Generation I: Difference between revisions

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'''Generation I''' (Japanese: '''{{j|{{tt|世代|いちせだい}}I}}''' ''Generation I''), known among fans as the '''color generation''' or the '''chromatic generation''' due to the names of the [[core series|version]]s released, is the first generation of Pokémon games. It is the initial set of four Pokémon games released. It was not given an official name until after the release of the cast commentary for the ''[[Detective Pikachu (movie)|Detective Pikachu]]'' film where the Roman-numeral form officially was given by the subtitles.
'''Generation I''' (Japanese: '''{{j|{{tt|世代|いちせだい}}I}}''' ''Generation I''), known among fans as the '''color generation''' or the '''chromatic generation''' due to the names of the [[core series|version]]s released, is the first generation of Pokémon games. It is the initial set of four Pokémon games released. It was not given an official name until after the release of the cast commentary for the ''[[Detective Pikachu (movie)|Detective Pikachu]]'' film where the Roman-numeral form was officially given by the subtitles.


Beginning with {{game|Red and Green|s}}, and later joined by third version {{v2|Blue| (Japanese)}} and special edition {{v2|Yellow}} in Japan, the Generation I games were developed beginning as early as 1990 from [[Capsule Monsters|an idea]] that [[Satoshi Tajiri]] had thought of and pitched to [[Nintendo]] with the help of [[Shigeru Miyamoto]]. The inspiration for many of the key mechanics introduced in this generation came from Tajiri's childhood interest in bug collecting, with the [[trade|trading]] system between two [[Game Boy]]s being thought of when he imagined a caterpillar crawling across the [[Game Link Cable]] between two systems.
Beginning with {{game|Red and Green|s}}, and later joined by third version {{v2|Blue| (Japanese)}} and special edition {{v2|Yellow}} in Japan, the Generation I games were developed beginning as early as 1990 from [[Capsule Monsters|an idea]] that [[Satoshi Tajiri]] had thought of and pitched to [[Nintendo]] with the help of [[Shigeru Miyamoto]]. The inspiration for many of the key mechanics introduced in this generation came from Tajiri's childhood interest in bug collecting, with the [[trade|trading]] system between two [[Game Boy]]s being thought of when he imagined a caterpillar crawling across the [[Game Link Cable]] between two systems.
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