Pokémon Brilliant Diamond and Shining Pearl: Difference between revisions

→‎Features from recent generations: Rearranged/streamlined links and info; updated reference to Apricon reintroduction, which happened in VIII and not VII
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(→‎Features from recent generations: Rearranged/streamlined links and info; updated reference to Apricon reintroduction, which happened in VIII and not VII)
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===Features from recent generations===
===Features from recent generations===
* The player may have one [[walking Pokémon]] anywhere in the overworld outside of Amity Square. The feature is unlocked after visiting Amity Square once, and can be used with Pokémon outside of those that could walk in the original Amity Square.
* The player may have one [[walking Pokémon]] anywhere in the overworld outside of Amity Square. The feature is unlocked after visiting Amity Square once, and can be used with Pokémon outside of those that could walk in the original Amity Square.
** As in the Let's Go games, different Pokémon may walk at different speeds, and the player may directly interact with their walking Pokémon.
** As in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], different Pokémon walk at different speeds, and the player may directly interact with their walking Pokémon.
* At the beginning of the game, the player can choose from 4 different skin tones.
* At the beginning of the game, the player can choose from 4 different skin tones.
* [[Trainer customization]] is now available. The Metronome Style Shop, where outfits can be purchased, replaces the location of what used to be the [[Veilstone Game Corner]].
* [[Trainer customization]] is now available. The Metronome Style Shop, where outfits can be purchased, replaces the location of what used to be the [[Veilstone Game Corner]].
* The inclusion of the [[Apricorn]] [[Poké Ball]]s, recently reintroduced in [[Generation VII]].
* The inclusion of the [[Apricorn]] [[Poké Ball]]s, recently reintroduced in [[Generation VIII]] through {{g|Sword and Shield}}'s first expansion, [[The Isle of Armor]].
* The Autosave option returns from {{g|Sword and Shield}}.
* The Autosave option returns from Sword and Shield.
* The [[Exp. Share]] now functions how it does from {{g|Let's Go, Pikachu! and Let's Go, Eevee!}} onward, not being an item, instead having its effects present from the start of the game and not being able to be turned off.
* The [[Exp. Share]] functions how it has since Let's Go, Pickahu! and Let's Go, Eevee!. Rather than an item, Exp. Share is a background mechanic that applies to the player's party from the start of the game and cannot be turned off.
* Two battle screen features present from {{g|Sun and Moon}} onwards continue to appear: [[Type effectiveness]] is shown in the move selection screen, and the player can press the Y button to bring up a Bag submenu for [[Poké Ball]]s in wild battles.
* Two battle screen features present since {{g|Sun and Moon}} continue to appear:  
** [[Type effectiveness]] is shown in the move selection screen.
** The player can press the Y button to bring up a Bag submenu for [[Poké Ball]]s in wild battles.
* The [[Pokémon Box Link]] returns, allowing the [[Pokémon Storage System]] to be accessed from anywhere. Like in Sword and Shield, it is obtained a short way into the game.
* The [[Pokémon Box Link]] returns, allowing the [[Pokémon Storage System]] to be accessed from anywhere. Like in Sword and Shield, it is obtained a short way into the game.


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