Volkner (Masters): Difference between revisions

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===Sync Grid===
===Sync Grid===
Volkner and Electivire's [[sync grid]] is an expanded grid, made available since the pair was first released.
Volkner and Electivire's [[sync grid]] is an expanded grid, made available since the pair was first released.
{| class="roundy sortable" style="margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center"
|- style="background: #{{electric color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +10
| Defense +10
| 4
| 48
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +10
| Sp. Atk +10
| 4
| 48
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +10
| Sp. Def +10
| 4
| 48
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +10
| Speed +10
| 4
| 48
| 1
|-style="background:#fff"
| Discharge: Power +3
| Discharge: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Discharge: Power +3
| Discharge: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Discharge: Power +3
| Discharge: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Discharge: Power +3
| Discharge: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Discharge: Power +3
| Discharge: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Discharge: Move Gauge Refresh 2
| Has a chance (30%) of charging the user's move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Thunder: Power +3
| Thunder: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Thunder: Power +3
| Thunder: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Thunder: Power +3
| Thunder: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Thunder: Power +3
| Thunder: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Thunder: Accuracy +10
| Thunder: Accuracy ↑ +10
| 4
| 48
| 1
|-style="background:#fff"
| Thunder: Accuracy +10
| Thunder: Accuracy ↑ +10
| 4
| 48
| 2
|-style="background:#fff"
| Thunder: Move Gauge Refresh 2
| Has a chance (30%) of charging the user's move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Thunder: Super Countdown 1
| Has a chance (20%) of reducing the user's sync move countdown by one when its move is super effective.
| 9
| 108
| 3
|-style="background:#fff"
| Thunder: Paralysis Synergy 2
| Powers up the user's moves when the target is paralyzed.
| 10
| 120
| 3
|-style="background:#fff"
| X Sp. Atk: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| It's Electric!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Lithe
| Prevents the user from getting paralyzed.
| 5
| 60
| 1
|-style="background:#fff"
| Pinpoint Entry 1
| Raises the user's accuracy by 1 stat rank when it enters a battle.
| 7
| 84
| 2
|-style="background:#fff"
| Fast-Track 9
| Raises the user's Speed by one stat rank after its Pokémon uses a move.
| 6
| 72
| 2
|-style="background:#fff"
| Shock Recovery 1
| Restores the user's HP whenever its Pokémon take an action when the terrain is Electric Terrain.
| 8
| 96
| 2
|-style="background:#fff"
| Super Crit 9
| Raises the user's critical-hit rate by one stat rank when its move is super effective.
| 8
| 96
| 2
|-style="background:#fff"
| Static Shock 3
| Powers up the user's sync moves when the target is paralyzed.
| 8
| 96
| 2
|-style="background:#fff"
| Static Shock 5
| Powers up the user's sync moves when the target is paralyzed.
| 8
| 96
| 3
|-style="background:#fff"
| Super Syncer
| Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle.
| 8
| 96
| 3
|-style="background:#fff"
| Double Down 3
| Powers up sync moves that are super effective.
| 8
| 96
| 3
|-style="background:#fff"
| Super Savvy 9
| Raises the user's Sp. Atk by one stat rank when its move is super effective.
| 10
| 120
| 3
|-style="background:#fff"
| Soften Up 1
| Critical hits land more easily when the user attacks with a sync move.
| 10
| 120
| 3
|-style="background:#fff"
| Ramming Speed
| The more the user's Speed is raised, the more it powers up the user's moves.
| 10
| 120
| 3
|-style="background:#fff"
| Hope and Happiness Electric Beam: Power +25
| Hope and Happiness Electric Beam: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Hope and Happiness Electric Beam: Power +25
| Hope and Happiness Electric Beam: Power ↑ +25
| 5
| 60
| 3
|}


==Availability==
==Availability==
2,735

edits