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In Let's Go, Pikachu! and Let's Go, Eevee!, effort values have been replaced with [[awakening values]], which are flat stat boosts added to the total after all other calculations have been made. Additionally, all non-HP stats can receive a slight boost that scales with [[friendship]]. Stats are now updated simultaneously with any changes to the variables, rather than after a Pokémon has leveled up. | In Let's Go, Pikachu! and Let's Go, Eevee!, effort values have been replaced with [[awakening values]], which are flat stat boosts added to the total after all other calculations have been made. Additionally, all non-HP stats can receive a slight boost that scales with [[friendship]]. Stats are now updated simultaneously with any changes to the variables, rather than after a Pokémon has leveled up. | ||
The AV bonus can range anywhere between 0 and 200 for all stats, and a Pokémon can have all six stats maxed out to 200 AVs each. The friendship multiplier can range between 1 | The AV bonus can range anywhere between 0 and 200 for all stats, and a Pokémon can have all six stats maxed out to 200 AVs each. The friendship multiplier can range between 1 and 1.1, scaling directly with the Pokémon's level of friendship <math display="inline">(1 + \frac{\left\lfloor \frac{10 \times friendship}{255} \right\rfloor}{100})</math>. | ||
<math>HP = \ | <math>HP = \left\lfloor {(2 \times Base + IV) \times Level \over 100} \right\rfloor + Level + 10 + AV</math> | ||
<math>OtherStat = \Biggl\lfloor \biggl( {(2 \times Base + IV) \times Level \over 100} + 5 \biggr) \times Nature \times Friendship \Biggr\rfloor + AV</math> | <math>OtherStat = \Biggl\lfloor \biggl( {(2 \times Base + IV) \times Level \over 100} + 5 \biggr) \times Nature \times Friendship \Biggr\rfloor + AV</math> |