Sealed Ruin: Difference between revisions

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There's 2-3 starting enemies on first five floors of Sealed Ruin, then 2-4 on later floors. There's 1-4 items on first four floors of Sealed Ruin, then 2-5 on later ones.
There's 2-3 starting enemies on first five floors of Sealed Ruin, then 2-4 on later floors. There's 1-4 items on first four floors of Sealed Ruin, then 2-5 on later ones.


The IQ Booster activates on every even floor (counting Deep Sealed Ruin as continuation of Sealed Ruin). The turn limit is 1000. The player cannot be rescued if knocked out in Deep Sealed Ruin The enemies in this dungeon have 26IQ, granting them Status Checker IQ skill. There is water on floors 3, 5 and 7 of Sealed Ruin, and 3 and 4 of Deep Sealed Ruin.
The IQ Booster activates on every even floor (counting Deep Sealed Ruin as continuation of Sealed Ruin). The turn limit is 1000. The player cannot be rescued if knocked out in Deep Sealed Ruin. The enemies in this dungeon have 26IQ, granting them Status Checker IQ skill. There is water on floors 3, 5 and 7 of Sealed Ruin, and 3 and 4 of Deep Sealed Ruin.


==Pokémon encountered==
==Pokémon encountered==