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(Moved putting a Pokémon in the PC to the "Other near-universally used rules include:" section) |
(Put depositing Pokémon in the PC permanently after they faint in the "Other near-universally used rules include:" section.) |
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* The player may not voluntarily reset and reload the game whenever things go wrong. Being able to do so would render all of the other rules pointless. | * The player may not voluntarily reset and reload the game whenever things go wrong. Being able to do so would render all of the other rules pointless. | ||
* The player must nickname all of their Pokémon, for the sake of forming stronger emotional bonds. | * The player must nickname all of their Pokémon, for the sake of forming stronger emotional bonds. | ||
* The player may put Pokémon that | * The player may put Pokémon that have fainted in the [[Pokémon Storage System]] permanently rather than releasing them. | ||
* The player may only use Pokémon they have captured themselves, meaning Pokémon acquired through [[Trade|trading]], [[Mystery Gift]]s, etc., are prohibited. As for trading and retrading the same Pokémon (for the purpose of evolving a {{p|Graveler}}, for example), there is no firm consensus. | * The player may only use Pokémon they have captured themselves, meaning Pokémon acquired through [[Trade|trading]], [[Mystery Gift]]s, etc., are prohibited. As for trading and retrading the same Pokémon (for the purpose of evolving a {{p|Graveler}}, for example), there is no firm consensus. | ||
** As of [http://www.nuzlocke.com/comics/pokemon-hard-mode/page/11/ White: Hard-Mode Episode 3], it is implied that the player can accept Pokémon that are received freely from NPCs. | ** As of [http://www.nuzlocke.com/comics/pokemon-hard-mode/page/11/ White: Hard-Mode Episode 3], it is implied that the player can accept Pokémon that are received freely from NPCs. |
edits