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Solemn Mac (talk | contribs) m (→Trivia: Added links, fixed some grammar and punctuation, and refashioned both sentences in the lastly bulleted point of trivia to be more concise.) |
(Updating the descriptions) |
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|{{t|Dark}}<br>[[File:DarkIC Masters.png|20px]] | |{{t|Dark}}<br>[[File:DarkIC Masters.png|20px]] | ||
{{statustable|Status}} | {{statustable|Status}} | ||
| | |2<br>(2 uses) | ||
|— | |— | ||
|— | |— | ||
|— | |— | ||
| | |An opponent | ||
|Returns the target's raised stats to normal and raises the user's stats by that amount. | |Returns the target's raised stats to normal and raises the user's stats by that amount. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
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|— | |— | ||
|Self | |Self | ||
| | |Raises the user's critical-hit rate by two stat ranks. Raises the user's evasiveness by three stat ranks. Lowers the user's Defense by three stat ranks. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|{{m|Dark Pulse}} | |{{m|Dark Pulse}} | ||
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|100% | |100% | ||
|An opponent | |An opponent | ||
|Has a | |Has a chance (20%) of making the target flinch. | ||
|- style="background: #{{dark color light}}" | |- style="background: #{{dark color light}}" | ||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | ! colspan=9 | {{color2|000|Sync move|Sync moves}} | ||
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|— | |— | ||
|An opponent | |An opponent | ||
| | |This move's power increases when none of the target's stats are raised.<br>(6★ EX) effect: Power of sync move increases by 50%. | ||
|} | |} | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
|Lithe | |Lithe | ||
|Prevents the | |Prevents the user from getting paralyzed. | ||
|- style="background: #{{dark color light}}" | |- style="background: #{{dark color light}}" | ||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Night Slash: Move Gauge Refresh 3 | | Night Slash: Move Gauge Refresh 3 | ||
| Has a | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Dark Pulse: Move Gauge Refresh 3 | | Dark Pulse: Move Gauge Refresh 3 | ||
| Has a | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Snatch: Move Gauge Refresh 4 | | Snatch: Move Gauge Refresh 4 | ||
| Has a | | Has a chance (50%) of charging the user's move gauge by one when a move is successful. | ||
| 5 | | 5 | ||
| 60 | | 60 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Snatch: Move Gauge Refresh 4 | | Snatch: Move Gauge Refresh 4 | ||
| Has a | | Has a chance (50%) of charging the user's move gauge by one when a move is successful. | ||
| 5 | | 5 | ||
| 60 | | 60 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Snatch: MP Refresh 2 | | Snatch: MP Refresh 2 | ||
| Has a | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 5 | | 5 | ||
| 60 | | 60 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Snatch: MP Refresh 2 | | Snatch: MP Refresh 2 | ||
| Has a | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 5 | | 5 | ||
| 60 | | 60 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Snatch: Catalytic Cure 4 | | Snatch: Catalytic Cure 4 | ||
| Has a | | Has a chance (50%) of restoring the user's HP by approximately 20% of its maximum HP when its move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Snatch: Catalytic Cure 4 | | Snatch: Catalytic Cure 4 | ||
| Has a | | Has a chance (50%) of restoring the user's HP by approximately 20% of its maximum HP when its move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Snatch: Propulsion 4 | | Snatch: Propulsion 4 | ||
| Has a | | Has a chance (50%) of reducing the user's sync move countdown by one when the user's move is successful. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| All or Nothing!: MP Refresh 3 | | All or Nothing!: MP Refresh 3 | ||
| Has a | | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Bounce Back 5 | | Bounce Back 5 | ||
| Has a | | Has a chance (60%) of raising the user's Attack by one stat rank when any of its stats are lowered. | ||
| 9 | | 9 | ||
| 108 | | 108 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Ridicure 2 | | Ridicure 2 | ||
| Has a | | Has a chance (30%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| On the Run 6 | | On the Run 6 | ||
| | | Raises the user's evasiveness by six stat ranks the first time it is in a pinch each battle. | ||
| 8 | | 8 | ||
| 96 | | 96 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Indomitable 5 | | Indomitable 5 | ||
| Has a | | Has a chance (60%) of raising the user's Sp. Atk by one stat rank when any of its stats are lowered. | ||
| 9 | | 9 | ||
