Action Replay: Difference between revisions

→‎Use and function: Added more information which was not biased against use of an Action Replay. Because I have experience with this topic, you can rely on me for more information about any of this.
(No idea how many versions are compatible, but I do know that one can't use "both" referring to three objects. Also I felt the preposition was incorrect, sorry if I'm wrong.)
(→‎Use and function: Added more information which was not biased against use of an Action Replay. Because I have experience with this topic, you can rely on me for more information about any of this.)
Tags: Mobile edit Mobile web edit Advanced mobile edit
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Cheating devices such as the Action Replay are primarily used to enable, disable, or modify sections of a particular game's code. By intercepting game code transmission between the game's software and the system's hardware, Action Replay devices can change the gaming experience. The use of cheating devices to modify Pokémon games has been a popular practice since the games' release in the mid-nineties. Popular applications of the device include capturing unobtainable Pokémon, acquiring normally unobtainable items or mass quantities of items, and modifying Pokémon stats.  
Cheating devices such as the Action Replay are primarily used to enable, disable, or modify sections of a particular game's code. By intercepting game code transmission between the game's software and the system's hardware, Action Replay devices can change the gaming experience. The use of cheating devices to modify Pokémon games has been a popular practice since the games' release in the mid-nineties. Popular applications of the device include capturing unobtainable Pokémon, acquiring normally unobtainable items or mass quantities of items, and modifying Pokémon stats.  


Although Action Replay can be helpful, it is also known to freeze the game occasionally and to cause minor problems. Codes that simply allow users to change Pokémon, levels, or stats tend to be harmless, however, others like walk through walls or codes rewriting major events in the storyline may result in minor game glitches or corrupt the entire save file.
Although Action Replay can be helpful, it is also known to freeze the game occasionally and to cause minor problems. Codes that simply allow users to change Pokémon, levels, or stats tend to be harmless, however, others like walk through walls or codes rewriting major events in the storyline may result in minor game glitches or corrupt the entire save file. (However, corrupting an entire save file is extremely rare and will not happen outside of carelessness or using a code that is obviously too complex.)


If one uses too many codes at once, the probability of freezing rises. If one encounters freezing, it is recommended to disable recently added codes before starting the game up again. Having fewer codes enabled decreases the likelihood of improperly set flags and coding, thus decreasing chances of freezing. When the user turns the game back on, the trigger which prepares the execution of the code may not cause the game to freeze, and if successful, the user will be able to resume play. If the user has used an Action Replay and wishes to play their game without the use of codes or to fix problems and glitches caused by the codes, they can restart their game file.
If one uses too many codes at once, the probability of freezing rises. If one encounters freezing, it is recommended to disable recently added codes before starting the game up again. Having fewer codes enabled decreases the likelihood of improperly set flags and coding, thus decreasing chances of freezing. When the user turns the game back on, the trigger which prepares the execution of the code may not cause the game to freeze, and if successful, the user will be able to resume play. If the user has used an Action Replay and wishes to play their game without the use of codes or to fix problems and glitches caused by the codes, they can restart their game file. Additionally, contrary to popular belief, Action Replays do not cause glitches or problems as often as stories online might say. These stories were mainly propegated by anti-cheating parties who were intentionally trying to discourage use of Action Replays.


Incorrect codes may also cause Bad Eggs to appear in the games.
Incorrect codes may also cause Bad Eggs to appear in the games, such as incorrectly using the event modifier code. This is done by changing it to give a direct Pokemon gift but not specifying a Pokemon correctly.


Several examples of Action Replay codes include walk through walls, [[event]] codes, and [[Shiny Pokémon]] codes.
Several examples of Action Replay codes include walk through walls, [[event]] codes, and [[Shiny Pokémon]] codes. The most accepted use by many communities is to obtain event Pokemon, in such a way they are indistinguishable from real Nintendo events.


==Duo problem==
==Duo problem==
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