Grimsley (Masters): Difference between revisions

Updating the descriptions
m (→‎Trivia: Added links, fixed some grammar and punctuation, and refashioned both sentences in the lastly bulleted point of trivia to be more concise.)
(Updating the descriptions)
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|{{t|Dark}}<br>[[File:DarkIC Masters.png|20px]]
|{{t|Dark}}<br>[[File:DarkIC Masters.png|20px]]
{{statustable|Status}}
{{statustable|Status}}
|0<br>(2 uses)
|2<br>(2 uses)
|—
|—
|—
|—
|—
|—
|Self
|An opponent
|Returns the target's raised stats to normal and raises the user's stats by that amount.
|Returns the target's raised stats to normal and raises the user's stats by that amount.
|- style="background:#fff"
|- style="background:#fff"
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|—
|—
|Self
|Self
|Sharply raises the user's critical-hit rate. Drastically raises the user's evasiveness. Drastically lowers the user's Defense.
|Raises the user's critical-hit rate by two stat ranks. Raises the user's evasiveness by three stat ranks. Lowers the user's Defense by three stat ranks.  
|- style="background:#fff"
|- style="background:#fff"
|{{m|Dark Pulse}}
|{{m|Dark Pulse}}
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|100%
|100%
|An opponent
|An opponent
|Has a small chance of making the target flinch.
|Has a chance (20%) of making the target flinch.
|- style="background: #{{dark color light}}"
|- style="background: #{{dark color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
! colspan=9 | {{color2|000|Sync move|Sync moves}}
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|—
|—
|An opponent
|An opponent
|The power of this move is increased if none of the opponent's stats are raised.<br>(6★ EX) effect: Power of sync move increases by 50%.
|This move's power increases when none of the target's stats are raised.<br>(6★ EX) effect: Power of sync move increases by 50%.
|}
|}


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|-style="background:#fff"
|-style="background:#fff"
|Lithe
|Lithe
|Prevents the Pokémon from getting paralyzed.
|Prevents the user from getting paralyzed.
|- style="background: #{{dark color light}}"
|- style="background: #{{dark color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
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|-style="background:#fff"
|-style="background:#fff"
| Night Slash: Move Gauge Refresh 3
| Night Slash: Move Gauge Refresh 3
| Has a moderately good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
| 72
| 72
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|-style="background:#fff"
|-style="background:#fff"
| Dark Pulse: Move Gauge Refresh 3
| Dark Pulse: Move Gauge Refresh 3
| Has a moderately good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
| 72
| 72
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|-style="background:#fff"
|-style="background:#fff"
| Snatch: Move Gauge Refresh 4
| Snatch: Move Gauge Refresh 4
| Has a good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (50%) of charging the user's move gauge by one when a move is successful.
| 5
| 5
| 60
| 60
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|-style="background:#fff"
|-style="background:#fff"
| Snatch: Move Gauge Refresh 4
| Snatch: Move Gauge Refresh 4
| Has a good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (50%) of charging the user's move gauge by one when a move is successful.
| 5
| 5
| 60
| 60
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|-style="background:#fff"
|-style="background:#fff"
| Snatch: MP Refresh 2
| Snatch: MP Refresh 2
| Has a moderate chance of restoring one MP of the move used if the move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 5
| 5
| 60
| 60
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|-style="background:#fff"
|-style="background:#fff"
| Snatch: MP Refresh 2
| Snatch: MP Refresh 2
| Has a moderate chance of restoring one MP of the move used if the move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 5
| 5
| 60
| 60
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|-style="background:#fff"
|-style="background:#fff"
| Snatch: Catalytic Cure 4
| Snatch: Catalytic Cure 4
| Has a good chance of restoring the user's HP when a move is successful.
| Has a chance (50%) of restoring the user's HP by approximately 20% of its maximum HP when its move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Snatch: Catalytic Cure 4
| Snatch: Catalytic Cure 4
| Has a good chance of restoring the user's HP when a move is successful.
| Has a chance (50%) of restoring the user's HP by approximately 20% of its maximum HP when its move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Snatch: Propulsion 4
| Snatch: Propulsion 4
| Has a good chance of reducing the user's sync move countdown by one when the user's move is successful.
| Has a chance (50%) of reducing the user's sync move countdown by one when the user's move is successful.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| All or Nothing!: MP Refresh 3
| All or Nothing!: MP Refresh 3
| Has a moderately good chance of restoring one MP of the move used if the move is successful.
| Has a chance (40%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Bounce Back 5
| Bounce Back 5
| Has a very good chance of raising the user's Attack if any of the user's stats have been lowered.
| Has a chance (60%) of raising the user's Attack by one stat rank when any of its stats are lowered.
| 9
| 9
| 108
| 108
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|-style="background:#fff"
|-style="background:#fff"
| Ridicure 2
| Ridicure 2
| Has a moderate chance of restoring the user's HP when an opponent's attack move targeting the user misses.
| Has a chance (30%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| On the Run 6
| On the Run 6
| Once per battle, radically raises the user's evasiveness in a pinch.
| Raises the user's evasiveness by six stat ranks the first time it is in a pinch each battle.
| 8
| 8
| 96
| 96
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|-style="background:#fff"
|-style="background:#fff"
| Indomitable 5
| Indomitable 5
| Has a very good chance of raising the user's Sp. Atk if any of the user's stats have been lowered.
| Has a chance (60%) of raising the user's Sp. Atk by one stat rank when any of its stats are lowered.  
