Bettie: Difference between revisions

481 bytes added ,  25 January 2022
no edit summary
m (Edit links.)
No edit summary
Line 15: Line 15:
'''Bettie''' (Japanese: '''ユイ''' ''Yui'') is the female [[player character]] in [[Pokémon Masters EX]]. Her male counterpart is [[Scottie]].
'''Bettie''' (Japanese: '''ユイ''' ''Yui'') is the female [[player character]] in [[Pokémon Masters EX]]. Her male counterpart is [[Scottie]].


Along with her [[sync pair]] {{p|Pikachu}}, Bettie explores the land of [[Pasio]] to compete in the [[Pokémon Masters League]]. Bettie also forms sync pairs with other Pokémon during her adventures, including {{p|Torchic}} and {{p|Solgaleo}}, as well as various Pokémon hatched from [[Egg Pokémon (Masters)|Eggs]].
Along with her [[sync pair]] {{p|Pikachu}}, Bettie explores the land of [[Pasio]] to compete in the [[Pokémon Masters League]]. Bettie also forms sync pairs with other Pokémon during her adventures, including {{p|Torchic}}, {{p|Solgaleo}}, {{p|Regirock}}, and {{p|Cobalion}}, as well as various Pokémon hatched from [[Egg Pokémon (Masters)|Eggs]].


==Pikachu==
==Pikachu==
Line 62: Line 62:
|—
|—
|—
|—
|An ally{{tt|*|Includes itself}}
|An ally
|Restores an ally's HP by approximately 40% of its maximum HP.
|Restores an ally's HP by approximately 40% of its maximum HP.
|- style="background:#fff"
|- style="background:#fff"
Line 107: Line 107:
|-style="background:#fff"
|-style="background:#fff"
|Endurance
|Endurance
|If the Pokémon enters battle with full HP, allows it to endure a single overwhelming attack with 1 HP left.
|When the user enters battle with full HP, applies the Enduring effect to it.
|- style="background:#{{electric color light}}"
|- style="background:#{{electric color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
Line 119: Line 119:


===Sync Grid===
===Sync Grid===
[[File:Sync Grid Pikachu Masters.png|thumb|right|250px|Pikachu's sync grid]]
The [[sync grid]] for Bettie and Pikachu is an expanded grid which was released on January 15, 2020.
The [[sync grid]] for Bettie and Pikachu is an expanded grid which was released on January 15, 2020.
{| class="roundy sortable" style="margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center"
{| class="roundy sortable" style="margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center"
Line 274: Line 273:
|-style="background:#fff"
|-style="background:#fff"
| Thunder Shock: Move Gauge Refresh 4
| Thunder Shock: Move Gauge Refresh 4
| Has a good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (50%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
| 72
| 72
Line 340: Line 339:
|-style="background:#fff"
|-style="background:#fff"
| Thunderbolt: Move Gauge Refresh 3
| Thunderbolt: Move Gauge Refresh 3
| Has a moderately good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
| 72
| 72
Line 352: Line 351:
|-style="background:#fff"
|-style="background:#fff"
| Potion: MP Refresh 3
| Potion: MP Refresh 3
| Has a moderately good chance of restoring one MP of the move used if the move is successful.
| Has a chance (40%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
| 84
| 84
Line 370: Line 369:
|-style="background:#fff"
|-style="background:#fff"
| Jump Start!: MP Refresh 3
| Jump Start!: MP Refresh 3
| Has a moderately good chance of restoring one MP of the move used if the move is successful.
| Has a chance (40%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
| 84
| 84
Line 376: Line 375:
|-style="background:#fff"
|-style="background:#fff"
| Power Reserves 5
| Power Reserves 5
| Powers up moves in a pinch.
| Powers up the user's moves when in a pinch.
| 10
| 10
| 120
| 120
Line 382: Line 381:
|-style="background:#fff"
|-style="background:#fff"
| Power Reserves 9
| Power Reserves 9
| Powers up moves in a pinch.
| Powers up the user's moves when in a pinch.
| 12
| 12
| 144
| 144
Line 388: Line 387:
|-style="background:#fff"
|-style="background:#fff"
| Paralysis Synergy 5
| Paralysis Synergy 5
| Powers up moves when the target is paralyzed.
| Powers up the user's moves when the target is paralyzed.
