Wally (Masters): Difference between revisions

(→‎Gallade: Corrected this pair's maximum-level stats.)
Line 56: Line 56:
|100%
|100%
|An opponent
|An opponent
|Lowers the target's Speed.<br>''(Only before Mega Evolving)''
|Lowers the target's Speed by 1 stat rank.<br>''(Only before Mega Evolving)''
|- style="background:#fff"
|- style="background:#fff"
|[[Dire Hit]]
|[[Dire Hit]]
Line 66: Line 66:
|—
|—
|Self
|Self
|Raises the user's critical-hit rate.
|Raises the user's critical-hit rate by 1 stat rank.
|- style="background:#fff"
|- style="background:#fff"
|{{m|Focus Blast}}
|{{m|Focus Blast}}
Line 76: Line 76:
|70%
|70%
|An opponent
|An opponent
|Has a very small chance of lowering the target's Sp. Def.
|Has a chance (10%) of lowering the target's Sp. Def by 1 stat rank.
|- style="background:#fff"
|- style="background:#fff"
|Here I Come!
|Here I Come!
Line 86: Line 86:
|—
|—
|Self
|Self
|Raises the user's Attack and Sp. Atk. Sharply raises the user's accuracy.
|Raises the user’s Attack and Sp. Atk by 1 stat rank. Raises the user’s accuracy by 2 stat rank.
|- style="background:#fff"
|- style="background:#fff"
|{{m|Close Combat}}
|{{m|Close Combat}}
Line 96: Line 96:
|100%
|100%
|An opponent
|An opponent
|Lowers the user's Defense and Sp. Def.<br>''(Only after Mega Evolving)''
|Lowers the user's Defense and Sp. Def by 1 stat rank.<br>''(Only after Mega Evolving)''
|- style="background: #{{fighting color light}}"
|- style="background: #{{fighting color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
! colspan=9 | {{color2|000|Sync move|Sync moves}}
Line 108: Line 108:
|—
|—
|An opponent
|An opponent
|Become Mega Gallade until the end of battle. Raises the user's critical-hit rate.<br>(6★ EX) effect: Sync move targets all opponents.
|Become Mega Gallade until the end of battle. Raises the user's critical-hit rate by 1 stat rank.<br>(6★ EX) effect: Sync move targets all opponents.
|}
|}


Line 120: Line 120:
|-style="background:#fff"
|-style="background:#fff"
|Posthaste 9
|Posthaste 9
|Sharply raises the user's Speed when the user is hit by an attack move.
|Raises the user’s Speed by two stat ranks when it is hit by an attack move.
|-style="background:#fff"
|-style="background:#fff"
|Zero In 1<br>''(Only after Mega Evolving)''
|Zero In 1<br>''(Only after Mega Evolving)''
|Critical hits land more easily when an attack move is used.
|Critical hits land more easily when the user’s attack move is used.
|-style="background:#fff"
|-style="background:#fff"
|Fast-Track 2<br>''(Only after Mega Evolving)''
|Fast-Track 2<br>''(Only after Mega Evolving)''
|Has a moderate chance of raising the Pokémon's Speed after it uses a move.
|Has a chance (30%) of raising the user’s Speed by one stat rank after its Pokémon uses a move.
|- style="background: #{{fighting color light}}"
|- style="background: #{{fighting color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
Line 289: Line 289:
|-style="background:#fff"
|-style="background:#fff"
| Low Sweep: Move Gauge Refresh 3
| Low Sweep: Move Gauge Refresh 3
| Has a moderately good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
| 72
| 72
Line 331: Line 331:
|-style="background:#fff"
|-style="background:#fff"
| Focus Blast: Move Gauge Refresh 3
| Focus Blast: Move Gauge Refresh 3
| Has a moderately good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
| 72
| 72
Line 355: Line 355:
|-style="background:#fff"
|-style="background:#fff"
| Close Combat: Move Gauge Refresh 3
| Close Combat: Move Gauge Refresh 3
| Has a moderately good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
| 72
| 72
Line 361: Line 361:
|-style="background:#fff"
|-style="background:#fff"
| Close Combat: Stat's Quo 4
| Close Combat: Stat's Quo 4
| Has a good chance of returning the user's lowered stats to normal when a move is successful.
| Has a chance (50%) of returning the user's lowered stats to normal when its move is successful.
| 6
| 6
| 72
| 72
Line 367: Line 367:
|-style="background:#fff"
|-style="background:#fff"
| Dire Hit: MP Refresh 3
| Dire Hit: MP Refresh 3
| Has a moderately good chance of restoring one MP of the move used if the move is successful.
| Has a chance (40%) of restoring one MP of the move used if the move is successful.
| 7
| 7
| 84
| 84
Line 373: Line 373:
|-style="background:#fff"
|-style="background:#fff"
| Here I Come!: MP Refresh 3
| Here I Come!: MP Refresh 3
| Has a moderately good chance of restoring one MP of the move used if the move is successful.
| Has a chance (40%) of restoring one MP of the move used if the move is successful.
| 7
| 7
| 84
| 84
Line 385: Line 385:
|-style="background:#fff"
|-style="background:#fff"
| Cakewalk
| Cakewalk
| The more the target's Speed is lowered, the more it powers up sync moves.
| The more the target's Speed is lowered, the more it powers up the user's sync moves.
| 8
| 8
| 96
| 96
Line 391: Line 391:
|-style="background:#fff"
|-style="background:#fff"
| Ramming Speed
| Ramming Speed
| The more the user's Speed has been raised, the more it powers up moves.
| The more the user's Speed has been raised, the more it powers up the user's moves.
| 10
| 10
| 120
| 120
Line 397: Line 397:
|-style="background:#fff"
|-style="background:#fff"
| Grand Entry 1
| Grand Entry 1
| Raises the user's Sp. Atk when the Pokémon enters a battle.
| Raises the user's Sp. Atk by 1 stat rank when it enters a battle.
| 6
| 6
| 72
| 72
Line 403: Line 403:
|-style="background:#fff"
|-style="background:#fff"
| Fierce Entry 1
| Fierce Entry 1
| Raises the user's Attack when the Pokémon enters a battle.
| Raises the user's Attack by 1 stat rank when it enters a battle.
| 6
| 6
| 72
| 72
Line 427: Line 427:
|-style="background:#fff"
|-style="background:#fff"
| Endurance
| Endurance
| If the Pokémon enters battle with full HP, allows it to endure the next hit it takes that would reduce it to 0 HP.
| If the Pokémon enters battle with full HP, applies the Enduring effect to it.
| 10
| 10
| 120
| 120
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