Pokémon Legends: Arceus: Difference between revisions

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→‎Features: A lot of this was still written like the game wasn’t out yet
m (→‎Features: A lot of this was still written like the game wasn’t out yet)
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* The game features {{p|Rowlet}}, {{p|Cyndaquil}}, and {{p|Oshawott}} as [[starter Pokémon]], and {{ga|Rei}} and {{ga|Akari}} as [[player character]]s. Other NPCs include the members of the [[Galaxy Team|Galaxy Expedition Team]]. The player character that is not selected appears in the story as an NPC.
* The game features {{p|Rowlet}}, {{p|Cyndaquil}}, and {{p|Oshawott}} as [[starter Pokémon]], and {{ga|Rei}} and {{ga|Akari}} as [[player character]]s. Other NPCs include the members of the [[Galaxy Team|Galaxy Expedition Team]]. The player character that is not selected appears in the story as an NPC.
* The game takes place in the [[Hisui]] region, a past version of [[Sinnoh]].
* The game takes place in the [[Hisui]] region, a past version of [[Sinnoh]].
* All standard wild encounters now appear to be [[symbol encounter]]s. Pokémon may exhibit different behaviors, such as fleeing, sleeping/waking, emoting, or becoming aggressive. These behaviors may differ depending on the in-game weather or time of day.
* All standard wild encounters are now [[symbol encounter]]s. Pokémon may exhibit different behaviors, such as fleeing, sleeping/waking, emoting, or becoming aggressive. These behaviors may differ depending on the in-game weather or time of day.
* The player may catch Pokémon from the overworld directly by throwing a [[Poké Ball]]. An aiming reticle appears on-screen during this. Hitting a Pokémon from behind with a Poké Ball when it has not yet seen the player greatly increases the likelihood of capture.  
* The player may catch Pokémon from the overworld directly by throwing a [[Poké Ball]]. An aiming reticle appears on-screen during this. Hitting a Pokémon from behind with a Poké Ball when it has not yet seen the player greatly increases the likelihood of capture.  
* Poké Balls have an "old-fashioned" appearance in this game, with a wooden bottom half, a buckle-shaped metal-colored implement instead of a button, and a valve on top that puffs out steam on a successful catch.
* Poké Balls have an "old-fashioned" appearance in this game, with a wooden bottom half, a buckle-shaped metal-colored implement instead of a button, and a valve on top that puffs out steam on a successful catch.
* To battle a wild Pokémon, the player must throw one of their own Pokémon's Poké Balls nearby. Hitting the wild Pokémon with the ball while it is unaware of the player will surprise it, causing it to skip their first turn.  
* To battle a wild Pokémon, the player must throw one of their own Pokémon's Poké Balls nearby. Hitting the wild Pokémon with the ball while it is unaware of the player will surprise it, causing it to skip their first turn.  
* In the overworld, the player has access to action-related elements such as rolling and diving leaps.
* In the overworld, the player has access to action-related elements such as rolling and diving leaps.
* A feature similar to Ride Pokémon appears to be present, with Hisuian Braviary shown representing flying/soaring, Basculegion shown representing surfing, and Wyrdeer shown representing fast overworld movement.
* A feature similar to Ride Pokémon is present, with Hisuian Braviary shown representing flying/soaring, Basculegion representing surfing, Ursaluna representing finding hidden items akin to a [[Dowsing Machine]], and Wyrdeer representing fast overworld movement.
** Some unique actions are shown during this, such as having Hisuian Braviary change its flight {{wp|Aircraft principal axes|pitch}} angle, Basculegion leaping over an land obstruction in the water and down a waterfall, and Wyrdeer jumping.
** Some unique actions are shown during this, such as having Hisuian Braviary change its flight {{wp|Aircraft principal axes|pitch}} angle, Basculegion leaping over an land obstruction in the water and down a waterfall, and Wyrdeer jumping.
* Particularly strong Pokémon with angry red eyes, known as [[Alpha Pokémon]], can be found in the overworld and in battle. These Pokémon may be caught, but are far stronger than others of their species and may possess moves they might not be able to learn normally.
* Particularly strong Pokémon with angry red eyes, known as [[Alpha Pokémon]], can be found in the overworld and in battle. These Pokémon may be caught, but are far stronger than others of their species and may possess moves they might not be able to learn normally.
*[[Noble Pokémon]], Pokémon sacred to the people of Hisui that have become frenzied through unknown causes, act as boss battles. To defeat a Noble Pokémon, players must throw special Balms to calm it down while avoiding its attacks. Occasionally, the Noble Pokémon will drop its guard and allow the player to engage it in a Pokémon battle; upon reducing its HP to 0, the Noble Pokémon will be temporarily stunned, making Balms more effective and allowing the player to throw them without any risk of being attacked.
*[[Noble Pokémon]], Pokémon sacred to the people of Hisui that have become frenzied through unknown causes, act as boss battles. To defeat a Noble Pokémon, players must throw special Balms to calm it down while avoiding its attacks. Occasionally, the Noble Pokémon will drop its guard and allow the player to engage it in a Pokémon battle; upon reducing its HP to 0, the Noble Pokémon will be temporarily stunned, making Balms more effective and allowing the player to throw them without any risk of being attacked.
* Pokémon can be sent out of their Poké Balls outside of battle; while this can be done no matter what the situation, specific uses include using them to gather materials from trees and mineral deposits, which gives the Pokémon used a slight amount of EXP (depending on the area) and increases their [[friendship]].
* Pokémon can be sent out of their Poké Balls outside of battle; while this can be done no matter what the situation, specific uses include using them to gather materials from trees and mineral deposits, which gives the Pokémon used a slight amount of EXP (depending on the area) and increases their [[friendship]].
* Outside of [[Jubilife Village]], [[Pokémon Center]]s appear to have been replaced by base camps, which allow healing, item purchasing, and the new item [[crafting]] feature.
* Outside of [[Jubilife Village]], [[Pokémon Center]]s have been replaced by base camps, which allow healing, item purchasing, and the new item [[crafting]] feature.
* The player's [[Bag]] is now referred to as a "satchel". Similar to the bag of [[Generation I]] games, there are a fixed amount of "slots" for items, though the space can be increased by paying a member of the Galaxy Team at the base.
* The player's [[Bag]] is now referred to as a "satchel". Similar to the bag of [[Generation I]] games, there are a fixed amount of "slots" for items, though the space can be increased by paying a member of the Galaxy Team at the base.
* Completing a Pokédex entry now requires more than just catching a certain Pokémon once, with other requirements varying from multiple catches to seeing a Pokémon use certain moves multiple times.
* Completing a Pokédex entry now requires more than just catching a certain Pokémon once, with other requirements varying from multiple catches to seeing a Pokémon use certain moves multiple times.
* The player receives a device called the [[Arc Phone]] early in the story, whose design distinctly resembles Arceus. In one screenshot, it is seen displaying an area map as well as the player's current goal.
* The player receives a device called the [[Arc Phone]] early in the story, whose design distinctly resembles Arceus. Using it allows the player to see the area map as well as objectives.
* [[Time]] does not pass according to the [[Nintendo Switch]] clock, and the game uses its own system in which time passes. Players can also skip to a later time by resting.  
* [[Time]] does not pass according to the [[Nintendo Switch]] clock, and the game uses its own system in which time passes. Players can also skip to a later time by resting.  
** Every minute corresponds to an hour in-game. It takes 24 minutes to for an in-game day to pass.
** Every minute corresponds to an hour in-game. It takes 24 minutes to for an in-game day to pass.
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