Status condition: Difference between revisions

adding legends: arceus conditions
(adding legends: arceus conditions)
Line 10: Line 10:


If a Pokémon under a status condition (such as a poisoned {{p|Cascoon}}) evolves, the condition will be kept, even if the Pokémon gains a new [[type]] or [[Ability]] that would normally prevent it.
If a Pokémon under a status condition (such as a poisoned {{p|Cascoon}}) evolves, the condition will be kept, even if the Pokémon gains a new [[type]] or [[Ability]] that would normally prevent it.
In {{g|Legends: Arceus}}, all non-volatile status conditions have a set turn count and wear off after battle. If a Pokémon already has a non-volatile status condition, inflicting it with another one can override it.


====Burn====
====Burn====
Line 64: Line 66:


In Generation I, a Pokémon that wakes up is not able to attack during that same turn; from Generation II onward, a Pokémon can wake up and use a move during the same turn. In Generation V only, a Pokémon's sleep counter is reset to its original amount when switched out; this also applies for self-induced sleep.
In Generation I, a Pokémon that wakes up is not able to attack during that same turn; from Generation II onward, a Pokémon can wake up and use a move during the same turn. In Generation V only, a Pokémon's sleep counter is reset to its original amount when switched out; this also applies for self-induced sleep.
====Frostbite====
Frostbite is a status condition exclusively in {{g|Legends: Arceus}}, replacing the freeze condition. Similar to burn, frostbite inflicts damage equal to 1/16 of the target's maximum HP every turn, and it reduces its Special Attack during this time. When it is [[weather|snowing]], moves that may inflict frostbite are more likely to do so.
Using {{m|Flame Wheel}} or {{m|Flare Blitz}} will cure the user of frostbite.
====Drowsy====
Drowsy is a status condition exclusively in {{g|Legends: Arceus}}, replacing the sleep condition. It works similarly to infatuation (which is not present in this game), in which the target may be unable to move. Drowsy Pokémon also take increased damage from direct attacks. When it is [[weather|snowing]], drowsy Pokémon are more likely to fail to act.
Using {{m|Spark}}, {{m|Volt Tackle}}, or {{m|Wild Charge}} will cure the user of drowsiness.


===Volatile status===
===Volatile status===
Line 620: Line 632:
|}
|}
|}
|}
====Splinters====
Splinters is a status condition exclusive to {{g|Legends: Arceus}}. A Pokémon afflicted with splinters take <!--25 -->damage at the end of its turn. Splinters last three turns for regular moves, two turns for agile-style moves, and four turns for strong-style moves.
The moves {{m|Pin Missile}}, {{m|Spikes}}, {{m|Stealth Rock}}, {{m|Stone Axe}}, and {{m|Ceaseless Edge}} inflict splinters onto the target.


===Volatile battle status===
===Volatile battle status===
Line 1,146: Line 1,163:


A Pokémon is transformed into the target with the use of {{m|Transform}}. Additionally, {{a|Imposter}} ({{p|Ditto}}'s [[signature Ability]]) automatically causes the user to transform into the opponent.
A Pokémon is transformed into the target with the use of {{m|Transform}}. Additionally, {{a|Imposter}} ({{p|Ditto}}'s [[signature Ability]]) automatically causes the user to transform into the opponent.
====Fixated====
In {{g|Legends: Arceus}}, Pokémon can become fixated on using a move. While fixated, that move deals increased damage, but also causes the user to receive increased damage from direct attacks. Fixation ends when the Pokémon uses a different move.
The moves {{m|Petal Dance}}, {{m|Outrage}}, {{m|Rollout}}, {{m|Ice Ball}}, and {{m|Raging Fury}} cause fixation after they are used.


==In the spin-off games==
==In the spin-off games==