List of glitches (Generation II): Difference between revisions

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====HP bar animation====
====HP bar animation====
A Pokémon with 49 {{stat|HP}} or more will deplete the HP bar at a slower rate than intended when taking damage. Due to an issue with the order of the code within the game, a value that would help to set a delay that was partially dependent on the maximum HP of the Pokémon instead sets always sets a constant delay that does not change with different HP values. This results in extra delays in the animation updating and prolongs the animation of the bar dropping.
A Pokémon with 49 {{stat|HP}} or more will deplete the HP bar at a slower rate than intended when taking damage. Due to an issue with the order of the code within the game, a value that would help to set a delay that was partially dependent on the maximum HP of the Pokémon, sets instead a constant delay that does not change with different HP values. This results in extra delays in the animation updating and prolongs the animation of the bar dropping.


A Pokémon with 48 HP or less is not affected as each HP is equal to one or more pixels of the HP bar, thus skipping any delay.
A Pokémon with 48 HP or less is not affected as each HP is equal to one or more pixels of the HP bar, thus skipping any delay.
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