804
edits
m (Edit links.) |
No edit summary |
||
Line 15: | Line 15: | ||
'''Bettie''' (Japanese: '''ユイ''' ''Yui'') is the female [[player character]] in [[Pokémon Masters EX]]. Her male counterpart is [[Scottie]]. | '''Bettie''' (Japanese: '''ユイ''' ''Yui'') is the female [[player character]] in [[Pokémon Masters EX]]. Her male counterpart is [[Scottie]]. | ||
Along with her [[sync pair]] {{p|Pikachu}}, Bettie explores the land of [[Pasio]] to compete in the [[Pokémon Masters League]]. Bettie also forms sync pairs with other Pokémon during her adventures, including {{p|Torchic}} and {{p| | Along with her [[sync pair]] {{p|Pikachu}}, Bettie explores the land of [[Pasio]] to compete in the [[Pokémon Masters League]]. Bettie also forms sync pairs with other Pokémon during her adventures, including {{p|Torchic}}, {{p|Solgaleo}}, {{p|Regirock}}, and {{p|Cobalion}}, as well as various Pokémon hatched from [[Egg Pokémon (Masters)|Eggs]]. | ||
==Pikachu== | ==Pikachu== | ||
Line 62: | Line 62: | ||
|— | |— | ||
|— | |— | ||
|An ally | |An ally | ||
|Restores an ally's HP by approximately 40% of its maximum HP. | |Restores an ally's HP by approximately 40% of its maximum HP. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
Line 107: | Line 107: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Endurance | |Endurance | ||
| | |When the user enters battle with full HP, applies the Enduring effect to it. | ||
|- style="background:#{{electric color light}}" | |- style="background:#{{electric color light}}" | ||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ||
Line 119: | Line 119: | ||
===Sync Grid=== | ===Sync Grid=== | ||
The [[sync grid]] for Bettie and Pikachu is an expanded grid which was released on January 15, 2020. | The [[sync grid]] for Bettie and Pikachu is an expanded grid which was released on January 15, 2020. | ||
{| class="roundy sortable" style="margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center" | {| class="roundy sortable" style="margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center" | ||
Line 274: | Line 273: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Thunder Shock: Move Gauge Refresh 4 | | Thunder Shock: Move Gauge Refresh 4 | ||
| Has a | | Has a chance (50%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
Line 340: | Line 339: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Thunderbolt: Move Gauge Refresh 3 | | Thunderbolt: Move Gauge Refresh 3 | ||
| Has a | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
Line 352: | Line 351: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Potion: MP Refresh 3 | | Potion: MP Refresh 3 | ||
| Has a | | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
Line 370: | Line 369: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Jump Start!: MP Refresh 3 | | Jump Start!: MP Refresh 3 | ||
| Has a | | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
Line 376: | Line 375: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Power Reserves 5 | | Power Reserves 5 | ||
| Powers up moves in a pinch. | | Powers up the user's moves when in a pinch. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
Line 382: | Line 381: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Power Reserves 9 | | Power Reserves 9 | ||
| Powers up moves in a pinch. | | Powers up the user's moves when in a pinch. | ||
| 12 | | 12 | ||
| 144 | | 144 | ||
Line 388: | Line 387: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Paralysis Synergy 5 | | Paralysis Synergy 5 | ||
| Powers up moves when the target is paralyzed. | | Powers up the user's moves when the target is paralyzed. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
Line 394: | Line 393: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Unyielding 1 | | Unyielding 1 | ||
| | | WWhen the user's Enduring effect activates and the user has 1 HP remaining, has a chance (20%) of applying the Enduring effect to the user again. | ||
| 11 | | 11 | ||
| 132 | | 132 | ||
Line 400: | Line 399: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Unyielding 1 | | Unyielding 1 | ||
| When the user | | When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (20%) of applying the Enduring effect to the user again. | ||
| 11 | | 11 | ||
| 132 | | 132 | ||
Line 429: | Line 428: | ||
| class="roundybr" style="background:#FFF" width=200px | With a new Pokémon partner in tow, this Trainer is ready to grow and take on tougher Pokémon battles, using her potential as her greatest weapon. | | class="roundybr" style="background:#FFF" width=200px | With a new Pokémon partner in tow, this Trainer is ready to grow and take on tougher Pokémon battles, using her potential as her greatest weapon. | ||
|} | |} | ||
{{Masters | {{Masters | ||
Line 589: | Line 587: | ||
| class="roundybr" style="background:#FFF" width=200px | Full of hope and curiosity about what each new day will bring, this Trainer is up to any challenge with his Legendary Pokémon. | | class="roundybr" style="background:#FFF" width=200px | Full of hope and curiosity about what each new day will bring, this Trainer is up to any challenge with his Legendary Pokémon. | ||
|} | |} | ||
{{Masters | {{Masters | ||
Line 828: | Line 825: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Metal Claw: Move Gauge Refresh 3 | | Metal Claw: Move Gauge Refresh 3 | ||
| Has a | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
