Underground: Difference between revisions

As per talk page. Also, from in-game research, new mining spots only appear on a daily basis (in DP, at least)
(→‎Traps: changed clunky wording)
Tags: Mobile edit Mobile web edit
(As per talk page. Also, from in-game research, new mining spots only appear on a daily basis (in DP, at least))
Line 1: Line 1:
{{move|Underground}}
{{Search|[[Sinnoh]] location called "the Underground"|the location known as "the Underground" in [[Generation II]]|Goldenrod Tunnel}}
{{Search|[[Sinnoh]] location called "the Underground"|the location known as "the Underground" in [[Generation II]]|Goldenrod Tunnel}}
{{Incomplete|article|Needs a complete layout map, the rarity of each item}}
{{Incomplete|article|Needs a complete layout map, the rarity of each item}}
Line 14: Line 15:
}}
}}


'''The Underground''' (Japanese: '''{{j|ちかつうろ}}''' ''Underground Path'') is an area in {{game2|Diamond|Pearl|Platinum}} found beneath the entire [[Sinnoh]] [[region]]. {{Player}}s can travel underground at any time using an [[Explorer Kit]], which they can receive from the [[Underground Man]] in [[Eterna City]]. The Underground features multiple uses of the [[Nintendo DS|DS's]] touch-screen, as the main view is on the lower touch-sensitive screen while the upper screen shows a radar map of the entire underground. It also utilizes DS Wireless Communication to allow multiple players, each with their own DS and copy of the game, to interact.
'''The Underground''' (Japanese: '''{{j|ちかつうろ}}''' ''Underground Path'') is an area in {{game2|Diamond|Pearl|Platinum}} found beneath the entire [[Sinnoh]] [[region]]. {{Player}}s can travel Underground at any time using an [[Explorer Kit]], which they can receive from the [[Underground Man]] in [[Eterna City]]. The Underground features multiple uses of the {{DS}}'s touch-screen, as the main view is on the lower, touch-sensitive screen while the upper screen shows a radar map of the entire Underground. It also utilizes DS Wireless Communication to allow multiple players, each with their own DS and copy of the game, to interact.


The Underground has a different [[menu]] from the one in the overworld. Mostly, it shows the different [[item]]s used; with the exception of treasures, which can be transferred to the player's [[Bag]], these are all exclusive to the area.
The Underground has a different [[menu]] from the one in the overworld. It shows the different [[item]]s used. With the exception of treasures, which can be transferred to the player's [[Bag]], these are all exclusive to the area.


[[Sphere]]s are the currency of the underground. The player can bury their spheres to make them more valuable, either by leaving a sphere buried for a long time to make it grow, or by burying spheres of the same color in the same spot to merge them into a larger sphere. When spheres are buried in the same spot, their sizes are mixed together. When two or more spheres are buried on top of each other, the largest sphere is added to the smaller spheres' sizes divided by five, rounded down, plus one. Spheres can reach a maximum size of 99, with some growing faster than others. Blue, green, and red spheres grow the fastest, and are thus the least valuable. Pale spheres are the second fastest growing spheres, and are semi-valuable. Prism spheres are the slowest growing spheres, and are thereby the most valuable of all the sphere types. Burying spheres can increase the number and density of mining sparkles in the same vicinity.
[[Sphere]]s are the currency of the Underground. The player can bury their spheres to make them more valuable, either by leaving a sphere buried for a long time to make it grow, or by burying spheres of the same color in the same spot to merge them into a larger sphere. When spheres are buried in the same spot, their sizes are mixed together. When two or more spheres are buried on top of each other, the largest sphere is added to the smaller spheres' sizes divided by five, rounded down, plus one. Spheres can reach a maximum size of 99, with some growing faster than others. Blue, green, and red spheres grow the fastest, and are thus the least valuable. Pale spheres are the second fastest growing spheres, and are semi-valuable. Prism spheres are the slowest growing spheres, and are thereby the most valuable of all the sphere types. Burying spheres can increase the number and density of mining sparkles in the same vicinity.


