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In [[Generation II]], if a cursed Pokémon knocks out its opponent, it will not take damage from curse that turn. | In [[Generation II]], if a cursed Pokémon knocks out its opponent, it will not take damage from curse that turn. | ||
{{-}} | |||
====Drowsy==== | |||
{{m|Yawn}} and {{m|G-Max Snooze}} makes the target drowsy. At the end of the next turn, the drowsy Pokémon will fall {{status|sleep|asleep}}, unless it is already afflicted by a non-volatile [[status condition]]. If a drowsy Pokémon [[Recall|switches]] out, it loses its drowsiness. Drowsiness cannot be passed by {{m|Baton Pass}}. | |||
{| class="roundy" width="100%" style="background: #{{normal color}}; border: 5px solid #{{normal color light}};" | |||
|- | |||
| | |||
{| border=1 width="100%" class="sortable roundy" style="text-align:center; background: #FFFFFF; border:1px solid #{{normal color}}; border-collapse:collapse;" | |||
|- | |||
! Move | |||
! width="15%" | [[Type]] | |||
! width="15%" | [[Damage category|Category]] | |||
! [[Power]] | |||
! [[Accuracy]] | |||
! width="40%" | Notes | |||
|- | |||
| class="l" | {{m|Yawn}} | |||
{{typetable|Normal}} | |||
{{statustable|Status}} | |||
| — | |||
| 100% | |||
| class="l" | | |||
|- | |||
| class="l" | {{m|G-Max Snooze}} | |||
{{typetable|Dark}} | |||
{{statustable|???|''Varies''}} | |||
| — | |||
| —% | |||
| class="l" | | |||
|} | |||
|} | |||
{{-}} | {{-}} | ||
edits