Line 870: | Line 867: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sunsteel Strike: Move Gauge Refresh 2 | | Sunsteel Strike: Move Gauge Refresh 2 | ||
| Has a | | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | ||
| 5 | | 5 | ||
| 60 | | 60 | ||
Line 876: | Line 873: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sunsteel Strike: Move Gauge Refresh 3 | | Sunsteel Strike: Move Gauge Refresh 3 | ||
| Has a | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
Line 918: | Line 915: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Focus Blast: Move Gauge Refresh 2 | | Focus Blast: Move Gauge Refresh 2 | ||
| Has a | | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | ||
| 5 | | 5 | ||
| 60 | | 60 | ||
Line 930: | Line 927: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Bright As the Sun!: MP Refresh 2 | | Bright As the Sun!: MP Refresh 2 | ||
| Has a | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
Line 936: | Line 933: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Power Reserves 5 | | Power Reserves 5 | ||
| Powers up moves in a pinch. | | Powers up the user's moves when in a pinch. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
Line 942: | Line 939: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Endurance | | Endurance | ||
| | | When the user enters battle with full HP, applies the Enduring effect to it. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
Line 948: | Line 945: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Focus Rush 1 | | Focus Rush 1 | ||
| Raises the user's critical-hit rate after using | | Raises the user's critical-hit rate by one stat rank after using its sync move. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
Line 954: | Line 951: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sync Freebie | | Sync Freebie | ||
| Applies the Free Move Next effect to the user after using | | Applies the Free Move Next effect to the user after using its sync move. | ||
| 8 | | 8 | ||
| 96 | | 96 | ||
Line 966: | Line 963: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sharp Entry 1 | | Sharp Entry 1 | ||
| Raises the user's critical-hit rate when | | Raises the user's critical-hit rate by one stat rank when it enters a battle. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
Line 972: | Line 969: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Brainteaser | | Brainteaser | ||
| The more the target's Sp. Def | | The more the target's Sp. Def is lowered, the more it powers up the user's moves. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
Line 1,073: | Line 1,070: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Ancient Megalith Rock Impact | |Ancient Megalith Rock Impact | ||
|{{t| | |{{t|Rock}}<br>[[File:RockIC Masters.png|20px]] | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
|— | |— | ||
Line 1,095: | Line 1,092: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Last Word | |Last Word | ||
|The | |The user uses {{m|Explosion}} immediately before fainting. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Impervious | |Impervious | ||
Line 1,101: | Line 1,098: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Endurance | |Endurance | ||
| | |When the user enters battle with full HP, applies the Enduring effect to it. | ||
|- style="background:#{{rock color light}}" | |- style="background:#{{rock color light}}" | ||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ||
Line 1,267: | Line 1,264: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Rock Throw: Move Gauge Refresh 3 | | Rock Throw: Move Gauge Refresh 3 | ||
| Has a | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
Line 1,297: | Line 1,294: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Rock Tomb: Move Gauge Refresh 3 | | Rock Tomb: Move Gauge Refresh 3 | ||
| Has a | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
Line 1,303: | Line 1,300: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Rock Tomb: Ripple Effect 4 | | Rock Tomb: Ripple Effect 4 | ||
| When a move used by the Pokémon lowers an opponent's stat, has a | | When a move used by the user's Pokémon lowers an opponent's stat, has a chance (50%) of lowering the same stat for all opposing sync pairs. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
Line 1,309: | Line 1,306: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| X Attack All: Move Gauge Refresh 3 | | X Attack All: Move Gauge Refresh 3 | ||
| Has a | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
Line 1,315: | Line 1,312: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| X Attack All: MP Refresh 3 | | X Attack All: MP Refresh 3 | ||
| Has a | | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
Line 1,321: | Line 1,318: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Ready to Rock!: Move Gauge Refresh 3 | | Ready to Rock!: Move Gauge Refresh 3 | ||
| Has a | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
Line 1,327: | Line 1,324: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Ready to Rock!: MP Refresh 3 | | Ready to Rock!: MP Refresh 3 | ||
| Has a | | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
Line 1,345: | Line 1,342: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Power Reserves 5 | | Power Reserves 5 | ||
| Powers up moves in a pinch. | | Powers up the user's moves when in a pinch. | ||
| 8 | | 8 | ||
| 96 | | 96 | ||
