Semi-invulnerable turn: Difference between revisions

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Semi-invulnerable Pokémon avoid all moves except {{m|Swift}}, {{m|Transform}}, and {{m|Bide}}. In {{eng|Pokémon Stadium}}, they avoid Bide as well.
Semi-invulnerable Pokémon avoid all moves except {{m|Swift}}, {{m|Transform}}, and {{m|Bide}}. In {{eng|Pokémon Stadium}}, they avoid Bide as well.


In Generation I only, the {{dl|List of glitches in Generation I|Invulnerability glitch}} affects semi-invulnerable Pokémon. If a Pokémon is fully {{status|Paralysis|paralysed}} or hurts itself in {{status|confusion}} while in the semi-invulnerable stage of {{m|Fly}} or {{m|Dig}}, all moves (with the exception of {{m|Swift}}, {{m|Transform}} and possibly the unleashed damage from {{m|Bide}}) from the opponent will miss or fail until the user switches Pokémon, finishes the battle or successfully performs a {{cat|Moves with a charging turn|charging move}} (specifically, Fly, Dig, {{m|Razor Wind}}, {{m|Skull Bash}}, and {{m|Solar Beam}}). The user's Pokémon can attack normally during this glitch. This glitch was fixed in {{eng|Pokémon Stadium}}.
In Generation I only, the {{dl|List of glitches (Generation I)|Invulnerability glitch}} affects semi-invulnerable Pokémon. If a Pokémon is fully {{status|Paralysis|paralysed}} or hurts itself in {{status|confusion}} while in the semi-invulnerable stage of {{m|Fly}} or {{m|Dig}}, all moves (with the exception of {{m|Swift}}, {{m|Transform}} and possibly the unleashed damage from {{m|Bide}}) from the opponent will miss or fail until the user switches Pokémon, finishes the battle or successfully performs a {{cat|Moves with a charging turn|charging move}} (specifically, Fly, Dig, {{m|Razor Wind}}, {{m|Skull Bash}}, and {{m|Solar Beam}}). The user's Pokémon can attack normally during this glitch. This glitch was fixed in {{eng|Pokémon Stadium}}.


Pokémon can be {{pkmn2|caught}} in the semi-invulnerable turn.
Pokémon can be {{pkmn2|caught}} in the semi-invulnerable turn.