Fainting: Difference between revisions

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Fainting can also be caused through indirect damage, including [[status condition]]s.
Fainting can also be caused through indirect damage, including [[status condition]]s.


When a Pokémon has been {{status|poison}}ed, it will lose HP during battle, which can cause it to faint. Additionally, prior to Generation V, a poisoned Pokémon will lose 1 HP every four steps until it faints. (In [[Generation IV]], the poison will be cured when the Pokémon has 1 HP; from [[Generation V]] onward, poison does not harm Pokémon outside of battle.)
When a Pokémon has been {{status|poison}}ed, it will lose HP during battle, which can cause it to faint. Additionally, prior to [[Generation V]], a poisoned Pokémon in the player's party outside of battle will lose 1 HP every four steps until it faints (however, in [[Generation IV]], the Pokémon will be cured of poison when it has 1 HP remaining). {{status|Burn}}ed Pokémon take damage in battle, which can cause fainting, but not outside of battle. A {{status|Confusion|confused}} Pokémon is at risk of hurting itself, which can make itself faint. A Pokémon affected by {{m|Leech Seed}} may faint from the resulting HP loss at the end of each turn.  
 
{{status|Burn}}ed Pokémon take damage in battle, which can cause fainting, but not outside of battle.
 
A {{status|Confusion|confused}} Pokémon is at risk of hurting itself, which can make itself faint. A Pokémon affected by {{m|Leech Seed}} may faint from the resulting HP loss at the end of each turn.  


Field effects, such as [[weather]] and [[List of moves that cause entry hazards|entry hazards]], can damage Pokémon and consequently make them faint.
Field effects, such as [[weather]] and [[List of moves that cause entry hazards|entry hazards]], can damage Pokémon and consequently make them faint.
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