Line 1,351: | Line 1,348: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Unyielding 2 | | Unyielding 2 | ||
| When the user | | When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. | ||
| 8 | | 8 | ||
| 96 | | 96 | ||
Line 1,357: | Line 1,354: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Quick Cure | | Quick Cure | ||
| Removes the confused, flinching, and trapped conditions from the user | | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | ||
| 8 | | 8 | ||
| 96 | | 96 | ||
Line 1,363: | Line 1,360: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Toughen Up 1 | | Toughen Up 1 | ||
| Has a | | Has a chance (20%) of raising the user's Defense by one stat rank when it is hit by an attack move. | ||
| 9 | | 9 | ||
| 108 | | 108 | ||
Line 1,369: | Line 1,366: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Tighten Up 1 | | Tighten Up 1 | ||
| Has a | | Has a chance (20%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. | ||
| 9 | | 9 | ||
| 108 | | 108 | ||
Line 1,375: | Line 1,372: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sand Shelter | | Sand Shelter | ||
| Protects the | | Protects the user from damage from a sandstorm. | ||
| 5 | | 5 | ||
| 60 | | 60 | ||
Line 1,381: | Line 1,378: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sync Cure | | Sync Cure | ||
| Removes all status conditions from the user after using | | Removes all status conditions from the user after using its sync move. | ||
| 8 | | 8 | ||
| 96 | | 96 | ||
Line 1,387: | Line 1,384: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| First Aid 4 | | First Aid 4 | ||
| | | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
Line 1,393: | Line 1,390: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Synchro Healing 1 | | Synchro Healing 1 | ||
| Restores the HP of all allied sync pairs after using | | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
Line 1,515: | Line 1,512: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Team Fast-Track 4 | |Team Fast-Track 4 | ||
|Has a | |Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|First Aid 4 | |First Aid 4 | ||
| | |Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|On a Roll 1 | |On a Roll 1 | ||
Line 1,693: | Line 1,690: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Rock Smash: Move Gauge Refresh 3 | | Rock Smash: Move Gauge Refresh 3 | ||
| Has a | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
Line 1,699: | Line 1,696: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Rock Smash: Ripple Effect 4 | | Rock Smash: Ripple Effect 4 | ||
| When a move used by the Pokémon lowers an opponent's stat, has a | | When a move used by the user's Pokémon lowers an opponent's stat, has a chance (50%) of lowering the same stat for all opposing sync pairs. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
Line 1,723: | Line 1,720: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sacred Sword: Move Gauge Refresh 1 | | Sacred Sword: Move Gauge Refresh 1 | ||
| Has a | | Has a chance (20%) of charging the user's move gauge by one when a move is successful. | ||
| 5 | | 5 | ||
| 60 | | 60 | ||
Line 1,729: | Line 1,726: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sacred Sword: Move Gauge Refresh 3 | | Sacred Sword: Move Gauge Refresh 3 | ||
| Has a | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
Line 1,735: | Line 1,732: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Dire Hit All +: Move Gauge Refresh 3 | | Dire Hit All +: Move Gauge Refresh 3 | ||
| Has a | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
Line 1,741: | Line 1,738: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Dire Hit All +: MP Refresh 3 | | Dire Hit All +: MP Refresh 3 | ||
| Has a | | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
Line 1,747: | Line 1,744: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Justice for All!: Move Gauge Refresh 3 | | Justice for All!: Move Gauge Refresh 3 | ||
| Has a | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
Line 1,753: | Line 1,750: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Justice for All!: MP Refresh 3 | | Justice for All!: MP Refresh 3 | ||
| Has a | | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Justice for All!: Shielded Squad 1 | | Justice for All!: {{tt|Shielded 1|Previously Shielded Squad 1}} | ||
| Raises the Defense of all allied sync pairs when | | Raises the Defense of all allied sync pairs by one stat rank when the user's move is successful. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
Line 1,771: | Line 1,768: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Quick Cure | | Quick Cure | ||
| Removes the confused, flinching, and trapped conditions from the user | | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | ||
| 8 | | 8 | ||
| 96 | | 96 | ||
Line 1,777: | Line 1,774: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Toughen Up 1 | | Toughen Up 1 | ||
| Has a | | Has a chance (20%) of raising the user's Defense by one stat rank when it is hit by an attack move. | ||
| 9 | | 9 | ||
| 108 | | 108 | ||
Line 1,783: | Line 1,780: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Tighten Up 1 | | Tighten Up 1 | ||
| Has a | | Has a chance (20%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. | ||
| 9 | | 9 | ||
| 108 | | 108 | ||
Line 1,789: | Line 1,786: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Endurance | | Endurance | ||
