Petal Dance (move): Difference between revisions

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Petal Dance inflicts damage for 3-4 turns, has a base power of 70, and 20 [[PP]]. PP is deducted only on the turn Petal Dance is first called. Once called, even if the move misses, the user will only be able to use Petal Dance, and will not be able to [[Recall|switch]] out. After Petal Dance is finished, the user becomes {{status|Confusion|confused}}.
Petal Dance inflicts damage for 3-4 turns, has a base power of 70, and 20 [[PP]]. PP is deducted only on the turn Petal Dance is first called. Once called, even if the move misses, the user will only be able to use Petal Dance, and will not be able to [[Recall|switch]] out. After Petal Dance is finished, the user becomes {{status|Confusion|confused}}.


If the Petal Dance duration is disrupted (such as by full {{status|paralysis}} or hurting itself due to {{status|confusion}}), it will immediately end. The user will only become confused if Petal Dance is fully executed, without its duration being disrupted. {{status|Sleep}}, {{status|freeze}}, partial trapping, and {{status|flinch}}ing will pause but not disrupt the duration of Petal Dance.
If the Petal Dance duration is disrupted (such as by full {{status|paralysis}} or hurting itself due to {{status|confusion}}), it will immediately end. The user will only become confused if Petal Dance is fully executed, without its duration being disrupted. {{status|Sleep}}, {{status|freeze}}, partial trapping, and [[flinch]]ing will pause but not disrupt the duration of Petal Dance.


In Stadium, after the duration of Petal Dance ends, there will be a notice that the user becomes confused.
In Stadium, after the duration of Petal Dance ends, there will be a notice that the user becomes confused.
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===Generation V===
===Generation V===
The power of Petal Dance is further increased to 120, and its PP is reduced to 10. It is disrupted if it is not successful due to missing, {{status|sleep}}ing, {{status|paralysis}}, {{status|freeze}}, {{status|flinch}}ing, a {{m|Protect}}ing target, or a type immunity. If a disruption occurs on what would have been the final, confusion-inducing turn of Petal Dance, the user will still become confused.
The power of Petal Dance is further increased to 120, and its PP is reduced to 10. It is disrupted if it is not successful due to missing, {{status|sleep}}ing, {{status|paralysis}}, {{status|freeze}}, [[flinch]]ing, a {{m|Protect}}ing target, or a type immunity. If a disruption occurs on what would have been the final, confusion-inducing turn of Petal Dance, the user will still become confused.


==Description==
==Description==
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