Cheryl (Masters): Difference between revisions

Line 126: Line 126:


===Sync Grid===
===Sync Grid===
Cheryl and Blissey's [[sync grid]] is a basic grid which has yet to be expanded.
Cheryl and Blissey's [[sync grid]] was expanded on January 25, 2022.
{| class="roundy sortable" style="margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center"
{| class="roundy sortable" style="margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center"
|- style="background: #{{normal color light}}"
|- style="background: #{{normal color light}}"
Line 139: Line 139:
| 0
| 0
| 5
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +20
| HP +20
| 4
| 48
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
Line 146: Line 164:
| 5
| 5
| 1
| 1
|-style="background:#fff"
| Defense +20
| Defense +20
| 7
| 84
| 3
|-style="background:#fff"
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
Line 157: Line 181:
| 0
| 0
| 5
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
Line 164: Line 206:
| 5
| 5
| 1
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +10
| Sp. Def +10
| 4
| 48
| 2
|-style="background:#fff"
|-style="background:#fff"
| Speed +5
| Speed +5
Line 170: Line 230:
| 5
| 5
| 1
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 2
|-style="background:#fff"
| Hyper Voice: Power +3
| Hyper Voice: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Hyper Voice: Power +3
| Hyper Voice: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Hyper Voice: Power +3
| Hyper Voice: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Hyper Voice: Power +3
| Hyper Voice: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Hyper Voice: Power +3
| Hyper Voice: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Hyper Voice: Power +3
| Hyper Voice: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Hyper Voice: Move Gauge Refresh 2
| Has a chance (30%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Hyper Voice: Move Gauge Refresh 2
| Has a chance (30%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Hyper Voice: Team Fast-Track 2
| Has a chance (30%) of raising the Speed of all allied sync pairs by one stat rank when the user’s Pokémon uses a move.
| 8
| 96
| 3
|-style="background:#fff"
| Flamethrower: Power +4
| Flamethrower: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Flamethrower: Power +4
| Flamethrower: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Flamethrower: Power +4
| Flamethrower: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Flamethrower: Power +4
| Flamethrower: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Flamethrower: Power +4
| Flamethrower: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Flamethrower: Move Gauge Refresh 2
| Has a chance (30%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Flamethrower: Hostile Environment 2
| Raises the chance of inflicting status conditions with the additional effects of moves.
| 8
| 96
| 3
|-style="background:#fff"
| X Sp. Atk All: MP Refresh 3
| Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 1
|-style="background:#fff"
| X Sp. Atk All: Pep Rally 1
| Raises the Speed of all allied sync pairs by 1 stat rank when the user’s move is successful.
| 9
| 108
| 3
|-style="background:#fff"
| All Out of Patience!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 3
|-style="background:#fff"
| All Out of Patience!: Master Healer 1
| Increases the amount of HP restored by the user’s healing moves.
| 10
| 120
| 2
|-style="background:#fff"
| All Out of Patience!: Master Healer 1
| Increases the amount of HP restored by the user’s healing moves.
| 10
| 120
| 3
|-style="background:#fff"
| Stalwart
| Sp. Def cannot be lowered.
| 5
| 60
| 1
|-style="background:#fff"
| Team Sync Regen
| Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move.
| 9
| 108
| 2
|-style="background:#fff"
| Wise Entry 2
| Raises the user’s Sp. Def by 2 stat ranks when it enters a battle.
| 9
| 108
| 2
|-style="background:#fff"
| Vigilance
| Protects the user against critical hits.
| 8
| 96
| 3
|-style="background:#fff"
| Healthy Buffer 5
| Reduces damage when the user is hit by an attack move when its HP is full.
| 10
| 120
| 3
|-style="background:#fff"
| Blissful Echo Hyper Voice: Power +25
| Blissful Echo Hyper Voice: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Blissful Echo Hyper Voice: Power +25
| Blissful Echo Hyper Voice: Power ↑ +25
| 5
| 60
| 3
|}
|}


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