-style="background:#fff"
|Ripple Effect 4
|Ripple Effect 4
|When a move used by the Pokémon lowers an opponent's stat, has a good chance of lowering the same stat for all opposing sync pairs.
|When a move used by the Pokémon lowers an opponent's stat, has a chance (50%) of lowering the same stat for all opposing sync pairs instead.
|-style="background:#fff"
|-style="background:#fff"
|Power Loving
|Power Loving
|The more the target's stats have been lowered, the more it powers up moves.
|The more the target's stats are lowered, the more it powers up the user's moves.
|-style="background:#fff"
|-style="background:#fff"
|Team Wide Awake
|Team Wide Awake
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|-style="background:#fff"
|-style="background:#fff"
| Dazzling Gleam: Move Gauge Refresh 2
| Dazzling Gleam: Move Gauge Refresh 2
| Has a moderate chance of charging the user's move gauge by one when a move is successful.
| Has a chance (30%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
| 72
| 72
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|-style="background:#fff"
|-style="background:#fff"
| Dazzling Gleam: Move Gauge Refresh 2
| Dazzling Gleam: Move Gauge Refresh 2
| Has a moderate chance of charging the user's move gauge by one when a move is successful.
| Has a chance (30%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
| 72
| 72
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|-style="background:#fff"
|-style="background:#fff"
| Dazzling Gleam: Eagle Eye 1
| Dazzling Gleam: Eagle Eye 1
| Has a small chance of raising the user's critical-hit rate when the user's Pokémon uses a move.
| Has a chance (20%) of raising the user's critical-hit rate by 1 stat rank when its Pokémon uses a move.
| 8
| 8
| 96
| 96
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|-style="background:#fff"
|-style="background:#fff"
| Dazzling Gleam: Mind Swell 2
| Dazzling Gleam: Mind Swell 2
| Has a moderate chance of raising the user's Sp. Atk when the user's Pokémon uses a move.
| Has a chance (30%) of raising the user's Sp. Atk by one stat rank when its Pokémon uses a move.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Charm: Move Gauge Refresh 2
| Charm: Move Gauge Refresh 2
| Has a moderate chance of charging the user's move gauge by one when a move is successful.
| Has a chance (30%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
| 72
| 72
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|-style="background:#fff"
|-style="background:#fff"
| Charm: Move Gauge Refresh 2
| Charm: Move Gauge Refresh 2
| Has a moderate chance of charging the user's move gauge by one when a move is successful.
| Has a chance (30%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
| 72
| 72
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|-style="background:#fff"
|-style="background:#fff"
| Fake Tears: Move Gauge Refresh 2
| Fake Tears: Move Gauge Refresh 2
| Has a moderate chance of charging the user's move gauge by one when a move is successful.
| Has a chance (30%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
| 72
| 72
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|-style="background:#fff"
|-style="background:#fff"
| Fake Tears: Move Gauge Refresh 2
| Fake Tears: Move Gauge Refresh 2
| Has a moderate chance of charging the user's move gauge by one when a move is successful.
| Has a chance (30%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
| 72
| 72
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|-style="background:#fff"
|-style="background:#fff"
| How Sweet!: MP Refresh 2
| How Sweet!: MP Refresh 2
| Has a moderate chance of restoring one MP of the move used if the move is successful.
| Has a chance (30%) of restoring one MP of the move used if the move is successful.
| 6
| 6
| 72
| 72
Line 838: Line 838:
|-style="background:#fff"
|-style="background:#fff"
| How Sweet!: MP Refresh 2
| How Sweet!: MP Refresh 2
| Has a moderate chance of restoring one MP of the move used if the move is successful.
| Has a chance (30%) of restoring one MP of the move used if the move is successful.
| 6
| 6
| 72
| 72
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|-style="background:#fff"
|-style="background:#fff"
| Healthy Healing
| Healthy Healing
| Makes the user gradually heal itself if its HP is full when it enters a battle.
| Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| First Aid 4
| First Aid 4
| Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch.
| Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
| 8
| 8
| 96
| 96
Line 862: Line 862:
|-style="background:#fff"
|-style="background:#fff"
| Toughen Up 3
| Toughen Up 3
| Has a moderately good chance of raising the user's Defense when the user is hit by an attack move.
| Has a chance (40%) of raising the user's Defense by one stat rank when it is hit by an attack move.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Impose 1
| Impose 1
| Lowers the evasiveness of all opposing sync pairs when the Pokémon enters a battle.
| Lowers the evasiveness of all opposing sync pairs by 1 stat rank when the user enters a battle.
| 9
| 9
| 108
| 108
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|-style="background:#fff"
|-style="background:#fff"
| Revenge Boost 3
| Revenge Boost 3
| Has a moderately good chance of charging the user's move gauge by one when the user is hit by an attack move.
| Has a chance (40%) of charging the user's move gauge by one when the user is hit by an attack move.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Power Posture
| Power Posture
| The more the target's Attack has been lowered, the more it powers up moves.
| The more the target’s Attack is lowered, the more it powers up the user’s moves.
| 10
| 10
| 120
| 120
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