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'''Damage modification''' is a system of multipliers used to change the damage dealt in a battle. These modifiers affect how the damage is calculated by multiplying the move's base power in various ways. | '''Damage modification''' is a system of multipliers used to change the damage dealt in a battle. These modifiers affect how the damage is calculated by multiplying the move's base power in various ways. These modifiers range from doubling to halving and even negating the damage done. | ||
==Super effective== | ==Super effective== | ||
When a move is '''super effective''', it does | When a move is '''super effective''', it does double the damage it would normally do. For example, a move like {{m|Megahorn}} used against a {{type2|Psychic}} Pokémon will be super effective because {{type2|Bug}} moves are super effective against Psychic-types. This effect can stack up; for example, a Pokémon that is {{t|Rock}}/{{t|Ground}} and is hit by a {{type2|Water}} move like {{m|Surf}} will be damaged four times as much by the move as it would normally be, because both Rock and Ground Pokémon are weak to Water moves. | ||
==Not very effective== | ==Not very effective== | ||
When a move is '''not very effective''', it | When a move is '''not very effective''', it does half of the damage it would do. This works exactly like super effective moves, and can stack up. For example, a {{t|Steel}}/{{t|Rock}} Pokémon will be damaged by a quarter of the amount by a {{type2|Normal}} move. Likewise, a {{t|Normal}}/{{t|Flying}} Pokémon hit by a {{type2|Fighting}} move will be damaged normally, as the super-effectiveness of Fighting against Normal is canceled out by the not-very-effectiveness of Fighting against Flying. | ||
==Not effective== | ==Not effective== | ||
When a move is '''not effective''', it does not damage the Pokémon at all and that Pokémon is "immune" to that type. This immunity includes status moves of that type. For example, the {{type2|Electric}} move {{m|Thunderbolt}} will have no affect on a {{type2|Ground}} Pokémon such as {{p|Garchomp}}. Likewise, using the move {{m|Thunder Wave}} will prove useless and yields a "It '''does''' not affect Garchomp" (whereas a {{m|Confuse Ray}} that simply missed yields "It '''did''' not affect Garchomp"). Certain types are immune to specific moves, such as {{type2|Grass}} Pokémon being immune to {{m|Leech Seed}}. | When a move is '''not effective''', it does not damage the Pokémon at all and that Pokémon is "immune" to that type. This immunity includes status moves of that type. For example, the {{type2|Electric}} move {{m|Thunderbolt}} will have no affect on a {{type2|Ground}} Pokémon such as {{p|Garchomp}}. Likewise, using the move {{m|Thunder Wave}} will prove useless and yields a "It '''does''' not affect Garchomp" (whereas a {{m|Confuse Ray}} that simply missed yields "It '''did''' not affect Garchomp"). Certain types are immune to specific moves, such as {{type2|Grass}} Pokémon being immune to {{m|Leech Seed}}. | ||
==Critical hit== | ==Critical hit== | ||
A move will sometimes get a '''critical hit''' against another Pokémon, some moves more than others. This will | A move will sometimes get a '''critical hit''' against another Pokémon, some moves more than others. This will double the damage done after super effective/not very effective calculations occur, leading to the ability for a doubly-super effective move that gets a critical hit to do a whopping eight times as much damage as it would. | ||
When a move is a critical hit, damage is calculated based on either the modified or unmodified attack and defense stats, whichever is more advantageous to the attacker. For example, an attacker who has used {{m|Swords Dance}} and them makes a critical hit will get the benefit of the increased Attack, while one affected by {{m|Charm}} will use its normal Attack score. Another example would be if a team had {{m|Light Screen}} or {{m|Reflect}} on it and the attacker scored a critical on the team with the certain wall; the defense added by the wall would then be ignored, and will do double normal damage. | |||
==Same-type attack bonus== | ==Same-type attack bonus== |
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