| 10
| 10
| 120
| 120
Line 394: Line 393:
|-style="background:#fff"
|-style="background:#fff"
| Unyielding 1
| Unyielding 1
| When the user has endured the most recent hit and has 1 HP remaining, has a small chance of allowing the user to endure an additional hit that would reduce it to 0 HP.
| WWhen the user's Enduring effect activates and the user has 1 HP remaining, has a chance (20%) of applying the Enduring effect to the user again.
| 11
| 11
| 132
| 132
Line 400: Line 399:
|-style="background:#fff"
|-style="background:#fff"
| Unyielding 1
| Unyielding 1
| When the user has endured the most recent hit and has 1 HP remaining, has a small chance of allowing the user to endure an additional hit that would reduce it to 0 HP.
| When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (20%) of applying the Enduring effect to the user again.
| 11
| 11
| 132
| 132
Line 429: Line 428:
| class="roundybr" style="background:#FFF" width=200px | With a new Pokémon partner in tow, this Trainer is ready to grow and take on tougher Pokémon battles, using her potential as her greatest weapon.
| class="roundybr" style="background:#FFF" width=200px | With a new Pokémon partner in tow, this Trainer is ready to grow and take on tougher Pokémon battles, using her potential as her greatest weapon.
|}
|}
Bettie forms a sync pair with {{p|Torchic}} during the events of [[Pokémon Masters EX/Main Story#Chapter 20: Shifting Shadows|Chapter 20]] of the main story, where she assists a {{tc|Rising Star}} in finding her Torchic. After successfully finding her Pokémon, the Rising Star gifts Bettie with her second Torchic.


{{Masters
{{Masters
Line 589: Line 587:
| class="roundybr" style="background:#FFF" width=200px | Full of hope and curiosity about what each new day will bring, this Trainer is up to any challenge with his Legendary Pokémon.
| class="roundybr" style="background:#FFF" width=200px | Full of hope and curiosity about what each new day will bring, this Trainer is up to any challenge with his Legendary Pokémon.
|}
|}
Bettie forms a sync pair with {{p|Solgaleo}} during the events of {{DL|List of legendary events (Masters)|The Beast That Devours the Sun}} which ran from January 1 to 22, 2020 as well as April 6 to 24, 2020, and June 7 to July 26, 2021. During the event, Bettie teams up with {{mas|Hau}} and {{mas|Roxie}} to challenge and defeat Solgaleo. After multiple wins against Solgaleo, the Sunne Pokémon decides to join Bettie as a sync pair.


{{Masters
{{Masters
Line 828: Line 825:
|-style="background:#fff"
|-style="background:#fff"
| Metal Claw: Move Gauge Refresh 3
| Metal Claw: Move Gauge Refresh 3
| Has a moderately good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
| 72
| 72
Line 870: Line 867:
|-style="background:#fff"
|-style="background:#fff"
| Sunsteel Strike: Move Gauge Refresh 2
| Sunsteel Strike: Move Gauge Refresh 2
| Has a moderate chance of charging the user's move gauge by one when a move is successful.
| Has a chance (30%) of charging the user's move gauge by one when a move is successful.
| 5
| 5
| 60
| 60
Line 876: Line 873:
|-style="background:#fff"
|-style="background:#fff"
| Sunsteel Strike: Move Gauge Refresh 3
| Sunsteel Strike: Move Gauge Refresh 3
| Has a moderately good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
| 72
| 72
Line 918: Line 915:
|-style="background:#fff"
|-style="background:#fff"
| Focus Blast: Move Gauge Refresh 2
| Focus Blast: Move Gauge Refresh 2
| Has a moderate chance of charging the user's move gauge by one when a move is successful.
| Has a chance (30%) of charging the user's move gauge by one when a move is successful.
| 5
| 5
| 60
| 60
Line 930: Line 927:
|-style="background:#fff"
|-style="background:#fff"
| Bright As the Sun!: MP Refresh 2
| Bright As the Sun!: MP Refresh 2
| Has a moderate chance of restoring one MP of the move used if the move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 6
| 6
| 72
| 72
Line 936: Line 933:
|-style="background:#fff"
|-style="background:#fff"
| Power Reserves 5
| Power Reserves 5
| Powers up moves in a pinch.
| Powers up the user's moves when in a pinch.