There are six different areas in the Underground; each is accessible from different overworld locations. While some are readily accessible from the mainland, players must sometimes travel to far-off places like [[Fullmoon Island]] to enter these areas.
There are six different areas in the Underground; each is accessible from different overworld locations. While some are readily accessible from the mainland, players must sometimes travel to far-off places like [[Fullmoon Island]] to enter these areas.
Line 35: Line 36:
===Mining===
===Mining===
[[File:Underground mining DPPt.png|thumb|right|Mining for treasure using the hammer]]
[[File:Underground mining DPPt.png|thumb|right|Mining for treasure using the hammer]]
One of the main attractions of the Underground is the mining minigame. To mine, the player must find a spot where the wall 'pings' by touching the screen and looking for sparkles. These spots will appear randomly in the Underground, usually in clusters, and can be located by looking for sparkles marked on the radar screen. They appear more frequently near buried spheres, and so one way players can ensure they always have a lot of mining spots available to them is to make a "sphere garden" by burying many spheres in the same area.
One of the main attractions of the Underground is the mining minigame. To mine, the player must find a spot where the wall 'pings' by touching the screen and looking for sparkles. Every day, these spots will appear randomly in the Underground, usually in clusters, and can be located by looking for sparkles marked on the radar screen. They appear more frequently near buried spheres, and so one way players can ensure they always have a lot of mining spots available to them is to make a "sphere garden" by burying many spheres in the same area.


The game itself is similar to {{wp|Battleship (game)|Battleship}} or {{wp|Minesweeper (computer game)|Minesweeper}}. At the start, the cave wall is shown, represented by a grid full of squares. There are three depths of wall: the tan soil, which can be broken through in one hit, the darker soil, which needs two hits to be broken through, and the large rocks, which each need three hits to be broken through. The player digs into the wall with a pick, which chips away small areas of rock, and a hammer, which breaks a larger area of the rock. Each spot will hide one to four [[item]]s, including [[sphere]]s, [[Fossil]]s, [[Revive]]s, [[Heart Scale]]s, [[shard]]s, pre-Generation IV [[Evolution stone]]s, [[Plate]]s, and a few [[held item]]s. Iron pieces are also in the wall, which cannot be dug out and prevent further mining upon discovery (that is, when they are uncovered on a direct hit, no other spaces are revealed until the next hit). Upon hitting a piece of iron a small 'ping' will be heard. Each hit will bring the wall closer to collapsing; if the wall collapses before everything is dug up, the game ends and the player is rewarded with what they dug up before the wall collapsed. Spheres the player has mined are stored separately from other items (called treasures in game); up to 40 sets of spheres and up to 40 treasures can be carried by the player, in order to acquire more, the player must make room in the Underground's Bag, for example, by burying the spheres or by sending the treasures to the Bag in the overworld.
The game itself is similar to {{wp|Battleship (game)|Battleship}} or {{wp|Minesweeper (computer game)|Minesweeper}}. At the start, the cave wall is shown, represented by a grid full of squares. There are three depths of wall: the tan soil, which can be broken through in one hit, the darker soil, which needs two hits to be broken through, and the large rocks, which each need three hits to be broken through. The player digs into the wall with a pick, which chips away small areas of rock, and a hammer, which breaks a larger area of the rock. Each spot will hide one to four [[item]]s, including [[sphere]]s, [[Fossil]]s, [[Revive]]s, [[Heart Scale]]s, [[shard]]s, pre-Generation IV [[Evolution stone]]s, [[Plate]]s, and a few [[held item]]s. Iron pieces are also in the wall, which cannot be dug out and prevent further mining upon discovery (that is, when they are uncovered on a direct hit, no other spaces are revealed until the next hit). Upon hitting a piece of iron a small 'ping' will be heard. Each hit will bring the wall closer to collapsing; if the wall collapses before everything is dug up, the game ends and the player is rewarded with what they dug up before the wall collapsed. Spheres the player has mined are stored separately from other items (called treasures in game); up to 40 sets of spheres and up to 40 treasures can be carried by the player, in order to acquire more, the player must make room in the Underground's Bag, for example, by burying the spheres or by sending the treasures to the Bag in the overworld.
Line 826: Line 827:
| 10
| 10
| Gold flag with the ability to remove five more boulders, and a radar that shows the locations  
| Gold flag with the ability to remove five more boulders, and a radar that shows the locations  
of treasure, buried spheres and traps for the whole underground map.
of treasure, buried spheres and traps for the whole Underground map.
|-  
|-  
| style="background: #{{platinum color}}; {{roundybl|5px}}" | 50
| style="background: #{{platinum color}}; {{roundybl|5px}}" | 50
Line 835: Line 836:


