Victory Road (Hoenn): Difference between revisions

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* In [[Generation III]], while it is possible to enter Victory Road without having eight Badges, or technically any Badges at all due to the fact that the Badge checkpoint isn't until just before taking on the Elite Four, the {{player}} is required to have at least seven of them — missing only [[Fortree City]]'s {{Badge|Feather}} — to enter. This is due to the game's progress, as being able to use {{m|Waterfall}} outside of battle ({{Badge|Rain}}) to enter [[Ever Grande City]] requires the use of {{m|Dive}} outside of battle ({{Badge|Mind}}) to enter [[Sootopolis City]], itself requiring the use of {{m|Surf}} outside of battle ({{Badge|Balance}}) to reach [[Mossdeep City]], which requires the player to have obtained the first four Badges in the region prior to battling [[Norman]]. In [[Generation VI]], due to the player being required to earn the Feather Badge before being able to continue, this is no longer true.
* In [[Generation III]], while it is possible to enter Victory Road without having eight Badges, or technically any Badges at all due to the fact that the Badge checkpoint isn't until just before taking on the Elite Four, the {{player}} is required to have at least seven of them — missing only [[Fortree City]]'s {{Badge|Feather}} — to enter. This is due to the game's progress, as being able to use {{m|Waterfall}} outside of battle ({{Badge|Rain}}) to enter [[Ever Grande City]] requires the use of {{m|Dive}} outside of battle ({{Badge|Mind}}) to enter [[Sootopolis City]], itself requiring the use of {{m|Surf}} outside of battle ({{Badge|Balance}}) to reach [[Mossdeep City]], which requires the player to have obtained the first four Badges in the region prior to battling [[Norman]]. In [[Generation VI]], due to the player being required to earn the Feather Badge before being able to continue, this is no longer true.
* Even though [[Wally]] challenges the player to a battle near the entrance in {{game|Emerald}}, the [[rematch]]es with him take place near the exit, the same place where he's battled in {{game|Ruby and Sapphire|s}}.
* Even though [[Wally]] challenges the player to a battle near the entrance in {{game|Emerald}}, the [[rematch]]es with him take place near the exit, the same place where he's battled in {{game|Ruby and Sapphire|s}}.
* The ledge in the southwestern section of B1F in Ruby and Sapphire was made one tile shorter in non-English European versions of the game, making that part of the floor two-way instead of one-way. This ledge, along with the one it leads up to in the southwestern section of B2F, are removed from all localizations of Emerald in order to prevent a dead-end game state should a player enter Victory Road from the Pokémon League side without carrying a Pokémon that can learn {{m|Surf}}.
* The ledge in the southwestern section of B1F in Ruby and Sapphire was made one tile shorter in non-English European versions of the game, making that part of the floor two-way instead of one-way. This ledge, along with the one it leads up to in the southwestern section of B2F, are removed from all localizations of Emerald in order to prevent a dead-end game state should a player enter Victory Road from the Pokémon League side without carrying an [[Escape Rope]], or a Pokémon that can learn {{m|Dig}} or {{m|Surf}}.


==In other languages==
==In other languages==
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