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If the Generation I games are played on a [[Super Game Boy]] (or on a [[Game Boy Color]], in the case of the international releases of {{game|Yellow}}), the ghost has the same color palette as that of the Pokémon it is hiding. This means that a ghost can be seen with two different and legitimate color palettes: that of Gastly and Haunter, and that of Cubone and Marowak. If the ghost appears due to a [[glitch]], a third palette is used. | If the Generation I games are played on a [[Super Game Boy]] (or on a [[Game Boy Color]], in the case of the international releases of {{game|Yellow}}), the ghost has the same color palette as that of the Pokémon it is hiding. This means that a ghost can be seen with two different and legitimate color palettes: that of Gastly and Haunter, and that of Cubone and Marowak. If the ghost appears due to a [[glitch]], a third palette is used. | ||
Furthermore, in Generation I, players can exploit the {{DL|List of glitches | Furthermore, in Generation I, players can exploit the {{DL|List of glitches (Generation I)|Ghost identity unveiling|ghost glitch}} to make the ghost reveal itself by viewing the [[stats]] of any Pokémon in the player's [[party]], and then returning to the battle. However, this glitch is only graphical as it is still impossible to battle or {{pkmn2|caught|catch}} a ghost. | ||
Also in Generation I, if the player uses a [[Poké Doll]] against the ghost Marowak, it will disappear even if the player didn't have the Silph Scope. | Also in Generation I, if the player uses a [[Poké Doll]] against the ghost Marowak, it will disappear even if the player didn't have the Silph Scope. |