| 10
| 10
| 120
| 120
Line 942: Line 939:
|-style="background:#fff"
|-style="background:#fff"
| Endurance
| Endurance
| If the Pokémon enters battle with full HP, allows it to endure the next hit it takes that would reduce it to 0 HP.
| When the user enters battle with full HP, applies the Enduring effect to it.
| 6
| 6
| 72
| 72
Line 948: Line 945:
|-style="background:#fff"
|-style="background:#fff"
| Focus Rush 1
| Focus Rush 1
| Raises the user's critical-hit rate after using a sync move.
| Raises the user's critical-hit rate by one stat rank after using its sync move.
| 7
| 7
| 84
| 84
Line 954: Line 951:
|-style="background:#fff"
|-style="background:#fff"
| Sync Freebie
| Sync Freebie
| Applies the Free Move Next effect to the user after using a sync move.
| Applies the Free Move Next effect to the user after using its sync move.
| 8
| 8
| 96
| 96
Line 966: Line 963:
|-style="background:#fff"
|-style="background:#fff"
| Sharp Entry 1
| Sharp Entry 1
| Raises the user's critical-hit rate when the Pokémon enters a battle.
| Raises the user's critical-hit rate by one stat rank when it enters a battle.
| 10
| 10
| 120
| 120
Line 972: Line 969:
|-style="background:#fff"
|-style="background:#fff"
| Brainteaser
| Brainteaser
| The more the target's Sp. Def has been lowered, the more it powers up moves.
| The more the target's Sp. Def is lowered, the more it powers up the user's moves.
| 10
| 10
| 120
| 120
Line 1,073: Line 1,070:
|-style="background:#fff"
|-style="background:#fff"
|Ancient Megalith Rock Impact
|Ancient Megalith Rock Impact
|{{t|Fighting}}<br>[[File:FightingIC Masters.png|20px]]
|{{t|Rock}}<br>[[File:RockIC Masters.png|20px]]
{{statustable|Physical}}
{{statustable|Physical}}
|—
|—
Line 1,095: Line 1,092:
|-style="background:#fff"
|-style="background:#fff"
|Last Word
|Last Word
|The Pokémon uses {{m|Explosion}} immediately before fainting.
|The user uses {{m|Explosion}} immediately before fainting.
|-style="background:#fff"
|-style="background:#fff"
|Impervious
|Impervious
Line 1,101: Line 1,098:
|-style="background:#fff"
|-style="background:#fff"
|Endurance
|Endurance
|If the Pokémon enters battle with full HP, allows it to endure the next hit it takes that would reduce it to 0 HP.
|When the user enters battle with full HP, applies the Enduring effect to it.
|- style="background:#{{rock color light}}"
|- style="background:#{{rock color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
Line 1,267: Line 1,264:
|-style="background:#fff"
|-style="background:#fff"
| Rock Throw: Move Gauge Refresh 3
| Rock Throw: Move Gauge Refresh 3
| Has a moderately good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
| 72
| 72
Line 1,297: Line 1,294:
|-style="background:#fff"
|-style="background:#fff"
| Rock Tomb: Move Gauge Refresh 3
| Rock Tomb: Move Gauge Refresh 3
| Has a moderately good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
| 72
| 72
Line 1,303: Line 1,300:
|-style="background:#fff"
|-style="background:#fff"
| Rock Tomb: Ripple Effect 4
| Rock Tomb: Ripple Effect 4
| When a move used by the Pokémon lowers an opponent's stat, has a good chance of lowering the same stat for all opposing sync pairs.
| When a move used by the user's Pokémon lowers an opponent's stat, has a chance (50%) of lowering the same stat for all opposing sync pairs.
| 10
| 10
| 120
| 120
Line 1,309: Line 1,306:
|-style="background:#fff"
|-style="background:#fff"
| X Attack All: Move Gauge Refresh 3
| X Attack All: Move Gauge Refresh 3
| Has a moderately good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
| 72
| 72
Line 1,315: Line 1,312:
|-style="background:#fff"
|-style="background:#fff"
| X Attack All: MP Refresh 3
| X Attack All: MP Refresh 3
| Has a moderately good chance of restoring one MP of the move used if the move is successful.
