Zero Isle North: Difference between revisions

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*4-7 on floors 14, 26, 29, 32, 40, 41, 46, 56 and 64
*4-7 on floors 14, 26, 29, 32, 40, 41, 46, 56 and 64
*3-6 on other floors
*3-6 on other floors
There's 2-5 items on ground on floors 1 through 30, and 3-6 on later floors. There's also 2-5 items buried in the walls, though they're all [[Poké]]. However, items spawn sticky 5% of the time, and [[Reviver Seed]]s are found mostly in the shops.
There's 2-5 items on ground on floors 1 through 30, and 3-6 on later floors. There's also 2-5 items buried in the walls, though they're all [[Poké]]. However, items spawn sticky 5% of the time, and [[Reviver Seed]]s are found only in shops on later floors.


Reflecting the strength of the enemy Pokémon, the jobs in this dungeon past first floor are ranked anywhere from ★2 to ★9, with all missions at floors 60 through 74 being ★9 regardless of the mission type, the only dungeon in Explorers of Time and Darkness where this is the case. Past floor 50, the dungeon can spawn higher amounts of [[Poké]] than anywhere else in Explorers of Time, Darkness, and Sky. Additionally, the turn limit before the player is thrown out of the dungeon is 2000 turns, twice the limit present in most other dungeons. The IQ Booster will activate on every floor.
Reflecting the strength of the enemy Pokémon, the jobs in this dungeon past first floor are ranked anywhere from ★2 to ★9, with all missions at floors 60 through 74 being ★9 regardless of the mission type, the only dungeon in Explorers of Time and Darkness where this is the case. Past floor 50, the dungeon can spawn higher amounts of [[Poké]] than anywhere else in Explorers of Time, Darkness, and Sky. Additionally, the turn limit before the player is thrown out of the dungeon is 2000 turns, twice the limit present in most other dungeons. The IQ Booster will activate on every floor.