Flint (Masters): Difference between revisions

Line 50: Line 50:
|100%
|100%
|An opponent
|An opponent
|Has a very small chance of leaving the target burned.
|Has a chance (10%) of leaving the target burned.
|- style="background:#fff"
|- style="background:#fff"
|[[Dire Hit]]
|[[Dire Hit]]
Line 60: Line 60:
|—
|—
|Self
|Self
|Raises the user's critical-hit rate.
|Raises the user's critical-hit rate by 1 stat rank.
|- style="background:#fff"
|- style="background:#fff"
|{{m|Fire Blast}}
|{{m|Fire Blast}}
Line 70: Line 70:
|85%
|85%
|An opponent
|An opponent
|Has a very small chance of leaving the target burned.
|Has a chance (10%) of leaving the target burned.
|- style="background:#fff"
|- style="background:#fff"
|We're On Fire!
|We're On Fire!
Line 80: Line 80:
|—
|—
|Self
|Self
|Sharply raises the user's Attack and Sp. Atk.
|Raises the user's Attack and Sp. Atk by 2 stat ranks.
|- style="background: #{{fire color light}}"
|- style="background: #{{fire color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
! colspan=9 | {{color2|000|Sync move|Sync moves}}
Line 104: Line 104:
|-style="background:#fff"
|-style="background:#fff"
|Power Reserves 2
|Power Reserves 2
|Powers up moves in a pinch.
|Powers up the user’s moves when in a pinch.
|- style="background: #{{fire color light}}"
|- style="background: #{{fire color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
Line 321: Line 321:
|-style="background:#fff"
|-style="background:#fff"
| Fire Punch: Move Gauge Refresh 3
| Fire Punch: Move Gauge Refresh 3
| Has a good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (50%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
| 72
| 72
Line 357: Line 357:
|-style="background:#fff"
|-style="background:#fff"
| Fire Blast: Move Gauge Refresh 3
| Fire Blast: Move Gauge Refresh 3
| Has a moderately good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
Line 363: Line 363:
|-style="background:#fff"
|-style="background:#fff"
| Dire Hit: MP Refresh 3
| Dire Hit: MP Refresh 3
| Has a moderately good chance of restoring one MP of the move used if the move is successful.
| Has a chance (40%) of restoring one MP of the move used if the move is successful.
| 7
| 7
| 84
| 84
Line 369: Line 369:
|-style="background:#fff"
|-style="background:#fff"
| We're On Fire!: MP Refresh 3
| We're On Fire!: MP Refresh 3
| Has a moderately good chance of restoring one MP of the move used if the move is successful.
| Has a chance (40%) of restoring one MP of the move used if the move is successful.
| 7
| 7
| 84
| 84
Line 375: Line 375:
|-style="background:#fff"
|-style="background:#fff"
| Speedy Entry 2
| Speedy Entry 2
| Sharply raises the user's Speed when the Pokémon enters a battle.
| Raises the user’s Speed by 2 stat ranks when it enters a battle.
| 5
| 5
| 60
| 60
Line 381: Line 381:
|-style="background:#fff"
|-style="background:#fff"
| Endurance
| Endurance
| If the Pokémon enters battle with full HP, allows it to endure the next hit it takes that would reduce it to 0 HP.
| When the user enters battle with full HP, applies the Enduring effect to it.
| 7
| 7
| 84
| 84
Line 387: Line 387:
|-style="background:#fff"
|-style="background:#fff"
| Agile Entry 2
| Agile Entry 2
| Sharply raises the user's evasiveness when the Pokémon enters a battle.
| Raises the user’s evasiveness by 2 stat ranks when it enters a battle.
| 7
| 7
| 84
| 84
Line 393: Line 393:
|-style="background:#fff"
|-style="background:#fff"
| Power Reserves 2
| Power Reserves 2
| Powers up moves in a pinch.
| Powers up the user’s moves when in a pinch.
| 7
| 7
| 84
| 84
Line 399: Line 399:
|-style="background:#fff"
|-style="background:#fff"
| Critical Strike 1
| Critical Strike 1
| Powers up attacks if they become critical hits.
| Powers up the user’s attacks when they become critical hits.
| 12
| 12
| 144
| 144
Line 405: Line 405:
|-style="background:#fff"
|-style="background:#fff"
| Sharp Entry 1
| Sharp Entry 1
| Raises the user's critical-hit rate when the Pokémon enters a battle.
| Raises the user’s critical-hit rate by 1 stat ranks when it enters a battle.
| 15
| 15
| 180
| 180
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