Game Freak: Difference between revisions

No change in size ,  26 November 2021
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→‎Pokémon: You can't copyright a name, only trademark it.
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===Pokémon===
===Pokémon===
Though the idea for what would become the Pokémon games had existed in Tajiri's mind for a while, actual development of the Pokémon idea began as [[Capsule Monsters]] in 1990. Tajiri pitched this idea to Nintendo; however, it was rejected, and issues copyrighting the name led Tajiri to change it, first shortening it to CapuMon, then changing it to Pocket Monsters. With further revision of the idea, Tajiri pitched it again to Nintendo, and with the confidence of [[Shigeru Miyamoto]] swaying the decision, development was finally greenlighted.
Though the idea for what would become the Pokémon games had existed in Tajiri's mind for a while, actual development of the Pokémon idea began as [[Capsule Monsters]] in 1990. Tajiri pitched this idea to Nintendo; however, it was rejected, and issues trademarking the name led Tajiri to change it, first shortening it to CapuMon, then changing it to Pocket Monsters. With further revision of the idea, Tajiri pitched it again to Nintendo, and with the confidence of [[Shigeru Miyamoto]] swaying the decision, development was finally greenlighted.


Though the franchise is currently the second-most successful game franchise in the world (placing shortly behind {{smw|Mario (series)|Mario}}), development of {{game|Red and Green|s}} was incredibly difficult for the team at Game Freak, with the six-year development period and low finances of the company causing many of the staff to leave for other employment. Tajiri himself worked long hours, many of them unpaid, in order to bring Pokémon out, finally releasing them on February 27, 1996. An international success overnight, Game Freak became recognized as one of the best game developers Nintendo had working for them, leading to their second-party status.
Though the franchise is currently the second-most successful game franchise in the world (placing shortly behind {{smw|Mario (series)|Mario}}), development of {{game|Red and Green|s}} was incredibly difficult for the team at Game Freak, with the six-year development period and low finances of the company causing many of the staff to leave for other employment. Tajiri himself worked long hours, many of them unpaid, in order to bring Pokémon out, finally releasing them on February 27, 1996. An international success overnight, Game Freak became recognized as one of the best game developers Nintendo had working for them, leading to their second-party status.
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