| Has a chance (40%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
| 84
| 84
Line 1,321: Line 1,318:
|-style="background:#fff"
|-style="background:#fff"
| Ready to Rock!: Move Gauge Refresh 3
| Ready to Rock!: Move Gauge Refresh 3
| Has a moderately good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
| 72
| 72
Line 1,327: Line 1,324:
|-style="background:#fff"
|-style="background:#fff"
| Ready to Rock!: MP Refresh 3
| Ready to Rock!: MP Refresh 3
| Has a moderately good chance of restoring one MP of the move used if the move is successful.
| Has a chance (40%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
| 84
| 84
Line 1,345: Line 1,342:
|-style="background:#fff"
|-style="background:#fff"
| Power Reserves 5
| Power Reserves 5
| Powers up moves in a pinch.
| Powers up the user's moves when in a pinch.
| 8
| 8
| 96
| 96
Line 1,351: Line 1,348:
|-style="background:#fff"
|-style="background:#fff"
| Unyielding 2
| Unyielding 2
| When the user has endured the most recent hit and has 1 HP remaining, has a moderate chance of allowing the user to endure an additional hit that would reduce it to 0 HP.
| When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again.
| 8
| 8
| 96
| 96
Line 1,357: Line 1,354:
|-style="background:#fff"
|-style="background:#fff"
| Quick Cure
| Quick Cure
| Removes the confused, flinching, and trapped conditions from the user once during battle.
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
| 8
| 8
| 96
| 96
Line 1,363: Line 1,360:
|-style="background:#fff"
|-style="background:#fff"
| Toughen Up 1
| Toughen Up 1
| Has a small chance of raising the user's Defense when the user is hit by an attack move.
| Has a chance (20%) of raising the user's Defense by one stat rank when it is hit by an attack move.
| 9
| 9
| 108
| 108
Line 1,369: Line 1,366:
|-style="background:#fff"
|-style="background:#fff"
| Tighten Up 1
| Tighten Up 1
| Has a small chance of raising the user's Sp. Def when the user is hit by an attack move.
| Has a chance (20%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move.
| 9
| 9
| 108
| 108
Line 1,375: Line 1,372:
|-style="background:#fff"
|-style="background:#fff"
| Sand Shelter
| Sand Shelter
| Protects the Pokémon from damage from a sandstorm.
| Protects the user from damage from a sandstorm.
| 5
| 5
| 60
| 60
Line 1,381: Line 1,378:
|-style="background:#fff"
|-style="background:#fff"
| Sync Cure
| Sync Cure
| Removes all status conditions from the user after using a sync move.
| Removes all status conditions from the user after using its sync move.
| 8
| 8
| 96
| 96
Line 1,387: Line 1,384:
|-style="background:#fff"
|-style="background:#fff"
| First Aid 4
| First Aid 4
| Once per battle, restores the user's HP when in a pinch.
| Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
| 10
| 10
| 120
| 120
Line 1,393: Line 1,390:
|-style="background:#fff"
|-style="background:#fff"
| Synchro Healing 1
| Synchro Healing 1
| Restores the HP of all allied sync pairs after using a sync move.
| Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move.
| 10
| 10
| 120
| 120
Line 1,515: Line 1,512:
|-style="background:#fff"
|-style="background:#fff"
|Team Fast-Track 4
|Team Fast-Track 4
|Has a good chance of raising the Speed of all allied sync pairs when the user's Pokémon uses a move.
|Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a move.
|-style="background:#fff"
|-style="background:#fff"
|First Aid 4
|First Aid 4
|Once per battle, restores the user's HP when in a pinch.
|Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
|-style="background:#fff"
|-style="background:#fff"
|On a Roll 1
|On a Roll 1
Line 1,693: Line 1,690:
|-style="background:#fff"
|-style="background:#fff"
| Rock Smash: Move Gauge Refresh 3
| Rock Smash: Move Gauge Refresh 3
| Has a moderately good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
| 72
| 72
Line 1,699: Line 1,696:
|-style="background:#fff"
|-style="background:#fff"
| Rock Smash: Ripple Effect 4
| Rock Smash: Ripple Effect 4
| When a move used by the Pokémon lowers an opponent's stat, has a good chance of lowering the same stat for all opposing sync pairs.
| When a move used by the user's Pokémon lowers an opponent's stat, has a chance (50%) of lowering the same stat for all opposing sync pairs.
| 10
| 10
| 120
| 120
Line 1,723: Line 1,720:
|-style="background:#fff"
|-style="background:#fff"
| Sacred Sword: Move Gauge Refresh 1
| Sacred Sword: Move Gauge Refresh 1
| Has a small chance of charging the user's move gauge by one when a move is successful.
