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Nescientist (talk | contribs) (I don't think merely dealing damage (at all) is a common theme that's sensible to put before generation headers; immunities are with regard to Tri Attack (only), there's no inherent cause that inevitably leads to an immunity to Tri Attack) Tag: Undo |
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==Effect== | ==Effect== | ||
===Generation I=== | ===Generation I=== | ||
Tri Attack has no secondary effect. | Tri Attack inflicts damage and has no secondary effect. | ||
===Generation II=== | ===Generation II=== | ||
Tri Attack has a 20% chance of either {{status|Paralysis|paralyzing}}, {{status|Freeze|freezing}}, or {{status|burn}}ing the target. Each ailment has an equal chance of being inflicted. | Tri Attack does damage and has a 20% chance of either {{status|Paralysis|paralyzing}}, {{status|Freeze|freezing}}, or {{status|burn}}ing the target. Each ailment has an equal chance of being inflicted. | ||
Tri Attack can paralyze {{t|Electric}} types, burn {{t|Fire}} types and freeze {{t|Ice}} types. | Tri Attack can paralyze {{t|Electric}} types, burn {{t|Fire}} types and freeze {{t|Ice}} types. | ||
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===Generation III to V=== | ===Generation III to V=== | ||
Tri Attack can no longer burn Fire types or freeze Ice types | Tri Attack can no longer burn Fire types or freeze Ice types. | ||
Tri Attack can no longer thaw a frozen target. | Tri Attack can no longer thaw a frozen target. | ||
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===Generation VI onwards=== | ===Generation VI onwards=== | ||
Tri Attack can no longer paralyze Electric types | Tri Attack can no longer paralyze Electric types. | ||
==Description== | ==Description== |