Talk:H 4Pゥ ゥ...: Difference between revisions

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:::The color palettes will differ between [[Game Boy Color]] [[Super Game Boy]] color. I like to call it the palette attribute byte but the disassembly project calls it monsterpalettes. At present I've forgotten whether those palettes are for Game Boy Color or Super Game Boy, but a good resource is [https://github.com/pret/pokered/blob/2954013da1f10e11db4ec96f9586b7c01706ae1a/data/pokemon/palettes.asm here]; it provides the palettes for Pokémon with that Pokédex number. Wigglytuff (hence this glitch Pokémon too) is PAL_PINKMON. In that case, it should be pink, but the colour here is not necessarily an error as it could be from another medium.
:::The color palettes will differ between [[Game Boy Color]] [[Super Game Boy]] color. I like to call it the palette attribute byte but the disassembly project calls it monsterpalettes. At present I've forgotten whether those palettes are for Game Boy Color or Super Game Boy, but a good resource is [https://github.com/pret/pokered/blob/2954013da1f10e11db4ec96f9586b7c01706ae1a/data/pokemon/palettes.asm here]; it provides the palettes for Pokémon with that Pokédex number. Wigglytuff (hence this glitch Pokémon too) is PAL_PINKMON. In that case, it should be pink, but the colour here is not necessarily an error as it could be from another medium.
:::The truth is there's still inconsistency (not just Bulbapedia but also Glitch City, Serebii, etc. on how Pokémon sprites (not restricted to glitch Pokémon) appear; Game Boy, Game Boy Color, Super Game Boy, Super Game Boy 2, Virtual Console all have a different palette). I have some data to illustrate this but I only started a few glitch Pokémon. I have [https://glitchcity.wiki/GlitchDexIT/Y:239 this data] (in it the glitch Pokémon is pink, which probably matches the Wigglytuff pink palette) but for the Italian version of that glitch Pokémon only, however and note glitch Pokémon are different between languages (yet between English, French, German, Italian, Spanish not so much, except for sprites themselves and probably not palettes). At present I can't find my English Yellow sorry.
:::The truth is there's still inconsistency (not just Bulbapedia but also Glitch City, Serebii, etc. on how Pokémon sprites (not restricted to glitch Pokémon) appear; Game Boy, Game Boy Color, Super Game Boy, Super Game Boy 2, Virtual Console all have a different palette). I have some data to illustrate this but I only started a few glitch Pokémon. I have [https://glitchcity.wiki/GlitchDexIT/Y:239 this data] (in it the glitch Pokémon is pink, which probably matches the Wigglytuff pink palette) but for the Italian version of that glitch Pokémon only, however and note glitch Pokémon are different between languages (yet between English, French, German, Italian, Spanish not so much, except for sprites themselves and probably not palettes). At present I can't find my English Yellow sorry.
:::In Generation I, unless you're using a monochrome Game Boy or Virtual Console (Virtual Console makes it grey or pea green for Red and Blue and in this case certain colors for international Yellow - not sure of exact specifics); Game Boy mode sprites are controlled by the sequence that displays that initial 'Game Boy Color Nintendo' screen (another term for it is DMG mode); some games have default palettes, otherwise you can change them by making button combinations before the game starts. Yellow is also different to Red/Blue; as it is DMG but color enhanced. :::Tomorrow I'll see if I can check my English Yellow on Virtual Console for you, to see how H 4Pゥ ゥ... appears. As Blaine usually appears basically it has to be a Trainer's Pokémon, or if you have English Yellow and a cheating device, 01EFD7CF is a useful shortcut; as long as you keep the code on, Blaine will send it out anyway.
:::In Generation I, unless you're using a monochrome Game Boy or Virtual Console (Virtual Console makes it grey or pea green for Red and Blue and in this case certain colors for international Yellow - not sure of exact specifics); Game Boy mode sprites are controlled by the sequence that displays that initial 'Game Boy Color Nintendo' screen (another term for it is DMG mode); some games have default palettes, otherwise you can change them by making button combinations before the game starts. Yellow is also different to Red/Blue; as it is DMG but color enhanced.
:::Tomorrow I'll see if I can check my English Yellow on Virtual Console for you, to see how H 4Pゥ ゥ... appears. As Blaine usually appears basically it has to be a Trainer's Pokémon, or if you have English Yellow and a cheating device, 01EFD7CF is a useful shortcut; as long as you keep the code on, Blaine will send it out anyway.
:::Hope that answers some of your questions. [[User:Chickasaurus|Chickasaurus]] ([[User talk:Chickasaurus|talk]]) 22:39, 12 October 2021 (UTC)
:::Hope that answers some of your questions. [[User:Chickasaurus|Chickasaurus]] ([[User talk:Chickasaurus|talk]]) 22:39, 12 October 2021 (UTC)
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