List of glitches (Generation III): Difference between revisions

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In some copies of {{game|Ruby and Sapphire|s}}, using {{m|Thunder}} or {{m|Thunderbolt}} may cause the [[Game freeze|game to freeze]] during the animation sequences of the [[move]]s. This can be remedied by turning off the [[battle effects]] in the [[options]].
In some copies of {{game|Ruby and Sapphire|s}}, using {{m|Thunder}} or {{m|Thunderbolt}} may cause the [[Game freeze|game to freeze]] during the animation sequences of the [[move]]s. This can be remedied by turning off the [[battle effects]] in the [[options]].


==={{m|Toxic}} catch rate bug===
==={{m|Toxic}} catch rate bonus===
If the {{pkmn2|wild}} Pokémon is {{status|poison|badly poisoned}}, no status condition bonus is applied to the catch rate. This was fixed in {{game2|FireRed|LeafGreen|Emerald}}.
If a {{pkmn2|wild}} Pokémon is {{status|poison|badly poisoned}}, the 1.5 bonus multiplier for status conditions is not applied to the {{DL|Catch_rate|Modified_catch_rate_3|catch rate}}.
It is caused by a faulty bit mask (0x58 instead of 0xD8) which is applied to the {{DL|Pokémon_data_structure_(Generation_III)|Status_condition|status condition data}}.
This was fixed in {{game2|FireRed|LeafGreen|Emerald}}.
{{YouTubeEmbed|enLXsJvKDu8|channel/UC_I-jZT0rw8YbFZxV4jNm9g|name=Frugal Gaming|Poison}}


===Trainer approach oversights===
===Trainer approach oversights===
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