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{{incomplete|section|needs=Generations in which Charge Beam's effect chance can overflow}} | {{incomplete|section|needs=Generations in which Charge Beam's effect chance can overflow}} | ||
An '''additional effect''' (Japanese: '''{{tt|追加効果|ついかこうか}}''' ''additional effect'') is the in-battle secondary effect of a [[List of moves that do damage|damaging move]]. | An '''additional effect''' (Japanese: '''{{tt|追加効果|ついかこうか}}''' ''additional effect''), sometimes also called an '''added effect''', is the in-battle secondary effect of a [[List of moves that do damage|damaging move]]. | ||
Additional effects include stat changes or status conditions with a chance of occurring. Some moves can also have more than one additional effect; {{m|Ice Fang}} is an example of this, with a 10% chance of {{status|freeze|freezing}} the target and an independent 10% chance of causing the target to {{status|flinch}}. | Additional effects include stat changes or status conditions with a chance of occurring. Some moves can also have more than one additional effect; {{m|Ice Fang}} is an example of this, with a 10% chance of {{status|freeze|freezing}} the target and an independent 10% chance of causing the target to {{status|flinch}}. | ||
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==In other languages== | |||
{{langtable|color=ddf|bordercolor=ccf | |||
|it=Effeto aggiuntivo | |||
|es=Efecto secundario | |||
|de=Zusatzeffekt{{tt|*|other games; formatted as Zusatz-Effekt in G3-G6, Super Mystery Dungeon and Rescue Team DX}}<br/>Besondere Effekt{{tt|*|Red and Blue Rescue Team, and Explorers of Time, Darkness and Sky}} | |||
|fr=Cumul d’effet{{tt|*|G3 to G6 main series}}<br/>Effet additionnel{{tt|*|other games}} | |||
|zh_cmn=追加效果 | |||
|zh_yue=追加效果 | |||
|ko=추가 효과가 | |||
}} | |||
==See also== | ==See also== | ||
*{{cat|Moves by effect}} | *{{cat|Moves by effect}} |