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Upon a thrown Poké Ball successfully hitting a wild Pokémon, the game will calculate <code>P</code>, the probability of a successful capture.<ref>[https://pokemongo.gamepress.gg/catch-mechanics Catch Mechanics]</ref> | Upon a thrown Poké Ball successfully hitting a wild Pokémon, the game will calculate <code>P</code>, the probability of a successful capture.<ref>[https://pokemongo.gamepress.gg/catch-mechanics Catch Mechanics]</ref> | ||
<math>P = 1 - \Bigl(1 - \dfrac{baseCaptureRate}{2 \times CPM} \Bigr)^{multiplier}</math> | |||
where | where | ||
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and <code>multiplier</code> is | and <code>multiplier</code> is | ||
<math>multiplier = Ball \times Berry \times Throw \times Curveball \times Medal</math> | |||
where | where | ||
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** 1 if otherwise | ** 1 if otherwise | ||
* <code>Throw</code> is <code>2 - r</code> if the Ball hits within the target ring, and 1 otherwise | * <code>Throw</code> is <code>2 - r</code> if the Ball hits within the target ring, and 1 otherwise | ||
** where < | ** where <math>r = \dfrac{RingSize_{target}}{RingSize_{max}}</math>, hence <math>0 < r \le 1</math> | ||
** for a Nice Throw, < | ** for a Nice Throw, <math>1 \le Throw < 1.3</math> | ||
** for a Great Throw, < | ** for a Great Throw, <math>1.3 \le Throw < 1.7</math> | ||
** for an Excellent Throw, < | ** for an Excellent Throw, <math>1.7 \le Throw < 2</math> | ||
* <code>Curveball</code> is 1.7 if the Ball is spun before being thrown, and 1 otherwise | * <code>Curveball</code> is 1.7 if the Ball is spun before being thrown, and 1 otherwise | ||
* <code>Encounter</code> is 2 if the Pokémon is encountered for completing [[Field Research|Field]], [[Special Research|Special]] or [[Timed Research|Timed]] Research tasks, and 1 otherwise | * <code>Encounter</code> is 2 if the Pokémon is encountered for completing [[Field Research|Field]], [[Special Research|Special]] or [[Timed Research|Timed]] Research tasks, and 1 otherwise |