| Has a chance (20%) of charging the user's move gauge by one when a move is successful.
| 5
| 5
| 60
| 60
Line 1,729: Line 1,726:
|-style="background:#fff"
|-style="background:#fff"
| Sacred Sword: Move Gauge Refresh 3
| Sacred Sword: Move Gauge Refresh 3
| Has a moderately good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
| 72
| 72
Line 1,735: Line 1,732:
|-style="background:#fff"
|-style="background:#fff"
| Dire Hit All +: Move Gauge Refresh 3
| Dire Hit All +: Move Gauge Refresh 3
| Has a moderately good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
| 72
| 72
Line 1,741: Line 1,738:
|-style="background:#fff"
|-style="background:#fff"
| Dire Hit All +: MP Refresh 3
| Dire Hit All +: MP Refresh 3
| Has a moderately good chance of restoring one MP of the move used if the move is successful.
| Has a chance (40%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
| 84
| 84
Line 1,747: Line 1,744:
|-style="background:#fff"
|-style="background:#fff"
| Justice for All!: Move Gauge Refresh 3
| Justice for All!: Move Gauge Refresh 3
| Has a moderately good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
| 72
| 72
Line 1,753: Line 1,750:
|-style="background:#fff"
|-style="background:#fff"
| Justice for All!: MP Refresh 3
| Justice for All!: MP Refresh 3
| Has a moderately good chance of restoring one MP of the move used if the move is successful.
| Has a chance (40%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
| 84
| 84
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Justice for All!: Shielded Squad 1
| Justice for All!: {{tt|Shielded 1|Previously Shielded Squad 1}}
| Raises the Defense of all allied sync pairs when a move is successful.
| Raises the Defense of all allied sync pairs by one stat rank when the user's move is successful.
| 10
| 10
| 120
| 120
Line 1,771: Line 1,768:
|-style="background:#fff"
|-style="background:#fff"
| Quick Cure
| Quick Cure
| Removes the confused, flinching, and trapped conditions from the user once during battle.
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
| 8
| 8
| 96
| 96
Line 1,777: Line 1,774:
|-style="background:#fff"
|-style="background:#fff"
| Toughen Up 1
| Toughen Up 1
| Has a small chance of raising the user's Defense when the user is hit by an attack move.
| Has a chance (20%) of raising the user's Defense by one stat rank when it is hit by an attack move.
| 9
| 9
| 108
| 108
Line 1,783: Line 1,780:
|-style="background:#fff"
|-style="background:#fff"
| Tighten Up 1
| Tighten Up 1
| Has a small chance of raising the user's Sp. Def when the user is hit by an attack move.
| Has a chance (20%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move.
| 9
| 9
| 108
| 108
Line 1,789: Line 1,786:
|-style="background:#fff"
|-style="background:#fff"
| Endurance
| Endurance
| If the Pokémon enters battle with full HP, allows it to endure the next hit it takes that would reduce it to 0 HP.
| When the user enters battle with full HP, applies the Enduring effect to it.
| 10
| 10
| 120
| 120
Line 1,801: Line 1,798:
|-style="background:#fff"
|-style="background:#fff"
| Sync Cure
| Sync Cure
| Removes all status conditions from the user after using a sync move.
| Removes all status conditions from the user after using its sync move.
| 8
| 8
| 96
| 96
Line 1,807: Line 1,804:
|-style="background:#fff"
|-style="background:#fff"
| Healthy Healing
| Healthy Healing
| Makes the user gradually heal itself if its HP is full when it enters a battle.
| Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
| 10
| 10
| 120
| 120
Line 1,813: Line 1,810:
|-style="background:#fff"
|-style="background:#fff"
| Synchro Healing 1
| Synchro Healing 1
| Restores the HP of all allied sync pairs after using a sync move.
| Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move.
| 10
| 10
| 120
| 120
Line 1,833: Line 1,830:
==Pokémon hatched from Eggs==
==Pokémon hatched from Eggs==
{{main|Egg Pokémon (Masters)}}
{{main|Egg Pokémon (Masters)}}
Bettie can also form sync pairs with a number of Pokémon hatched from [[Egg Pokémon (Masters)|Egg]]s. She is first gifted an Egg from [[Professor Bellis]], when she recruits Bettie in helping research the sync pair bond formed between Trainers and Eggs. The player is allowed to choose between {{p|Bulbasaur}}, {{p|Charmander}}, and {{p|Squirtle}}. These sync pairs are listed in the Dex and their details are shown below.