| 9
| 9
| 108
| 108
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|-style="background:#fff"
|-style="background:#fff"
| Supercharger 2
| Supercharger 2
| Has a moderate chance of raising the user's Attack or Sp. Atk—or both—when a move targeting an opponent is successful.
| Has a chance (30%) of raising the user's Attack or Sp. Atk—or both—by one stat rank when a move targetting an opponent is successful.  
| 9
| 9
| 108
| 108
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|100%
|100%
|An opponent
|An opponent
|Has a small chance of making the target flinch.<br>''(Only before Mega Evolving)''
|Has a chance (20%) of making the target flinch.<br>''(Only before Mega Evolving)''
|- style="background:#fff"
|- style="background:#fff"
|[[X Attack]]
|[[X Attack]]
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|—
|—
|Self
|Self
|Sharply raises the user's Attack.
|Raises the user's Attack by two stat ranks.  
|- style="background:#fff"
|- style="background:#fff"
|{{m|Liquidation}}
|{{m|Liquidation}}
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|100%
|100%
|An opponent
|An opponent
|Has a small chance of lowering the target's Defense.
|Has a chance (20%) of lowering the target's Defense by one stat rank.
|- style="background:#fff"
|- style="background:#fff"
|Sink or Swim!
|Sink or Swim!
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|—
|—
|Self
|Self
|Removes all status conditions from the user. Drastically raises the user's evasiveness and critical-hit rate. The user takes damage equal to 90% of its remaining HP. If used by Mega Sharpedo, also radically raises the user's Attack.
|Removes all status conditions from the user. Raises the user's evasiveness and critical-hit rate by thee stat ranks. The user takes damage equal to 90% of its remaining HP. If the user's Sharpedo has Mega Evolved, also raises the user's Attack by six stat ranks.
|- style="background:#fff"
|- style="background:#fff"
|{{m|Aqua Jet}}
|{{m|Aqua Jet}}
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|-style="background:#fff"
|-style="background:#fff"
|Fast-Track 2
|Fast-Track 2
|Has a moderate chance of raising the Pokémon's Speed after it uses a move.
|Has a chance (30%) of raising the user's Speed by one stat rank after its Pokémon uses a move.
|-style="background:#fff"
|-style="background:#fff"
|Power Flux 5
|Power Flux 5
|The fuller the move gauge, the more this powers up moves.
|The fuller the move gauge when moves are selected, the more this powers up moves.
|-style="background:#fff"
|-style="background:#fff"
|Double Down 5
|Double Down 5
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|-style="background:#fff"
|-style="background:#fff"
| Waterfall: Move Gauge Refresh 3
| Waterfall: Move Gauge Refresh 3
| Has a moderately good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
| 72
| 72
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|-style="background:#fff"
|-style="background:#fff"
| Waterfall: Shifty Striker 2
| Waterfall: Shifty Striker 2
| Has a moderate chance of raising the user's evasiveness when the user's Pokémon uses a move.
| Has a chance (30%) of raising the user's evasiveness by one stat rank when its Pokémon uses a move.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Waterfall: Aggravation 1
| Waterfall: Aggravation 1
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of the moves.  
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Liquidation: Move Gauge Refresh 3
| Liquidation: Move Gauge Refresh 3
| Has a moderately good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
| 72
| 72
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|-style="background:#fff"
|-style="background:#fff"
| X Attack: MP Refresh 3
| X Attack: MP Refresh 3
| Has a moderately good chance of restoring one MP of the move used if the move is successful.
| Has a chance (40%) of restoring one MP of the user's move when that move is successful.
| 6
| 6
| 72
| 72
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|-style="background:#fff"
|-style="background:#fff"
| Sink or Swim!: Slippery 1
| Sink or Swim!: Slippery 1
| Raises the user's evasiveness when a move is successful.
| Raises the user's evasiveness by one stat rank when its move is successful.
| 8
| 8
| 96
| 96
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|-style="background:#fff"
|-style="background:#fff"
| Speedy Entry 2
| Speedy Entry 2
| Sharply raises the user's Speed when the Pokémon enters a battle.
| Raises the user's Speed by two stat ranks when it enters a battle.
| 8
| 8
| 96
| 96
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|-style="background:#fff"
|-style="background:#fff"
| Stamina Reserves 3
| Stamina Reserves 3
| Once per battle, charges the user's move gauge by three when the user is in a pinch.
| Charges the user's move gauge by three the first time it is in a pinch each battle.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Inertia
| Inertia
| The higher the user's Speed, the more it powers up sync moves.
| The more user's Speed is raised, the more it powers up the user's sync moves.
| 8
| 8
| 96
| 96
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|-style="background:#fff"
|-style="background:#fff"
| Power Reserves 2
| Power Reserves 2
| Powers up moves in a pinch.
| Powers up the user's moves when in pinch.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Pressure Cooker 4
| Pressure Cooker 4
| Once per battle, has a good chance of reducing the user's sync move countdown by one when in a pinch.
| Once per battle, has a chance (50%) of reducing the user's sync move countdown by one when in a pinch.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Head Start 1
| Head Start 1
| Reduces the sync move countdown by 1 when the Pokémon enters a battle for the first time.
| Reduces the user's sync move countdown by one the first time it enters a battle each battle.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| First Aid 4{{tt|*|First Aid 2 prior to version 2.6.0}}
| First Aid 4{{tt|*|First Aid 2 prior to version 2.6.0}}
| Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch.
| Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
| 10
| 10
| 120
| 120
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| 60
| 60
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| High-Stakes Liquidation: Power +25
| High-Stakes Liquidation: Power +25
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edits