2,735
edits
No edit summary |
(→Raichu) |
||
Line 52: | Line 52: | ||
|100% | |100% | ||
|An opponent | |An opponent | ||
|Has a | |Has a chance (10%) of leaving the target paralyzed. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|[[X Sp. Atk]] | |[[X Sp. Atk]] | ||
Line 62: | Line 62: | ||
|— | |— | ||
|Self | |Self | ||
| | |Raises the user's Sp. Atk by 2 stat ranks. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|{{m|Discharge}} | |{{m|Discharge}} | ||
Line 72: | Line 72: | ||
|100% | |100% | ||
|All opponents | |All opponents | ||
|Has a | |Has a chance (30%) of leaving the target paralyzed. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|Feel the Alolan Breeze! | |Feel the Alolan Breeze! | ||
Line 82: | Line 82: | ||
|— | |— | ||
|Self | |Self | ||
| | |Raises the user's Speed by 3 stat ranks. Raises the user's evasiveness by 1 stat rank. | ||
|- style="background: #{{electric color light}}" | |- style="background: #{{electric color light}}" | ||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | ! colspan=9 | {{color2|000|Sync move|Sync moves}} | ||
Line 317: | Line 317: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Thunder Shock: Move Gauge Refresh 2 | | Thunder Shock: Move Gauge Refresh 2 | ||
| Has a | | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | ||
| 5 | | 5 | ||
| 60 | | 60 | ||
Line 323: | Line 323: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Thunder Shock: Move Gauge Refresh 2 | | Thunder Shock: Move Gauge Refresh 2 | ||
| Has a | | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | ||
| 5 | | 5 | ||
| 60 | | 60 | ||
Line 329: | Line 329: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Thunder Shock: Ramming Speed | | Thunder Shock: Ramming Speed | ||
| The more the user's Speed has been raised, the more it powers up moves. | | The more the user's Speed has been raised, the more it powers up the user's moves. | ||
| 8 | | 8 | ||
| 96 | | 96 | ||
Line 365: | Line 365: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Discharge: Move Gauge Refresh 3 | | Discharge: Move Gauge Refresh 3 | ||
| Has a | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
Line 371: | Line 371: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| X Sp. Atk: MP Refresh 3 | | X Sp. Atk: MP Refresh 3 | ||
| Has a | | Has a chance (40%) of restoring one MP of the move used if the move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
Line 377: | Line 377: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Feel the Alolan Breeze!: MP Refresh 3 | | Feel the Alolan Breeze!: MP Refresh 3 | ||
| Has a | | Has a chance (40%) of restoring one MP of the move used if the move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
Line 383: | Line 383: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Agile Entry 2 | | Agile Entry 2 | ||
| | | Raises the user’s evasiveness by 2 stat ranks when it enters a battle. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
Line 389: | Line 389: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Speedy Entry 1 | | Speedy Entry 1 | ||
| Raises the | | Raises the user’s Speed by 1 stat rank when it enters a battle. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
Line 395: | Line 395: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Inertia | | Inertia | ||
| The | | The more user’s Speed is raised, the more it powers up the user’s sync move. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
Line 401: | Line 401: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Last Dash 6 | | Last Dash 6 | ||
| | | Raises the user’s Speed by 6 stat ranks the first time it is in a pinch each battle. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
Line 407: | Line 407: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Stamina Reserves 6 | | Stamina Reserves 6 | ||
| | | Charges the user’s move gauge by 6 the first time it is in a pinch each battle. | ||
| 10 | | 10 | ||
| 120 | | 120 |
edits