| | | When the user enters battle with full HP, applies the Enduring effect to it. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
Line 1,801: | Line 1,798: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sync Cure | | Sync Cure | ||
| Removes all status conditions from the user after using | | Removes all status conditions from the user after using its sync move. | ||
| 8 | | 8 | ||
| 96 | | 96 | ||
Line 1,807: | Line 1,804: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Healthy Healing | | Healthy Healing | ||
| | | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
Line 1,813: | Line 1,810: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Synchro Healing 1 | | Synchro Healing 1 | ||
| Restores the HP of all allied sync pairs after using | | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
Line 1,833: | Line 1,830: | ||
==Pokémon hatched from Eggs== | ==Pokémon hatched from Eggs== | ||
{{main|Egg Pokémon (Masters)}} | {{main|Egg Pokémon (Masters)}} | ||
Bettie can also form sync pairs with a number of Pokémon hatched from | Bettie can also form sync pairs with a number of Pokémon hatched from Eggs. She is first gifted an Egg from [[Professor Bellis]], when she recruits Bettie in helping research the sync pair bond formed between Trainers and Eggs. The player is allowed to choose between {{p|Bulbasaur}}, {{p|Charmander}}, and {{p|Squirtle}}. These sync pairs are listed in the Dex and their details are shown below. | ||
The list of all other Pokémon that can be hatched from Eggs can be found [[Egg Pokémon (Masters)|here]]. | The list of all other Pokémon that can be hatched from Eggs can be found [[Egg Pokémon (Masters)|here]]. | ||
Line 1,928: | Line 1,925: | ||
|100% | |100% | ||
|An opponent | |An opponent | ||
|The user gets ready to attack. Using this move again will cause the user to attack. No other actions can be taken while ready to attack. The preparation period is skipped | |The user gets ready to attack. Using this move again will cause the user to leave this posture, then attack. No other actions can be taken while ready to attack. The preparation period is skipped when the weather is sunny, and the user will attack right away. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|Race You! | |Race You! | ||
Line 1,938: | Line 1,935: | ||
|— | |— | ||
|Self | |Self | ||
| | |Raises the user's Speed by two stat ranks. Raises the user's critical-hit rate by one stat rank. | ||
|- style="background:#{{grass color light}}" | |- style="background:#{{grass color light}}" | ||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | ! colspan=9 | {{color2|000|Sync move|Sync moves}} | ||
Line 1,962: | Line 1,959: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Power Reserves 2 | |Power Reserves 2 | ||
|Powers up moves in a pinch. | |Powers up the user's moves when in a pinch. | ||
|- style="background:#{{grass color light}}" | |- style="background:#{{grass color light}}" | ||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ||
Line 2,098: | Line 2,095: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Power Reserves 2 | |Power Reserves 2 | ||
|Powers up moves in a pinch. | |Powers up the user's moves when in a pinch. | ||
|- style="background:#{{fire color light}}" | |- style="background:#{{fire color light}}" | ||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ||
Line 2,180: | Line 2,177: | ||
|100% | |100% | ||
|An opponent | |An opponent | ||
|Has a chance (10%) of lowering the target's Speed. | |Has a chance (10%) of lowering the target's Speed by one stat rank. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|X Sp. Atk | |X Sp. Atk | ||
Line 2,234: | Line 2,231: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Power Reserves 2 | |Power Reserves 2 | ||
|Powers up moves in a pinch. | |Powers up the user's moves when in a pinch. | ||
|- style="background:#{{water color light}}" | |- style="background:#{{water color light}}" | ||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ||
Line 2,244: | Line 2,241: | ||
|Raises the Attack and Sp. Atk of all allied sync pairs by 2. | |Raises the Attack and Sp. Atk of all allied sync pairs by 2. | ||
|} | |} | ||
==Availability== | |||
Bettie forms a sync pair with {{p|Pikachu}} at the start of the game. | |||
Bettie forms a sync pair with {{p|Torchic}} during the events of [[Pokémon Masters EX/Main Story#Chapter 20: Shifting Shadows|Chapter 20]] of the main story, where she assists a {{tc|Rising Star}} in finding her Torchic. After successfully finding her Pokémon, the Rising Star gifts Bettie with her second Torchic. | |||
Bettie forms a sync pair with {{p|Solgaleo}} during the events of {{DL|List of legendary events (Masters)|The Beast That Devours the Sun}} which first ran from January 1 to 22, 2020, and reran from April 6 to 24, 2020, December 7, 2020, to January 4, 2021, and June 7 to July 26, 2021. During the event, Bettie teams up with {{mas|Hau}} and {{mas|Roxie}} to challenge and defeat Solgaleo. After multiple wins against Solgaleo, the Sunne Pokémon decides to join Bettie as a sync pair.<br>The Beast That Devours the Sun was added to Legendary Adventures on January 24, 2022. | |||
Bettie forms a sync pair with {{p|Regirock}} and {{p|Cobalion}} by exchanging a BP Sync Pair Super Voucher in the shop. | |||
==In the anime== | ==In the anime== |
edits