11
edits
(→Effect: tested a bunch on firered and user faint conditions are very different. cant speak for gen 4, etc.) |
(→Generation III: better wording, Protect ignores all other conditions) |
||
Line 41: | Line 41: | ||
Memento bypasses {{stat|accuracy}} checks to always hit<!--even though the status screen says 100-->. | Memento bypasses {{stat|accuracy}} checks to always hit<!--even though the status screen says 100-->. | ||
The user will faint even if Memento fails (such as if it is blocked by {{m|substitute}}) | The user will always faint if it is blocked by a {{cat|protection moves|protection move}}. The user will also faint even if Memento fails (such as if it is blocked by {{m|substitute}}) or if it is unable to affect the target's stats (such as due to {{a|Clear Body}} or {{m|Mist}}), but the user will not faint if Memento is unable to affect the target's stats due to both stats already being at -6. | ||
===Generations IV onward=== | ===Generations IV onward=== |
edits