Nuzlocke Challenge: Difference between revisions

→‎Near-universally used rules: I saw this tactic a few times and thought it would be interesting
(Yeah, I don't think the soul link is a notable enough variant to include, when stuff like the wedlocke or even genlocke are more popular. "A popular youtuber did a video on it" does not notability make.)
(→‎Near-universally used rules: I saw this tactic a few times and thought it would be interesting)
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* The player may not voluntarily reset and reload the game whenever things go wrong. Being able to do so would render all of the other rules pointless.
* The player may not voluntarily reset and reload the game whenever things go wrong. Being able to do so would render all of the other rules pointless.
* The player must nickname all of their Pokémon, for the sake of forming stronger emotional bonds.
* The player must nickname all of their Pokémon, for the sake of forming stronger emotional bonds.
* The player may put Pokémon that have fainted in the [[Pokémon Storage System]] permanently rather than releasing them.
* The player may put Pokémon that have fainted in the [[Pokémon Storage System]] permanently rather than releasing them. Some players of the Nuzlocke Challenge may have designated boxes for Pokemon that fainted.
* The player may only use Pokémon they have captured themselves, meaning Pokémon acquired through [[Trade|trading]], [[Mystery Gift]]s, etc., are prohibited. As for trading and retrading the same Pokémon (for the purpose of evolving a {{p|Graveler}}, for example), there is no firm consensus.
* The player may only use Pokémon they have captured themselves, meaning Pokémon acquired through [[Trade|trading]], [[Mystery Gift]]s, etc., are prohibited. As for trading and retrading the same Pokémon (for the purpose of evolving a {{p|Graveler}}, for example), there is no firm consensus.
** As of [http://www.nuzlocke.com/comics/pokemon-hard-mode/page/11/ White: Hard-Mode Episode 3], it is implied that the player can accept Pokémon that are received freely from NPCs.
** As of [http://www.nuzlocke.com/comics/pokemon-hard-mode/page/11/ White: Hard-Mode Episode 3], it is implied that the player can accept Pokémon that are received freely from NPCs.
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