Appendix:Metagame terminology: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 151: Line 151:
; Trickbander: A moveset that employs {{m|Trick}} and the held item [[Items#Choice Band|Choice Band]] to incapacitate any opponent that doesn't use Physical attacks (most likely a Tank, Annoyer or Special Sweeper). Trick switches items with the opponent, so that they lose their valuable held item and get a restrictive one.
; Trickbander: A moveset that employs {{m|Trick}} and the held item [[Items#Choice Band|Choice Band]] to incapacitate any opponent that doesn't use Physical attacks (most likely a Tank, Annoyer or Special Sweeper). Trick switches items with the opponent, so that they lose their valuable held item and get a restrictive one.


; Trickbracer: Similar to the '''Trickbander''', a Trickbracer gives the opponent the [[Items#Macho Brace|Macho Brace]] instead - an item that reduces Speed. It will stop most Sweepers in their tracks due to the reduction of their Speed that is so crucial.
; Trickbracer: Similar to the '''Trickbander''', a Trickbracer gives the opponent the [[Items#Macho Brace|Macho Brace]] instead - an item that reduces Speed. It will stop most Sweepers in their tracks due to the reduction of their Speed that is so crucial. In Generation IV, the [[Iron Ball]] and [[Lagging Tail]] hold items exist almost solely to be used in this way.


; TyraniBoah: A moveset specifically for {{p|Tyranitar}} (but also viable on others) with the '''Subpuncher''' combo and the '''Boltbeam''' combo. It is also an example of very advanced battling techniques on both sides, as it requires you to predict that your opponent will predict your next attack and switch to something resistant to it. An example of this would be if your opponent has a {{p|Salamence}} in play and expects you to use {{m|Ice Beam}} and thus switches to a {{p|Starmie}}. Predicting the switch, you actually select {{m|Thunderbolt}} or {{m|Crunch}} and beat the Starmie on the switch-in.
; TyraniBoah: A moveset specifically for {{p|Tyranitar}} (but also viable on others) with the '''Subpuncher''' combo and the '''Boltbeam''' combo. It is also an example of very advanced battling techniques on both sides, as it requires you to predict that your opponent will predict your next attack and switch to something resistant to it. An example of this would be if your opponent has a {{p|Salamence}} in play and expects you to use {{m|Ice Beam}} and thus switches to a {{p|Starmie}}. Predicting the switch, you actually select {{m|Thunderbolt}} or {{m|Crunch}} and beat the Starmie on the switch-in.
332

edits