Shedinja (Pokémon): Difference between revisions

→‎Trivia: being immune to all OHKOs thanks to its ability is not unique to Shedinja
(→‎1 HP trivia: wrongly implies that battling against opponents that yield HP EVs will not count toward the 510 cap, when they actually do (so it earns HP EVs as normal, and then the stat formula ignores that they're there, but they're still there))
(→‎Trivia: being immune to all OHKOs thanks to its ability is not unique to Shedinja)
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* Shedinja's {{a|Wonder Guard}} Ability renders it immune to 13 of 18 attack types, the most of any Pokémon; four of these immunities (to {{t|Ice}}, {{t|Bug}}, {{t|Steel}}, and {{t|Fairy}}) are entirely unique to Shedinja. This also gives it a few further distinctions:
* Shedinja's {{a|Wonder Guard}} Ability renders it immune to 13 of 18 attack types, the most of any Pokémon; four of these immunities (to {{t|Ice}}, {{t|Bug}}, {{t|Steel}}, and {{t|Fairy}}) are entirely unique to Shedinja. This also gives it a few further distinctions:
** Even if it is affected by {{m|Foresight}} or {{m|Odor Sleuth}}, Shedinja is still immune to {{t|Normal}} and {{type|Fighting}} attacks.
** Even if it is affected by {{m|Foresight}} or {{m|Odor Sleuth}}, Shedinja is still immune to {{t|Normal}} and {{type|Fighting}} attacks.
** Shedinja is immune to all [[one-hit knockout move]]s, unless a Pokémon with {{a|Aerilate}} uses {{m|Guillotine}} or {{m|Horn Drill}}.
** Shedinja is the only Pokémon immune to {{t|Ground}} attacks during {{m|Gravity}}, as well as {{m|Thousand Arrows}}.
** Shedinja is the only Pokémon immune to {{t|Ground}} attacks during {{m|Gravity}}, as well as {{m|Thousand Arrows}}.
* Prior to [[Generation V]], if Nincada learns a move upon evolving into {{p|Ninjask}}, Shedinja will also know this move. This means that Shedinja can learn any of Ninjask's level up moves starting at level 20, but can only simultaneously have multiple of them if they are learned at the same level. From Generation V onward, Shedinja starts with the moves Nincada knew prior to evolution.
* Prior to [[Generation V]], if Nincada learns a move upon evolving into {{p|Ninjask}}, Shedinja will also know this move. This means that Shedinja can learn any of Ninjask's level up moves starting at level 20, but can only simultaneously have multiple of them if they are learned at the same level. From Generation V onward, Shedinja starts with the moves Nincada knew prior to evolution.
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* In [[Pokémon Super Mystery Dungeon]] and [[Pokémon Mystery Dungeon: Rescue Team DX]], wild Shedinja will spawn on any tile where a wild Nincada was defeated after several turns have passed. They move once every two turns and do not attack. Additionally, other wild Pokémon will try to attack the wild Shedinja if they are nearby, allowing them to [[Seed#Empowerment Seed|awaken]] without defeating the player or their allies if they succeed in causing it to faint.
* In [[Pokémon Super Mystery Dungeon]] and [[Pokémon Mystery Dungeon: Rescue Team DX]], wild Shedinja will spawn on any tile where a wild Nincada was defeated after several turns have passed. They move once every two turns and do not attack. Additionally, other wild Pokémon will try to attack the wild Shedinja if they are nearby, allowing them to [[Seed#Empowerment Seed|awaken]] without defeating the player or their allies if they succeed in causing it to faint.
* Shedinja is the only Pokémon with a base stat total of 236.
* Shedinja is the only Pokémon with a base stat total of 236.
* Shedinja's barrier in Max Raid Battles requires the most hits to break, with 8. However because it still faints from one hit, and there is no way to hit it with {{m|False Swipe}}, breaking the barrier is impossible.
* Shedinja's barrier in Max Raid Battles requires the most hits to break, with 8. However because it still faints from one hit, and there is no way to hit it with {{m|False Swipe}} or {{m|Odor Sleuth}}, breaking the barrier is impossible.
