2,731
edits
(Lance, Shauntal, any pair that debuffs itself, there are plenty TMs with drawbacks) Tag: Undo |
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|— | |— | ||
|All allies | |All allies | ||
| | |Raises the Defense of all allied sync pairs by 2 stat ranks. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|Good as New! | |Good as New! | ||
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|— | |— | ||
|An opponent | |An opponent | ||
|The more the | |The more the user’s Attack is raised, the greater the power of this attack.<br>''(6★ EX) effect: The stat increase after a sync move is doubled once per battle.'' | ||
|} | |} | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
|Power Siphon 9 | |Power Siphon 9 | ||
|Lowers the | |Lowers the opponent’s Attack by one stat rank and raising the user’s Attack by the same amount when the user is hit by an attack move. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Vigilance | |Vigilance | ||
| | |Protects the user against critical hits. | ||
|- style="background: #{{grass color light}}" | |- style="background: #{{grass color light}}" | ||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Razor Leaf: Move Gauge Refresh 3 | | Razor Leaf: Move Gauge Refresh 3 | ||
| Has a | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Razor Leaf: Eagle Eye 1 | | Razor Leaf: Eagle Eye 1 | ||
| Has a | | Has a chance (20%) of raising the user's critical-hit rate by one stat rank when its Pokémon uses a move. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Seed Bomb: Move Gauge Refresh 3 | | Seed Bomb: Move Gauge Refresh 3 | ||
| Has a | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| X Defense All: MP Refresh 2 | | X Defense All: MP Refresh 2 | ||
| Has a | | Has a chance (30%) of restoring one MP of the move used if the move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| X Defense All: MP Refresh 2 | | X Defense All: MP Refresh 2 | ||
| Has a | | Has a chance (30%) of restoring one MP of the move used if the move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Good as New!: Friendly Shield 1 | | Good as New!: Friendly Shield 1 | ||
| When | | When the user’s move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by 1 stat rank. | ||
| 8 | | 8 | ||
| 96 | | 96 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Good as New!: Precision Pals 1 | | Good as New!: Precision Pals 1 | ||
| Raises the accuracy of all allied sync pairs when | | Raises the accuracy of all allied sync pairs by 1 stat rank when the user's move is successful. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Pecking Order | | Pecking Order | ||
| The more the | | The more the target’s Attack is lowered, the more it powers up the user’s sync move. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Pump Up 2 | | Pump Up 2 | ||
| Charges the move gauges of all allied | | Charges the user’s move gauge by 2 for each allied sync pair on the field after using the user’s sync move. When used in a co-op battle, charges the move gauges of all allied players by 2 instead after using the user’s sync move. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Quick Cure | | Quick Cure | ||
| Removes the confused, flinching, and trapped conditions from the user | | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | ||
| 5 | | 5 | ||
| 60 | | 60 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Tough Cookie | | Tough Cookie | ||
| The more the user's Defense has been raised, the more it powers up moves. | | The more the user's Defense has been raised, the more it powers up the user's moves. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Healthy Healing | | Healthy Healing | ||
| | | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Fierce Entry 1 | | Fierce Entry 1 | ||
| Raises the | | Raises the user’s Attack by 1 stat rank when it enters a battle. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Power Reserves 5 | | Power Reserves 5 | ||
| Powers up moves in a pinch. | | Powers up the user’s moves when in a pinch. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|100% | |100% | ||
|An opponent | |An opponent | ||
| | |Lowers the target's Attack by 2 stat ranks. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|{{m|Fake Tears}} | |{{m|Fake Tears}} | ||
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|100% | |100% | ||
|An opponent | |An opponent | ||
| | |Lowers the target's Sp. Def by 2 stat ranks. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|How Sweet! | |How Sweet! | ||
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|— | |— | ||
|An ally | |An ally | ||
| | |Raises an ally’s Attack and Sp. Atk by 2 stat ranks. Applies the Gradual Healing effect to an ally. | ||
|- style="background: #{{fairy color light}}" | |- style="background: #{{fairy color light}}" | ||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | ! colspan=9 | {{color2|000|Sync move|Sync moves}} | ||
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|— | |— | ||
|An opponent | |An opponent | ||
|The more the | |The more the target’s stats are lowered, the greater the power of this attack.<br>(6★ EX) effect: Power of sync move increases by 50%.'' | ||
|} | |} | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
|Ripple Effect 4 | |Ripple Effect 4 | ||
|When a move used by the Pokémon lowers an opponent's stat, has a | |When a move used by the Pokémon lowers an opponent's stat, has a chance (50%) of lowering the same stat for all opposing sync pairs instead. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Power Loving | |Power Loving | ||
|The more the target's stats | |The more the target's stats are lowered, the more it powers up the user's moves. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Team Wide Awake | |Team Wide Awake | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Dazzling Gleam: Move Gauge Refresh 2 | | Dazzling Gleam: Move Gauge Refresh 2 | ||
| Has a | | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Dazzling Gleam: Move Gauge Refresh 2 | | Dazzling Gleam: Move Gauge Refresh 2 | ||
| Has a | | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Dazzling Gleam: Eagle Eye 1 | | Dazzling Gleam: Eagle Eye 1 | ||
| Has a | | Has a chance (20%) of raising the user's critical-hit rate by 1 stat rank when its Pokémon uses a move. | ||
| 8 | | 8 | ||
| 96 | | 96 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Dazzling Gleam: Mind Swell 2 | | Dazzling Gleam: Mind Swell 2 | ||
| Has a | | Has a chance (30%) of raising the user's Sp. Atk by one stat rank when its Pokémon uses a move. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Charm: Move Gauge Refresh 2 | | Charm: Move Gauge Refresh 2 | ||
| Has a | | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Charm: Move Gauge Refresh 2 | | Charm: Move Gauge Refresh 2 | ||
| Has a | | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Fake Tears: Move Gauge Refresh 2 | | Fake Tears: Move Gauge Refresh 2 | ||
| Has a | | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Fake Tears: Move Gauge Refresh 2 | | Fake Tears: Move Gauge Refresh 2 | ||
| Has a | | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| How Sweet!: MP Refresh 2 | | How Sweet!: MP Refresh 2 | ||
| Has a | | Has a chance (30%) of restoring one MP of the move used if the move is successful. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| How Sweet!: MP Refresh 2 | | How Sweet!: MP Refresh 2 | ||
| Has a | | Has a chance (30%) of restoring one MP of the move used if the move is successful. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Healthy Healing | | Healthy Healing | ||
| | | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| First Aid 4 | | First Aid 4 | ||
| Restores | | Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | ||
| 8 | | 8 | ||
| 96 | | 96 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Toughen Up 3 | | Toughen Up 3 | ||
| Has a | | Has a chance (40%) of raising the user's Defense by one stat rank when it is hit by an attack move. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Impose 1 | | Impose 1 | ||
| Lowers the evasiveness of all opposing sync pairs when the | | Lowers the evasiveness of all opposing sync pairs by 1 stat rank when the user enters a battle. | ||
| 9 | | 9 | ||
| 108 | | 108 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Revenge Boost 3 | | Revenge Boost 3 | ||
| Has a | | Has a chance (40%) of charging the user's move gauge by one when the user is hit by an attack move. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Power Posture | | Power Posture | ||
| The more the | | The more the target’s Attack is lowered, the more it powers up the user’s moves. | ||
| 10 | | 10 | ||
| 120 | | 120 |
edits