Explosion (move): Difference between revisions

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==Trivia==
==Trivia==
* With a base [[power]] of 250, Explosion has the highest base power of all moves, surpassing [[Z-Move]]s, [[Max Move]]s, and [[G-Max Move]]s.
* Explosion is the only move with a base power of 250.
* With its base [[power]] of 250, Explosion has the highest base power of all moves, surpassing [[Z-Move]]s, [[Max Move]]s, and [[G-Max Move]]s.
** However, 2 moves, {{m|Rollout}} and {{m|Ice Ball}} can reach the highest power of all moves due to Defense Curl, with 960.
** However, 2 moves, {{m|Rollout}} and {{m|Ice Ball}} can reach the highest power of all moves due to Defense Curl, with 960.
** If Explosion is upgraded into the [[Z-Move]] {{m|Breakneck Blitz}}, that Breakneck Blitz will have a lower base power than Explosion (200 versus Explosion's 250).  
** If Explosion is upgraded into the [[Z-Move]] {{m|Breakneck Blitz}}, that Breakneck Blitz will have a lower base power than Explosion (200 versus Explosion's 250).  
* Explosion is the only move with a power of 250.
* In [[Generation I]], if <!--the player's Pokémon using-->{{m|Self-Destruct|Selfdestruct}} or Explosion knocks out the last remaining Pokémon on both sides of the field simultaneously, the player will [[black out]] as normal, but the victory music still plays.
* In [[Generation I]], if <!--the player's Pokémon using-->{{m|Self-Destruct|Selfdestruct}} or Explosion knocks out the last remaining Pokémon on both sides of the field simultaneously, the player will [[black out]] as normal, but the victory music still plays.
* In [[Generation]]s {{gen|II}} and {{gen|III}}, if a Pokémon attempts to use Selfdestruct or Explosion but hurts itself in {{status|confusion}} instead, the confusion damage is boosted by the move's Defense-halving effect.
* In [[Generation]]s {{gen|II}} and {{gen|III}}, if a Pokémon attempts to use Selfdestruct or Explosion but hurts itself in {{status|confusion}} instead, the confusion damage is boosted by the move's Defense-halving effect.
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