Nuzlocke Challenge: Difference between revisions

Moved putting a Pokémon in the PC to the "Other near-universally used rules include:" section
m (Technically not a basic rule but a near-universal one.)
(Moved putting a Pokémon in the PC to the "Other near-universally used rules include:" section)
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The Nuzlocke Challenge has only two rules that must be followed:
The Nuzlocke Challenge has only two rules that must be followed:
* Any Pokémon that [[Fainting|faints]] is considered dead and must be {{pkmn2|released}}.
* Any Pokémon that [[Fainting|faints]] is considered dead and must be {{pkmn2|released}}.
**While not stated in the original Nuzlocke comics, many people tend to deposit Pokémon in the PC permanently rather than releasing them.
* The {{player}} may only catch the first [[wild Pokémon]] encountered in each area, and none else. If the first wild Pokémon encountered faints or flees, there are no second chances. If the first encounter in the area is a [[double battle]], the player is free to choose which of the two wild Pokémon they would like to catch but may only catch one of them. This restriction does not apply to Pokémon able to be captured during static encounters, nor to [[Shiny]] Pokémon.
* The {{player}} may only catch the first [[wild Pokémon]] encountered in each area, and none else. If the first wild Pokémon encountered faints or flees, there are no second chances. If the first encounter in the area is a [[double battle]], the player is free to choose which of the two wild Pokémon they would like to catch but may only catch one of them. This restriction does not apply to Pokémon able to be captured during static encounters, nor to [[Shiny]] Pokémon.


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* The player may not voluntarily reset and reload the game whenever things go wrong. Being able to do so would render all of the other rules pointless.
* The player may not voluntarily reset and reload the game whenever things go wrong. Being able to do so would render all of the other rules pointless.
* The player must nickname all of their Pokémon, for the sake of forming stronger emotional bonds.
* The player must nickname all of their Pokémon, for the sake of forming stronger emotional bonds.
* The player may put Pokémon that faint in the [[Pokémon Storage System]] permanently rather than releasing them.
* The player may only use Pokémon they have captured themselves, meaning Pokémon acquired through [[Trade|trading]], [[Mystery Gift]]s, etc., are prohibited. As for trading and retrading the same Pokémon (for the purpose of evolving a {{p|Graveler}}, for example), there is no firm consensus.
* The player may only use Pokémon they have captured themselves, meaning Pokémon acquired through [[Trade|trading]], [[Mystery Gift]]s, etc., are prohibited. As for trading and retrading the same Pokémon (for the purpose of evolving a {{p|Graveler}}, for example), there is no firm consensus.
** As of [http://www.nuzlocke.com/comics/pokemon-hard-mode/page/11/ White: Hard-Mode Episode 3], it is implied that the player can accept Pokémon that are received freely from NPCs.
** As of [http://www.nuzlocke.com/comics/pokemon-hard-mode/page/11/ White: Hard-Mode Episode 3], it is implied that the player can accept Pokémon that are received freely from NPCs.
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