Action speed: Difference between revisions

→‎Mechanics: I feel like this can eventually be simplified to be less technical (introducing less "variables" or sth, idk)
(→‎Mechanics: I feel like this can eventually be simplified to be less technical (introducing less "variables" or sth, idk))
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==Mechanics==
==Mechanics==
{{incomplete|section|Requires a more detailed and technical breakdown of how Action speed is calculated.<br>How much do consecutive agile moves diminish?}}
{{incomplete|section|Requires a more detailed and technical breakdown of how Action speed is calculated.<br>How much do consecutive agile moves diminish?}}
In the game, action speed is not actually a value, and action order is in fact determined by the Pokémon's action time. Action time acts as a wait timer that determines when a Pokémon will have its next turn. Increasing a Pokémon's action speed is equivalent to decreasing its action time, and vice versa.  
In the game, the action order is determined via the participating Pokémon's action time, a value that acts as a wait timer and determines when a Pokémon will have its next turn. Increasing a Pokémon's action speed is equivalent to decreasing its action time, and vice versa.  


In battle, every Pokémon's action time counts down at the same rate. When a Pokémon's action time reaches zero, it will be awarded its turn. After completing a turn, action time returns to the default value. If multiple Pokémon's action time reaches zero at the same time, then priority is given in the following order:
In battle, every Pokémon's action time counts down at the same rate. When a Pokémon's action time reaches zero, it will be awarded its turn. After completing a turn, action time returns to the default value. If multiple Pokémon's action time reaches zero at the same time, then priority is given in the following order:
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Usually, battles begin with both Pokémon at their default action times. However, hitting a wild Pokémon with a back strike will catch it unaware; this sets the player's Pokémon action time to zero, and the wild Pokémon's to one, automatically awarding the player the first turn regardless of Speed. Conversely, if the player runs away from a battle and reinitiates a battle with the same Pokémon, the wild Pokémon's action time will be zero, and the player's will be one. If both event occur at the same time, the game will prioritize the back strike and allow the player's Pokémon to move first.
Usually, battles begin with both Pokémon at their default action times. However, hitting a wild Pokémon with a back strike will catch it unaware; this sets the player's Pokémon action time to zero, and the wild Pokémon's to one, automatically awarding the player the first turn regardless of Speed. Conversely, if the player runs away from a battle and reinitiates a battle with the same Pokémon, the wild Pokémon's action time will be zero, and the player's will be one. (If both events occur at the same time, the game will prioritize the back strike and allow the player's Pokémon to move first.)


In Trainer battles, if a Pokémon is [[fainting|knocked out]], then the next Pokémon sent out will inherit its elapsed action time. In many cases, this allows the next Pokémon to immediately execute a move, if its Speed is not significantly lower.
In Trainer battles, if a Pokémon is [[fainting|knocked out]], then the next Pokémon sent out will inherit its elapsed action time. In many cases, this allows the next Pokémon to immediately execute a move, if its Speed is not significantly lower.
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<!--We may want to start making subsections to break up the mechanics article.-->
<!--We may want to start making subsections to break up the mechanics article.-->
In most circumstances, using items will simply take a turn and not effect the wait timer. However using items that in any way buffs the player's Pokémon will add 3 to that Pokémon's action time. these items include:
In most circumstances, using items will simply take a turn and not affect the wait timer. However, using items that in any way buff the player's Pokémon will add 3 to that Pokémon's action time. These items include:
* [[Aux Power]]
* [[Aux Power]]
* [[Aux Guard]]
* [[Aux Guard]]