Pokémon Gold and Silver Spaceworld '97 demo: Difference between revisions

m
→‎Differences from the final game: The line between "definitely a scrapped pokemon" and "definitely made the final cut" is really blurred, so I don't think we should refer to Pokemon 152-251 in relation to any final counterparts, obvious as they may be, just to prevent any arguments. It's not a crucial note, anyways.
m (→‎Differences from the final game: Moving tooltip into prose)
m (→‎Differences from the final game: The line between "definitely a scrapped pokemon" and "definitely made the final cut" is really blurred, so I don't think we should refer to Pokemon 152-251 in relation to any final counterparts, obvious as they may be, just to prevent any arguments. It's not a crucial note, anyways.)
Line 77: Line 77:
[[Generation I]] Pokédex entries were carried over as placeholders for Pokémon until new Pokédex entries were able to be written for them. All Pokédex entries for Generation II Pokémon use the same placeholder text:{{tt|「はっけんされた ばかりの ポケモン げんざい ちょうさちゅう。」|Now investigating this newly discovered Pokémon.}} In an odd occurrence, it was also possible to battle wild Pokémon twice in a row without moving from a grass panel; why this was an implemented feature at the time is unknown.
[[Generation I]] Pokédex entries were carried over as placeholders for Pokémon until new Pokédex entries were able to be written for them. All Pokédex entries for Generation II Pokémon use the same placeholder text:{{tt|「はっけんされた ばかりの ポケモン げんざい ちょうさちゅう。」|Now investigating this newly discovered Pokémon.}} In an odd occurrence, it was also possible to battle wild Pokémon twice in a row without moving from a grass panel; why this was an implemented feature at the time is unknown.


[[Shiny Pokémon]] had much different mechanics than in the final games. Instead of exact DV requirements (Defense, Speed and Special DVs at 10, and Attack DV of 2, 3, 6, 7, 10, 11, 14 or 15), all Shiny Pokémon had DVs of 10 or higher for all stats other than HP, which translates to Shininess odds of 81/4096, or ~1.977%. Shiny Pokémon had no special star animation when sent out, although that animation is implemented in-game. For some reason, it only applies to non-Shiny {{p|Pikachu}} and Sanī.<ref>[https://tcrf.net/Proto:Pokémon_Gold_and_Silver/Spaceworld_1997_Demo/Pokémon#Shinies Pokémon Gold and Silver/Spaceworld 1997 Demo/Pokémon § Shinies]</ref> The latter was a prototype of {{p|Sunflora}} with an additional Psychic type.
[[Shiny Pokémon]] had much different mechanics than in the final games. Instead of exact DV requirements (Defense, Speed and Special DVs at 10, and Attack DV of 2, 3, 6, 7, 10, 11, 14 or 15), all Shiny Pokémon had DVs of 10 or higher for all stats other than HP, which translates to Shininess odds of 81/4096, or ~1.977%. Shiny Pokémon had no special star animation when sent out, although that animation is implemented in-game. For some reason, it only applies to non-Shiny {{p|Pikachu}} and Sanī.<ref>[https://tcrf.net/Proto:Pokémon_Gold_and_Silver/Spaceworld_1997_Demo/Pokémon#Shinies Pokémon Gold and Silver/Spaceworld 1997 Demo/Pokémon § Shinies]</ref>


[[Kanto Route 1]] music plays for all Routes. The music of [[Viridian City]], [[Saffron City]], and [[Pewter City]] plays for all cities and towns present. Trainer and wild Pokémon battles both use Pokémon Red and Green [[Gym Leader]] music. More tracks from Pokémon Red and Green are present for events that are not normally possible in this build.
[[Kanto Route 1]] music plays for all Routes. The music of [[Viridian City]], [[Saffron City]], and [[Pewter City]] plays for all cities and towns present. Trainer and wild Pokémon battles both use Pokémon Red and Green [[Gym Leader]] music. More tracks from Pokémon Red and Green are present for events that are not normally possible in this build.
1,953

edits