Bea (Masters): Difference between revisions

m
Text replacement - "’" to "'"
m (Text replacement - "’" to "'")
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|—
|—
|Self
|Self
|Sharply raises the user’s Defense. Raises the user’s evasiveness. Makes the user gradually heal itself.
|Sharply raises the user's Defense. Raises the user's evasiveness. Makes the user gradually heal itself.
|- style="background:#{{fighting color light}}"
|- style="background:#{{fighting color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
! colspan=9 | {{color2|000|Sync move|Sync moves}}
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|-style="background:#fff"
|-style="background:#fff"
| Meteor Assault: Move Gauge Refresh 1
| Meteor Assault: Move Gauge Refresh 1
| Has a small chance of charging the user’s move gauge by one when a move is successful.
| Has a small chance of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Meteor Assault: Critical Charge 9
| Meteor Assault: Critical Charge 9
| Charges the user’s move gauge by one when the user lands a critical hit.
| Charges the user's move gauge by one when the user lands a critical hit.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Nervous Energy 1
| Nervous Energy 1
| Raises the user’s Speed whenever the user is confused, flinching, or trapped.
| Raises the user's Speed whenever the user is confused, flinching, or trapped.
| 6
| 6
| 72
| 72
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|-style="background:#fff"
|-style="background:#fff"
| Agile Entry 1
| Agile Entry 1
| Raises the user’s evasiveness when the Pokémon enters a battle.
| Raises the user's evasiveness when the Pokémon enters a battle.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Critical Ferocity 2
| Critical Ferocity 2
| Has a moderate chance of raising the user’s Attack when the user’s move is a critical hit.
| Has a moderate chance of raising the user's Attack when the user's move is a critical hit.
| 8
| 8
| 96
| 96
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|-style="background:#fff"
|-style="background:#fff"
| On the Run 3
| On the Run 3
| Once per battle, drastically raises the user’s evasiveness in a pinch.
| Once per battle, drastically raises the user's evasiveness in a pinch.
| 8
| 8
| 96
| 96
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|-style="background:#fff"
|-style="background:#fff"
| Inertia
| Inertia
| The higher the user’s Speed, the more it powers up sync moves.
| The higher the user's Speed, the more it powers up sync moves.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Sharp Entry 1
| Sharp Entry 1
| Raises the user’s critical-hit rate when the Pokémon enters a battle.
| Raises the user's critical-hit rate when the Pokémon enters a battle.
| 10
| 10
| 120
| 120
27,085

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