Pokémon Stadium: Difference between revisions

https://www.smogon.com/rb/articles/stadium_guide
(https://www.smogon.com/rb/articles/stadium_guide)
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General changes include:  
General changes include:  
* Team preview is enabled.
* Team preview is enabled.
* The [[stat|HP]] bars of both active Pokémon numerically display their HP.
* [[Item]]s may not be used in battle.
* The duration of {{status|sleep}} is reduced to 1-3 turns.
* The duration of {{status|sleep}} is reduced to 1-3 turns.
* A Pokémon cannot be put to sleep by an opponent (but it can use {{m|Rest}}) if the Pokémon's teammate is asleep.
* If a Pokémon defeats an opposing Pokémon with a [[recoil]] move, the Pokémon does not suffer recoil [[damage]].
* If a Pokémon defeats an opposing Pokémon with a [[recoil]] move, the Pokémon does not suffer recoil [[damage]].
* An immobilized Pokémon can still select a [[move]].
* An immobilized Pokémon can still select a [[move]].
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* If a Pokémon is fully {{status|paralyzed}} during the invulnerable turn of {{m|Dig}} or {{m|Fly}}, the move resets.
* If a Pokémon is fully {{status|paralyzed}} during the invulnerable turn of {{m|Dig}} or {{m|Fly}}, the move resets.
* When a paralyzed Pokémon's {{stat|Speed}} [[stat]] is modified, its Speed reduction is no longer nullified.
* When a paralyzed Pokémon's {{stat|Speed}} [[stat]] is modified, its Speed reduction is no longer nullified.
* A confused Pokémon will reveal the move it attempted to use when it hits itself in confusion.
* After a move which causes self-inflicted {{status|confusion}} (e.g. {{m|Thrash}}) ends, the game will display a message stating that the target is confused.
* After a move which causes self-inflicted {{status|confusion}} (e.g. {{m|Thrash}}) ends, the game will display a message stating that the target is confused.
* The variable that determines the last damage dealt is reset whenever a Pokémon [[Recall|switches]], is fully paralyzed, or uses a two-turn move.
* The variable that determines the last damage dealt is reset whenever a Pokémon [[Recall|switches]], is fully paralyzed, or uses a two-turn move.
* This variable is unaffected by recoil damage.
* Recovery moves no longer fail when the difference between a Pokémon's current and maximum HP is 1 less than a multiple of 256 (i.e. 255 or 511).
* Recovery moves no longer fail when the difference between a Pokémon's current and maximum HP is 1 less than a multiple of 256 (i.e. 255 or 511).
* Critical Hit ratio is changed to <math>\left\lfloor \tfrac{(BaseSpeed + 76)}{1024} \right\rfloor</math>. <!--(Base Speed + 76 ≫ 2 ≪ 1 ≫ 1) / 256-->
* Critical Hit ratio is changed to <math>\left\lfloor \tfrac{(BaseSpeed + 76)}{1024} \right\rfloor</math>. <!--(Base Speed + 76 ≫ 2 ≪ 1 ≫ 1) / 256-->
* Moves no longer have an additional 1/256 chance to miss.
* The {{DL|Evasion|stat modifiers}} for {{stat|accuracy}} and {{stat|evasion}} were changed.
* The {{DL|Evasion|stat modifiers}} for {{stat|accuracy}} and {{stat|evasion}} were changed.
* The HP bars of both active Pokémon numerically display their HP.
* Items may not be used in battle.


In addition, the following moves were changed:
In addition, the following moves were changed:
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! style="background: #{{red color light}};" | {{color2|000000|Type}}
! style="background: #{{red color light}};" | {{color2|000000|Type}}
! style="background: #{{red color light}};" class="roundytr" | Change
! style="background: #{{red color light}};" class="roundytr" | Change
{{Movelist|Acid|Poison||}}
| Has a 30% chance of lowering the target's Defense
{{Movelist|Aurora Beam|Ice||}}
| Has a 30% chance of lowering the target's Attack
{{Movelist|Bide|Normal||}}
{{Movelist|Bide|Normal||}}
| A move can now be selected during each of Bide's idling turns. Bide will miss against any Pokémon that is in the middle of Dig, Fly, or a similar semi-invulnerable state.
| A move can now be selected during each of Bide's idling turns. Bide will miss against any Pokémon that is in the middle of Dig, Fly, or a similar semi-invulnerable state.
{{Movelist|Bubble Beam|Water||}}
| Has a 30% chance of lowering the target's Speed
{{Movelist|Counter|Fighting||}}
{{Movelist|Counter|Fighting||}}
| No longer capable of countering itself or self-inflicted recoil damage if the opponent does not make a move on a subsequent turn after using Counter.
| No longer capable of countering itself or self-inflicted recoil damage if the opponent does not make a move on a subsequent turn after using Counter.
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{{Movelist|Mirror Move|Flying||}}
{{Movelist|Mirror Move|Flying||}}
| Will now copy multi-turn moves during either of the turns they take to execute
| Will now copy multi-turn moves during either of the turns they take to execute
{{Movelist|Psywave|Psychic||}}
| Always deals at least 1 damage
{{Movelist|Rage|Normal||}}
| Its accuracy does not drop when it misses. Disable causes Rage to build only when Disable hits.
{{Movelist|Rest|Psychic||}}
{{Movelist|Rest|Psychic||}}
| No longer fails when difference between the user's maximum HP and current HP leaves a remainder of 255 when divided by 256 (such as 255 or 511).
| No longer fails when difference between the user's maximum HP and current HP leaves a remainder of 255 when divided by 256 (such as 255 or 511). It removes stat drops from Burn and Paralysis and resets the Toxic counter.
{{Movelist|Struggle|Normal||}}
{{Movelist|Struggle|Normal||}}
| No recoil damage is taken if Struggle knocks out an opponent
| Can hit {{t|Ghost}} Pokémon
{{movelist|Substitute|Normal||}}
{{movelist|Substitute|Normal||}}
| Prevents all {{cat|HP-draining moves}} and [[status condition]]s
| Prevents all {{cat|HP-draining moves}} and non-volatile [[status condition]]s, {{m|Self-Destruct}} and {{m|Explosion}} users still faint when the move breaks a substitute.
{{Movelist|Swift|Normal||}}
| Cannot hit a Pokémon that is using Dig or Fly
{{Movelist|Transform|Normal||}}
{{Movelist|Transform|Normal||}}
| Transform will not work if the target's current species is Ditto. The transformed Pokémon appears with the normal colors of the target.
| Transform will not work if the target's current species is Ditto. The transformed Pokémon appears with the normal colors of the target.
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