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** Since Gates to Infinity, if the Pokémon is on the edge of a room, the attack will extend into the hallway. | ** Since Gates to Infinity, if the Pokémon is on the edge of a room, the attack will extend into the hallway. | ||
** In [[Super Mystery Dungeon]], the default range in hallways is now 3 tiles for party members and just one tile for enemies. <!--- does this also happen in Gates?!---> | ** In [[Super Mystery Dungeon]], the default range in hallways is now 3 tiles for party members and just one tile for enemies. <!--- does this also happen in Gates?!---> | ||
*If a Pokémon is in middle of [[semi-invulnerable turn]], | *If a Pokémon is in middle of [[semi-invulnerable turn]], projectiles will go through it. | ||
** Prior to Gates to Infinity, if a Pokémon faints in middle of a [[multi-strike move]], the projectile will keep going and can target a new Pokémon. | ** Prior to Gates to Infinity, if a Pokémon faints in middle of a [[multi-strike move]], the projectile will keep going and can target a new Pokémon. | ||
** Since Gates to Infinity, multi-strike projectiles will damage only the first target in line. | ** Since Gates to Infinity, multi-strike projectiles will damage only the first target in line. | ||
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| Foes in room{{sup/md|RB}}<br/>All enemies in the room{{sup/md|TDS}}<br/>へやのてき | | Foes in room{{sup/md|RB}}<br/>All enemies in the room{{sup/md|TDS}}<br/>へやのてき | ||
| Moves that target all enemies in the<br/>same room as the user. | | Moves that target all enemies in the<br/>same room as the user. | ||
| class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Blizzard}}<small>{{sup/md|TDS}}{{sup/md|BSL}</small> | | class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Blizzard}}<small>{{sup/md|TDS}}{{sup/md|BSL}}</small> | ||
{{m|Growl}} | {{m|Growl}} | ||
{{m|Spore}} | {{m|Spore}} |