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Fainting can also be caused through indirect damage, including [[status condition]]s. | Fainting can also be caused through indirect damage, including [[status condition]]s. | ||
When a Pokémon has been {{status|poison}}ed, it will lose HP during battle, which can cause it to faint. Additionally, prior to Generation V, a poisoned Pokémon will lose 1 HP every four steps until it faints | When a Pokémon has been {{status|poison}}ed, it will lose HP during battle, which can cause it to faint. Additionally, prior to [[Generation V]], a poisoned Pokémon in the player's party outside of battle will lose 1 HP every four steps until it faints (however, in [[Generation IV]], the Pokémon will be cured of poison when it has 1 HP remaining). {{status|Burn}}ed Pokémon take damage in battle, which can cause fainting, but not outside of battle. A {{status|Confusion|confused}} Pokémon is at risk of hurting itself, which can make itself faint. A Pokémon affected by {{m|Leech Seed}} may faint from the resulting HP loss at the end of each turn. | ||
{{status|Burn}}ed Pokémon take damage in battle, which can cause fainting, but not outside of battle. | |||
A {{status|Confusion|confused}} Pokémon is at risk of hurting itself, which can make itself faint. A Pokémon affected by {{m|Leech Seed}} may faint from the resulting HP loss at the end of each turn. | |||
Field effects, such as [[weather]] and [[List of moves that cause entry hazards|entry hazards]], can damage Pokémon and consequently make them faint. | Field effects, such as [[weather]] and [[List of moves that cause entry hazards|entry hazards]], can damage Pokémon and consequently make them faint. |
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