Grant (Masters): Difference between revisions

(→‎Amaura → Aurorus: Corrected this pair's maximum-level stats.)
Line 159: Line 159:


===Sync Grid===
===Sync Grid===
Grant and Aurorus's [[sync grid]] is a basic grid which has yet to be expanded.
Grant and Aurorus's [[sync grid]] is an expanded grid, made available on February 25, 2022.
{| class="roundy sortable" style="margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center"
{| class="roundy sortable" style="margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center"
|- style="background: #{{rock color light}}"
|- style="background: #{{rock color light}}"
Line 173: Line 173:
| 5
| 5
| 1
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +40
| HP +40
| 7
| 84
| 3
|-style="background:#fff"
|-style="background:#fff"
| Attack +5
| Attack +5
Line 184: Line 196:
| 0
| 0
| 5
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack  +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack  +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack  +5
| 2
| 24
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
Line 191: Line 221:
| 5
| 5
| 1
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +20
| Defense +20
| 4
| 48
| 2
|-style="background:#fff"
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
Line 196: Line 238:
| 0
| 0
| 5
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
Line 203: Line 269:
| 5
| 5
| 1
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Rock Tomb: Power +4
| Rock Tomb: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Rock Tomb: Power +4
| Rock Tomb: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Rock Tomb: Power +4
| Rock Tomb: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Rock Tomb: Power +4
| Rock Tomb: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Rock Tomb: Power +4
| Rock Tomb: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Rock Tomb: Accuracy +5
| Rock Tomb: Accuracy ↑ +5
| 3
| 36
| 1
|-style="background:#fff"
| Rock Tomb: Move Gauge Refresh 3
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 84
| 1
|-style="background:#fff"
| Rock Tomb: Trip Up 6
| Has a chance (70%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Rock Slide: Power +3
| Rock Slide: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Rock Slide: Power +3
| Rock Slide: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Rock Slide: Power +3
| Rock Slide: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Rock Slide: Power +3
| Rock Slide: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Rock Slide: Power +3
| Rock Slide: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Rock Slide: Accuracy +10
| Rock Slide: Accuracy ↑ +10
| 5
| 60
| 2
|-style="background:#fff"
| Rock Slide: Move Gauge Refresh 3
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 84
| 1
|-style="background:#fff"
| X Sp. Def: MP Refresh 3
| Has a chance (40%) of restoring one MP of the user's moves when that move is successful.
| 7
| 84
| 1
|-style="background:#fff"
| Over the Wall!: MP Refresh 3
| Has a chance (40%) of restoring one MP of the user's moves when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Over the Wall!: Follow-Through 9
| Applies the Critical Hit Next effect to the user when its move is successful.
| 9
| 108
| 2
|-style="background:#fff"
| Double Down 2
| Powers up sync moves that are super effective.
| 8
| 96
| 2
|-style="background:#fff"
| Weather Surge 2
| Powers up moves when weather conditions are in effect.
| 10
| 120
| 2
|-style="background:#fff"
| Healing Hail 1
| Restores the user's HP whenever its Pokémon takes an action during a hailstorm.
| 9
| 108
| 2
|-style="background:#fff"
| Hasty Hail 2
| Quickly charges the move gauge during a hailstorm.
| 10
| 120
| 3
|-style="background:#fff"
| Sands of Time 2
| Quickly charges the move gauge during a sandstorm.
| 10
| 120
| 3
|-style="background:#fff"
| Sand Fortress
| Stats cannot be lowered during a sandstorm.
| 10
| 120
| 3
|-style="background:#fff"
| Weather Sync-Up 5
| Powers up sync moves when weather conditions are in effect.
| 9
| 108
| 3
|-style="background:#fff"
| Cakewalk
| The more the target's Speed is lowered, the more it powers up the user's sync move.
| 10
| 120
| 3
|-style="background:#fff"
| First Aid 4
| Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
| 10
| 120
| 3
|-style="background:#fff"
| Crazy Cool Rock Tomb: Power +25
| Crazy Cool Rock Tomb: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Crazy Cool Rock Tomb: Power +25
| Crazy Cool Rock Tomb: Power ↑ +25
| 5
| 60
| 3
|}
|}


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