Bulbapedia talk:List of moves with unique animations: Difference between revisions

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::2) I said that I compared Bite and Crunch's animations, and there are some key differences. Even "generic biting moves" have telltale differences if you look hard enough.
::2) I said that I compared Bite and Crunch's animations, and there are some key differences. Even "generic biting moves" have telltale differences if you look hard enough.
::--[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 20:52, 4 July 2021 (UTC)
::--[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 20:52, 4 July 2021 (UTC)
:::1) The point was, you used the very exact argument for Rock Slide as you are for Rock Tomb. You can't tell me your description for two separate moves being exactly the same makes it unique. Both argument basically boil down to "user summon rocks and throws them at the opponent". Aerodactly being approved has no bearings on whether this will be approved. And the animators can make it use Rock throw or Stone Edge if they wanted to, they don't have to follow the games. And as much as you don't like me using it, [[anime move errors]] are a thing. There has been plenty of precedence to not take moves at face value.
:::2) It's still a generic biting move, regardless of how many fancy effects the animators give it. It's still a set of teeth biting the opponent. It could still be Bite. As for the fancy animation, well maybe the animator wanted to showcase Huntail's strength so made Bite's animation fancier or was told by the director to make it look stronger because it was used by a stronger Pokemon. '''We just don't know''' and you can't assume you know what the animators intentions were.--[[User:Force Fire|<span style="color:#00A1E9">'''F'''</span><span style="color:#59C2F1">orce</span>]][[User talk:Force Fire|<span style="color:#BF004F">'''F'''</span><span style="color:#D5598C">ire</span>]] 07:20, 5 July 2021 (UTC)
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