===Traps===
===Traps===
Another feature of the underground is [[trap]]s. These can also be purchased from explorers with spheres or found in the path in the same manner that the player can find mining spots: by touching the screen and watching for sparkles on the ground. They may also be dug up, like the Spheres, by pressing the A button when next to one, facing it. Players may only carry a total of 40 traps at one time; an attempt to unearth a 41st trap will be refused and the trap left where it is. If a player steps on a trap, they may be sent flying in a specific direction, have their controls altered so they walk the wrong way, or they may have to use the stylus or microphone to clear a hazard, such as by popping bubbles or clearing smoke, or a message will be broadcast to all players in the Underground. The game will explain how to escape from a trap, however if the trap was placed by an opponent, that opponent will be alerted that someone has landed in it. If one player is caught in a trap, another can face them and press A to immediately get them out of it. Since all players run at the same speed, well placed traps are the primary means of catching up to someone who has stolen a player's flag. If a player has set some of their own [[trap]]s those traps will show up as brightly colored squares with symbols matching their names. This helps the player as to not get caught in their own traps.
Another feature of the Underground is [[trap]]s. These can also be purchased from explorers with spheres or found in the path in the same manner that the player can find mining spots: by touching the screen and watching for sparkles on the ground. They may also be dug up, like the Spheres, by pressing the A button when next to one, facing it. Players may only carry a total of 40 traps at one time; an attempt to unearth a 41st trap will be refused and the trap left where it is. If a player steps on a trap, they may be sent flying in a specific direction, have their controls altered so they walk the wrong way, or they may have to use the stylus or microphone to clear a hazard, such as by popping bubbles or clearing smoke, or a message will be broadcast to all players in the Underground. The game will explain how to escape from a trap, however if the trap was placed by an opponent, that opponent will be alerted that someone has landed in it. If one player is caught in a trap, another can face them and press A to immediately get them out of it. Since all players run at the same speed, well placed traps are the primary means of catching up to someone who has stolen a player's flag. If a player has set some of their own [[trap]]s those traps will show up as brightly colored squares with symbols matching their names. This helps the player as to not get caught in their own traps.


===Vendors===
===Vendors===
A crucial feature of the underground is vendors. These explorers appear to be stationary and only rotate in place. There are three types of vendors in the underground. The first group of vendors are those who accept the player's treasures and give them spheres in return. The second group of vendors are those who accept spheres and give goods in return, and vice versa. The last group of vendors are those who accept spheres and give traps in return, and vice versa. Vendors change their prices on items and which items they sell every day, so one vendor may not have the same item for two days in a row. Vendors allow the player to decorate their Secret Base and plant traps anywhere in the underground. In the map of the underground at the top of the page, the yellow dots are the trap vendors, the red dots are the treasure vendors, and the blue dots are the goods vendors.
A crucial feature of the Underground is vendors. These explorers appear to be stationary and only rotate in place. There are three types of vendors in the Underground. The first group of vendors are those who accept the player's treasures and give them spheres in return. The second group of vendors are those who accept spheres and give goods in return, and vice versa. The last group of vendors are those who accept spheres and give traps in return, and vice versa. Vendors change their prices on items and which items they sell every day, so one vendor may not have the same item for two days in a row. Vendors allow the player to decorate their Secret Base and plant traps anywhere in the Underground. In the map of the Underground at the top of the page, the yellow dots are the trap vendors, the red dots are the treasure vendors, and the blue dots are the goods vendors.


=== Getting to areas ===
=== Getting to areas ===
2,252

edits