Max Guard (move): Difference between revisions

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Successfully consecutively using any single-target {{cat|protection moves}}, {{m|Wide Guard}}, {{m|Quick Guard}}, or {{m|Endure}} decreases the chance of success of single-target protection moves and Endure.
Successfully consecutively using any single-target {{cat|protection moves}}, {{m|Wide Guard}}, {{m|Quick Guard}}, or {{m|Endure}} decreases the chance of success of single-target protection moves and Endure.


Unlike most protection moves, Max Guard protects the user from {{m|Block}}, {{m|Flower Shield}}, {{m|Gear Up}}, {{m|Magnetic Flux}}, {{m|Phantom Force}}, {{m|Psych Up}}, {{m|Shadow Force}}, {{m|Teatime}}, {{m|Transform}} and any contact move affected by {{a|Unseen Fist}}.
Unlike most protection moves, Max Guard protects the user from {{m|Block}}, {{m|Flower Shield}}, {{m|Gear Up}}, {{m|Magnetic Flux}}, {{m|Phantom Force}}, {{m|Psych Up}}, {{m|Shadow Force}}, {{m|Teatime}}, {{m|Transform}}, and any contact move affected by {{a|Unseen Fist}}.


Max Guard does not protect the user against {{m|Feint}}, but its effects remain even after being hit by Feint. It does not protect the user from {{m|Mean Look}}, {{m|Role Play}}, {{m|Perish Song}}, {{m|Decorate}}, {{m|G-Max One Blow}}, or {{m|G-Max Rapid Flow}}.
Max Guard does not protect the user against {{m|Feint}}, but its effects remain even after being hit by Feint. It does not protect the user from {{m|Mean Look}}, {{m|Role Play}}, {{m|Perish Song}}, {{m|Decorate}}, {{m|G-Max One Blow}}, or {{m|G-Max Rapid Flow}}.
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