| 108 | | 108 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Supercharger 2 | | Supercharger 2 | ||
| Has a | | Has a chance (30%) of raising the user's Attack or Sp. Atk—or both—by one stat rank when a move targetting an opponent is successful. | ||
| 9 | | 9 | ||
| 108 | | 108 | ||
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|100% | |100% | ||
|An opponent | |An opponent | ||
|Has a | |Has a chance (20%) of making the target flinch.<br>''(Only before Mega Evolving)'' | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|[[X Attack]] | |[[X Attack]] | ||
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|— | |— | ||
|Self | |Self | ||
| | |Raises the user's Attack by two stat ranks. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|{{m|Liquidation}} | |{{m|Liquidation}} | ||
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|100% | |100% | ||
|An opponent | |An opponent | ||
|Has a | |Has a chance (20%) of lowering the target's Defense by one stat rank. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|Sink or Swim! | |Sink or Swim! | ||
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|— | |— | ||
|Self | |Self | ||
|Removes all status conditions from the user. | |Removes all status conditions from the user. Raises the user's evasiveness and critical-hit rate by thee stat ranks. The user takes damage equal to 90% of its remaining HP. If the user's Sharpedo has Mega Evolved, also raises the user's Attack by six stat ranks. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|{{m|Aqua Jet}} | |{{m|Aqua Jet}} | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
|Fast-Track 2 | |Fast-Track 2 | ||
|Has a | |Has a chance (30%) of raising the user's Speed by one stat rank after its Pokémon uses a move. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Power Flux 5 | |Power Flux 5 | ||
|The fuller the move gauge, the more this powers up moves. | |The fuller the move gauge when moves are selected, the more this powers up moves. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Double Down 5 | |Double Down 5 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Waterfall: Move Gauge Refresh 3 | | Waterfall: Move Gauge Refresh 3 | ||
| Has a | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Waterfall: Shifty Striker 2 | | Waterfall: Shifty Striker 2 | ||
| Has a | | Has a chance (30%) of raising the user's evasiveness by one stat rank when its Pokémon uses a move. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Waterfall: Aggravation 1 | | Waterfall: Aggravation 1 | ||
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of the moves. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Liquidation: Move Gauge Refresh 3 | | Liquidation: Move Gauge Refresh 3 | ||
| Has a | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| X Attack: MP Refresh 3 | | X Attack: MP Refresh 3 | ||
| Has a | | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Sink or Swim!: Slippery 1 | | Sink or Swim!: Slippery 1 | ||
| Raises the user's evasiveness when | | Raises the user's evasiveness by one stat rank when its move is successful. | ||
| 8 | | 8 | ||
| 96 | | 96 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Speedy Entry 2 | | Speedy Entry 2 | ||
| | | Raises the user's Speed by two stat ranks when it enters a battle. | ||
| 8 | | 8 | ||
| 96 | | 96 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Stamina Reserves 3 | | Stamina Reserves 3 | ||
| | | Charges the user's move gauge by three the first time it is in a pinch each battle. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Inertia | | Inertia | ||
| The | | The more user's Speed is raised, the more it powers up the user's sync moves. | ||
| 8 | | 8 | ||
| 96 | | 96 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Power Reserves 2 | | Power Reserves 2 | ||
| Powers up moves in | | Powers up the user's moves when in pinch. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Pressure Cooker 4 | | Pressure Cooker 4 | ||
| Once per battle, has a | | Once per battle, has a chance (50%) of reducing the user's sync move countdown by one when in a pinch. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Head Start 1 | | Head Start 1 | ||
| Reduces the sync move countdown by | | Reduces the user's sync move countdown by one the first time it enters a battle each battle. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| First Aid 4{{tt|*|First Aid 2 prior to version 2.6.0}} | | First Aid 4{{tt|*|First Aid 2 prior to version 2.6.0}} | ||
| Restores | | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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| 60 | | 60 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| High-Stakes Liquidation: Power +25 | | High-Stakes Liquidation: Power +25 |
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