Bettie can also form sync pairs with a number of Pokémon hatched from Eggs. She is first gifted an Egg from [[Professor Bellis]], when she recruits Bettie in helping research the sync pair bond formed between Trainers and Eggs. The player is allowed to choose between {{p|Bulbasaur}}, {{p|Charmander}}, and {{p|Squirtle}}. These sync pairs are listed in the Dex and their details are shown below.


The list of all other Pokémon that can be hatched from Eggs can be found [[Egg Pokémon (Masters)|here]].
The list of all other Pokémon that can be hatched from Eggs can be found [[Egg Pokémon (Masters)|here]].
Line 1,928: Line 1,925:
|100%
|100%
|An opponent
|An opponent
|The user gets ready to attack. Using this move again will cause the user to attack. No other actions can be taken while ready to attack. The preparation period is skipped if the weather is sunny, and the user can attack right away.
|The user gets ready to attack. Using this move again will cause the user to leave this posture, then attack. No other actions can be taken while ready to attack. The preparation period is skipped when the weather is sunny, and the user will attack right away.
|- style="background:#fff"
|- style="background:#fff"
|Race You!
|Race You!
Line 1,938: Line 1,935:
|—
|—
|Self
|Self
|Rises the user's Speed by two stat ranks. Raises the user's critical-hit rate by one stat rank.
|Raises the user's Speed by two stat ranks. Raises the user's critical-hit rate by one stat rank.
|- style="background:#{{grass color light}}"
|- style="background:#{{grass color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
! colspan=9 | {{color2|000|Sync move|Sync moves}}
Line 1,962: Line 1,959:
|-style="background:#fff"
|-style="background:#fff"
|Power Reserves 2
|Power Reserves 2
|Powers up moves in a pinch.
|Powers up the user's moves when in a pinch.
|- style="background:#{{grass color light}}"
|- style="background:#{{grass color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
Line 2,098: Line 2,095:
|-style="background:#fff"
|-style="background:#fff"
|Power Reserves 2
|Power Reserves 2
|Powers up moves in a pinch.
|Powers up the user's moves when in a pinch.
|- style="background:#{{fire color light}}"
|- style="background:#{{fire color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
Line 2,180: Line 2,177:
|100%
|100%
|An opponent
|An opponent
|Has a chance (10%) of lowering the target's Speed.
|Has a chance (10%) of lowering the target's Speed by one stat rank.
|- style="background:#fff"
|- style="background:#fff"
|X Sp. Atk
|X Sp. Atk
Line 2,234: Line 2,231:
|-style="background:#fff"
|-style="background:#fff"
|Power Reserves 2
|Power Reserves 2
|Powers up moves in a pinch.
|Powers up the user's moves when in a pinch.
|- style="background:#{{water color light}}"
|- style="background:#{{water color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
Line 2,244: Line 2,241:
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|}
|}
==Availability==
Bettie forms a sync pair with {{p|Pikachu}} at the start of the game.
Bettie forms a sync pair with {{p|Torchic}} during the events of [[Pokémon Masters EX/Main Story#Chapter 20: Shifting Shadows|Chapter 20]] of the main story, where she assists a {{tc|Rising Star}} in finding her Torchic. After successfully finding her Pokémon, the Rising Star gifts Bettie with her second Torchic.
Bettie forms a sync pair with {{p|Solgaleo}} during the events of {{DL|List of legendary events (Masters)|The Beast That Devours the Sun}} which first ran from January 1 to 22, 2020, and reran from April 6 to 24, 2020, December 7, 2020, to January 4, 2021, and June 7 to July 26, 2021. During the event, Bettie teams up with {{mas|Hau}} and {{mas|Roxie}} to challenge and defeat Solgaleo. After multiple wins against Solgaleo, the Sunne Pokémon decides to join Bettie as a sync pair.<br>The Beast That Devours the Sun was added to Legendary Adventures on January 24, 2022.
Bettie forms a sync pair with {{p|Regirock}} and {{p|Cobalion}} by exchanging a BP Sync Pair Super Voucher in the shop.


==In the anime==
==In the anime==
804

edits