* In [[Pokémon GO]], Shedinja and {{p|Ditto}} are the only Pokémon that cannot be used in [[Trainer Battle (GO)|Trainer Battles]]. It is currently unknown why.
* In [[Pokémon GO]], Shedinja and {{p|Ditto}} are the only Pokémon that cannot be used in [[Trainer Battle (GO)|Trainer Battles]].
* Despite its HP being Shedinja's lowest stat, Shedinja awards HP EVs.
* Despite its HP being Shedinja's lowest stat, Shedinja awards HP EVs.
===1 HP trivia===
===1 HP trivia===
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* Outside of battle, Shedinja immediately recovers from {{status|poison}} after four steps in [[Generation IV]]; in [[Generation III]], it will immediately faint after four steps.
* Outside of battle, Shedinja immediately recovers from {{status|poison}} after four steps in [[Generation IV]]; in [[Generation III]], it will immediately faint after four steps.
* Despite it being able to learn {{m|Substitute}}, {{m|Bide}}, and {{m|Rest}}, they will always fail; consequently, the only way Shedinja can have a substitute is via {{m|Baton Pass}}.
* Despite it being able to learn {{m|Substitute}}, {{m|Bide}}, and {{m|Rest}}, they will always fail; consequently, the only way Shedinja can have a substitute is via {{m|Baton Pass}}.
** It can also have {{m|Final Gambit}} as an [[Egg Move]], but it will only do 1 HP damage, due to Final Gambit doing damage equal to the user's current HP, which in Shedinja's case, is always 1.
** It can also have {{m|Final Gambit}} from one of Nincada's [[Egg Move]]s, but it will only do 1 HP damage, due to Final Gambit doing damage equal to the user's current HP.
* Although Shedinja can learn {{m|Sandstorm}}, it cannot normally use the move without fainting as a result of damage from the {{weather|sandstorm}}. Use of [[Safety Goggles]] allows this to be circumvented.
* Although Shedinja can learn {{m|Sandstorm}}, it cannot normally use the move without fainting as a result of damage from the {{weather|sandstorm}}. Use of [[Safety Goggles]] allows this to be circumvented.
* If Shedinja uses {{m|Pain Split}} (via Mimic), it will cut the target's HP in half, similarly to {{m|Super Fang}}.
* If Shedinja uses {{m|Pain Split}} (via Mimic), it will cut the target's HP in half, similarly to {{m|Super Fang}}.
* Shedinja is the only Pokémon that has its HP restored to maximum when leveled up with a [[Rare Candy]] (prior to [[Generation VI]]) or revived with a [[Revive]].
* Shedinja is the only Pokémon that has its HP restored to maximum when leveled up with a [[Rare Candy]] (prior to [[Generation VI]]) or revived with a [[Revive]].
* From [[Generation V]] onward, if a Shedinja has {{a|Sturdy}}, it can survive any damaging move or {{status|confusion}} damage.
* From [[Generation V]] onward, if a Shedinja has {{a|Sturdy}}, it can survive any damaging move or {{status|confusion}} damage an indefinite number of times.
* If a Shedinja is holding a [[Focus Sash]], it can survive any single damaging hit (including {{status|confusion}} damage).
* If a Shedinja is holding a [[Focus Sash]], it can survive any single damaging hit (including {{status|confusion}} damage) and remain at full HP.
* Shedinja is the only Pokémon that can never recover HP using an {{cat|HP-draining moves|HP-draining move}}.
* Shedinja is the only Pokémon that can never recover HP using an {{cat|HP-draining moves|HP-draining move}}.
* Although Shedinja can eat [[Dynamax Candy|Dynamax Candies]], its HP will remain at 1 regardless when it [[Dynamax]]es. This makes it the only Pokémon that doesn't get an HP boost when it Dynamaxes.
* Although Shedinja can eat [[Dynamax Candy|Dynamax Candies]], its HP will remain at 1 regardless when it [[Dynamax]]es. This makes it the only Pokémon that doesn't get an HP boost when it Dynamaxes.
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