2,735
edits
Solemn Mac (talk | contribs) (→Gallade: Corrected this pair's maximum-level stats.) |
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|100% | |100% | ||
|An opponent | |An opponent | ||
|Lowers the target's Speed.<br>''(Only before Mega Evolving)'' | |Lowers the target's Speed by 1 stat rank.<br>''(Only before Mega Evolving)'' | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|[[Dire Hit]] | |[[Dire Hit]] | ||
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|— | |— | ||
|Self | |Self | ||
|Raises the user's critical-hit rate. | |Raises the user's critical-hit rate by 1 stat rank. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|{{m|Focus Blast}} | |{{m|Focus Blast}} | ||
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|70% | |70% | ||
|An opponent | |An opponent | ||
|Has a | |Has a chance (10%) of lowering the target's Sp. Def by 1 stat rank. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|Here I Come! | |Here I Come! | ||
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|— | |— | ||
|Self | |Self | ||
|Raises the | |Raises the user’s Attack and Sp. Atk by 1 stat rank. Raises the user’s accuracy by 2 stat rank. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|{{m|Close Combat}} | |{{m|Close Combat}} | ||
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|100% | |100% | ||
|An opponent | |An opponent | ||
|Lowers the user's Defense and Sp. Def.<br>''(Only after Mega Evolving)'' | |Lowers the user's Defense and Sp. Def by 1 stat rank.<br>''(Only after Mega Evolving)'' | ||
|- style="background: #{{fighting color light}}" | |- style="background: #{{fighting color light}}" | ||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | ! colspan=9 | {{color2|000|Sync move|Sync moves}} | ||
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|— | |— | ||
|An opponent | |An opponent | ||
|Become Mega Gallade until the end of battle. Raises the user's critical-hit rate.<br>(6★ EX) effect: Sync move targets all opponents. | |Become Mega Gallade until the end of battle. Raises the user's critical-hit rate by 1 stat rank.<br>(6★ EX) effect: Sync move targets all opponents. | ||
|} | |} | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
|Posthaste 9 | |Posthaste 9 | ||
| | |Raises the user’s Speed by two stat ranks when it is hit by an attack move. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Zero In 1<br>''(Only after Mega Evolving)'' | |Zero In 1<br>''(Only after Mega Evolving)'' | ||
|Critical hits land more easily when | |Critical hits land more easily when the user’s attack move is used. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Fast-Track 2<br>''(Only after Mega Evolving)'' | |Fast-Track 2<br>''(Only after Mega Evolving)'' | ||
|Has a | |Has a chance (30%) of raising the user’s Speed by one stat rank after its Pokémon uses a move. | ||
|- style="background: #{{fighting color light}}" | |- style="background: #{{fighting color light}}" | ||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Low Sweep: Move Gauge Refresh 3 | | Low Sweep: Move Gauge Refresh 3 | ||
| Has a | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Focus Blast: Move Gauge Refresh 3 | | Focus Blast: Move Gauge Refresh 3 | ||
| Has a | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Close Combat: Move Gauge Refresh 3 | | Close Combat: Move Gauge Refresh 3 | ||
| Has a | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Close Combat: Stat's Quo 4 | | Close Combat: Stat's Quo 4 | ||
| Has a | | Has a chance (50%) of returning the user's lowered stats to normal when its move is successful. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Dire Hit: MP Refresh 3 | | Dire Hit: MP Refresh 3 | ||
| Has a | | Has a chance (40%) of restoring one MP of the move used if the move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Here I Come!: MP Refresh 3 | | Here I Come!: MP Refresh 3 | ||
| Has a | | Has a chance (40%) of restoring one MP of the move used if the move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Cakewalk | | Cakewalk | ||
| The more the target's Speed is lowered, the more it powers up sync moves. | | The more the target's Speed is lowered, the more it powers up the user's sync moves. | ||
| 8 | | 8 | ||
| 96 | | 96 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Ramming Speed | | Ramming Speed | ||
| The more the user's Speed has been raised, the more it powers up moves. | | The more the user's Speed has been raised, the more it powers up the user's moves. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Grand Entry 1 | | Grand Entry 1 | ||
| Raises the user's Sp. Atk when | | Raises the user's Sp. Atk by 1 stat rank when it enters a battle. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Fierce Entry 1 | | Fierce Entry 1 | ||
| Raises the user's Attack when | | Raises the user's Attack by 1 stat rank when it enters a battle. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Endurance | | Endurance | ||
| If the Pokémon enters battle with full HP, | | If the Pokémon enters battle with full HP, applies the Enduring effect to it. | ||
| 10 | | 10 | ||
| 120 | | 120 |
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