Hau (Masters): Difference between revisions

No edit summary
Line 52: Line 52:
|100%
|100%
|An opponent
|An opponent
|Has a very small chance of leaving the target paralyzed.
|Has a chance (10%) of leaving the target paralyzed.
|- style="background:#fff"
|- style="background:#fff"
|[[X Sp. Atk]]
|[[X Sp. Atk]]
Line 62: Line 62:
|—
|—
|Self
|Self
|Sharply raises the user's Sp. Atk.
|Raises the user's Sp. Atk by 2 stat ranks.
|- style="background:#fff"
|- style="background:#fff"
|{{m|Discharge}}
|{{m|Discharge}}
Line 72: Line 72:
|100%
|100%
|All opponents
|All opponents
|Has a moderate chance of leaving the target paralyzed.
|Has a chance (30%) of leaving the target paralyzed.
|- style="background:#fff"
|- style="background:#fff"
|Feel the Alolan Breeze!
|Feel the Alolan Breeze!
Line 82: Line 82:
|—
|—
|Self
|Self
|Drastically raises the user's Speed. Raises the user's evasiveness.
|Raises the user's Speed by 3 stat ranks. Raises the user's evasiveness by 1 stat rank.
|- style="background: #{{electric color light}}"
|- style="background: #{{electric color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
! colspan=9 | {{color2|000|Sync move|Sync moves}}
Line 317: Line 317:
|-style="background:#fff"
|-style="background:#fff"
| Thunder Shock: Move Gauge Refresh 2
| Thunder Shock: Move Gauge Refresh 2
| Has a moderate chance of charging the user's move gauge by one when a move is successful.
| Has a chance (30%) of charging the user's move gauge by one when a move is successful.
| 5
| 5
| 60
| 60
Line 323: Line 323:
|-style="background:#fff"
|-style="background:#fff"
| Thunder Shock: Move Gauge Refresh 2
| Thunder Shock: Move Gauge Refresh 2
| Has a moderate chance of charging the user's move gauge by one when a move is successful.
| Has a chance (30%) of charging the user's move gauge by one when a move is successful.
| 5
| 5
| 60
| 60
Line 329: Line 329:
|-style="background:#fff"
|-style="background:#fff"
| Thunder Shock: Ramming Speed
| Thunder Shock: Ramming Speed
| The more the user's Speed has been raised, the more it powers up moves.
| The more the user's Speed has been raised, the more it powers up the user's moves.
| 8
| 8
| 96
| 96
Line 365: Line 365:
|-style="background:#fff"
|-style="background:#fff"
| Discharge: Move Gauge Refresh 3
| Discharge: Move Gauge Refresh 3
| Has a moderately good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
Line 371: Line 371:
|-style="background:#fff"
|-style="background:#fff"
| X Sp. Atk: MP Refresh 3
| X Sp. Atk: MP Refresh 3
| Has a moderately good chance of restoring one MP of the move used if the move is successful.
| Has a chance (40%) of restoring one MP of the move used if the move is successful.
| 7
| 7
| 84
| 84
Line 377: Line 377:
|-style="background:#fff"
|-style="background:#fff"
| Feel the Alolan Breeze!: MP Refresh 3
| Feel the Alolan Breeze!: MP Refresh 3
| Has a moderately good chance of restoring one MP of the move used if the move is successful.
| Has a chance (40%) of restoring one MP of the move used if the move is successful.
| 7
| 7
| 84
| 84
Line 383: Line 383:
|-style="background:#fff"
|-style="background:#fff"
| Agile Entry 2
| Agile Entry 2
| Sharply raises the user's evasiveness when the Pokémon enters a battle.
| Raises the user’s evasiveness by 2 stat ranks when it enters a battle.
| 10
| 10
| 120
| 120
Line 389: Line 389:
|-style="background:#fff"
|-style="background:#fff"
| Speedy Entry 1
| Speedy Entry 1
| Raises the user's Speed when the Pokémon enters a battle.
| Raises the user’s Speed by 1 stat rank when it enters a battle.
| 10
| 10
| 120
| 120
Line 395: Line 395:
|-style="background:#fff"
|-style="background:#fff"
| Inertia
| Inertia
| The higher the user's Speed, the more it powers up sync moves.
| The more user’s Speed is raised, the more it powers up the user’s sync move.
| 10
| 10
| 120
| 120
Line 401: Line 401:
|-style="background:#fff"
|-style="background:#fff"
| Last Dash 6
| Last Dash 6
| Once per battle, radically raises the user's Speed when in a pinch.
| Raises the user’s Speed by 6 stat ranks the first time it is in a pinch each battle.
| 10
| 10
| 120
| 120
Line 407: Line 407:
|-style="background:#fff"
|-style="background:#fff"
| Stamina Reserves 6
| Stamina Reserves 6
| Once per battle, charges the user's move gauge by six when the user is in a pinch.
| Charges the user’s move gauge by 6 the first time it is in a pinch each battle.
| 10
| 10
| 120
| 120
2,735

edits