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Blast Resort (talk | contribs) (→Trivia) |
Ricbolog1310 (talk | contribs) (I think it's already in the trivia) |
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Like the previous series, this series begins with [[Ash Ketchum]] beginning his {{pkmn|journey}} by himself, this time through the [[Sinnoh]] [[region]]. His longtime companion {{an|Brock}} eventually rejoins him, as does {{an|Dawn}}, a rookie [[Pokémon Coordinator]] from [[Twinleaf Town]] who wishes to follow in the footsteps of [[Johanna|her mother]]. | Like the previous series, this series begins with [[Ash Ketchum]] beginning his {{pkmn|journey}} by himself, this time through the [[Sinnoh]] [[region]]. His longtime companion {{an|Brock}} eventually rejoins him, as does {{an|Dawn}}, a rookie [[Pokémon Coordinator]] from [[Twinleaf Town]] who wishes to follow in the footsteps of [[Johanna|her mother]]. | ||
Like what happened in ''Pokémon the Series: Ruby and Sapphire'', both Ash and Brock received a change of clothes. As well, a similarity to the previous series is that | Like what happened in ''Pokémon the Series: Ruby and Sapphire'', both Ash and Brock received a change of clothes. As well, a similarity to the previous series is that Ash's {{an|May|previous female companion}} returned for a few episodes, wearing new clothes just as Ash and Brock do. May's outfit was based on that of her {{ga|May|game counterpart}} during {{game|Emerald}}. | ||
Much like what occurred near to the end of the original series's journey through [[Johto]], with the move from cel-based coloring to digital coloring, ''Pokémon the Series: Diamond and Pearl'' featured the show's move from a standard definition 4:3 presentation to a high-definition 16:9 format near to the middle of the Sinnoh journey. Additionally, moves like {{m|Water Gun}} and {{m|Hydro Pump}} started being rendered in CGI following this transition. | Much like what occurred near to the end of the original series's journey through [[Johto]], with the move from cel-based coloring to digital coloring, ''Pokémon the Series: Diamond and Pearl'' featured the show's move from a standard definition 4:3 presentation to a high-definition 16:9 format near to the middle of the Sinnoh journey. Additionally, moves like {{m|Water Gun}} and {{m|Hydro Pump}} started being rendered in CGI following this transition. |
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