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(Teleport, Future Sight & Weather Ball all finish four possible combos) |
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{{cleanup}} | {{cleanup}} | ||
==Format== | ==Format== | ||
Every move in | Every move in {{game|Ruby and Sapphire|s|Pokémon Ruby, Sapphire}}, and {{game|Emerald||Emerald}} has a 8-byte data structure associated with it which contains information about its use in Contests. Contests do not feature in {{game|FireRed and LeafGreen|s|FireRed or LeafGreen}}, so this data is not included. | ||
{| align="center" style="border: 1px solid #88a; background: #f8f8ff; padding: 0.5em;" cellspacing="1" | {| align="center" style="border: 1px solid #88a; background: #f8f8ff; padding: 0.5em;" cellspacing="1" | ||
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! colspan="2" style="text-align: center; background: #ccf;" | '''Contest Move Data''' | ! colspan="2" style="text-align: center; background: #ccf;" | '''Contest Move Data''' | ||
|- | |- | ||
| | | Move Effect || 1 byte | ||
|- | |- | ||
| Contest Type || byte | | Contest Type || 1 byte | ||
|- | |- | ||
| Combo Identifier || byte | | Combo Identifier || 1 byte | ||
|- | |- | ||
| Combos || | | Combos || 4 bytes | ||
|- | |- | ||
| Padding || | | Padding || 1 byte | ||
|} | |} | ||
* ''' | * '''Move Effect''' indexes the Contest data structure and determines this move's appeal and jam values (see {{OBP|Contest data structure|Generation III}}), and also indexes a message array elsewhere that determines what message is displayed in a Pokémon's SUMMARY when the player views the move's Contest data (e.g. "A highly appealing move"). | ||
* '''Contest Type''' indicates the type of Contest this move should be used in. See the table below for a list of possible values and their meaning. | * '''Contest Type''' indicates the type of Contest this move should be used in. See the table below for a list of possible values and their meaning. | ||
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*'''Combo Identifier''': An identifier used in the next 3 bytes for the purposes of identifying the first move in a [[Contest combination]]. | *'''Combo Identifier''': An identifier used in the next 3 bytes for the purposes of identifying the first move in a [[Contest combination]]. | ||
*'''Combos''': This is a list of up to | *'''Combos''': This is a list of up to four combo identifiers, identifying Contest combinations for which it may be used as the second move. | ||
*'''Padding''' consists of a single byte, set to 0x00, that aligns the structure on 4-bytes boundaries. | |||
* '''Padding''' consists of a | |||
==Fingerprint== | ==Fingerprint== |
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