Generation: Difference between revisions

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Generational lines are typically ignored in other parts of the franchise, which continue from where the last generation left off and keep the story going (this is especially true of the {{pkmn|anime}}), and may ignore older parts of the canon that explicitly declare to be true something that is later changed.
Generational lines are typically ignored in other parts of the franchise, which continue from where the last generation left off and keep the story going (this is especially true of the {{pkmn|anime}}), and may ignore older parts of the canon that explicitly declare to be true something that is later changed.


To date, there are eight generations, each introducing their own quirks into the franchise. The [[Generation I]] and {{gen|II}} games are compatible with one another via the [[Time Capsule]] but not with later games; the six most recent generations are also compatible with each other (forward only) via [[dual-slot mode]], [[Pal Park]], [[Poké Transfer]], [[Poké Transporter]], and [[Pokémon Home]], but not with the Generation I and II games, with the exception of the Generation I and II [[Virtual Console]] releases, which are compatible with [[Generation VII]].
To date, there are eight generations, each introducing their own quirks into the franchise. The [[Generation I]] and {{gen|II}} games are compatible with one another via the [[Time Capsule]] but not with later games; the six most recent generations are also compatible with each other (forward only) via [[dual-slot mode]], [[Pal Park]], [[Poké Transfer]], [[Poké Transporter]], [[Pokémon Bank]] and [[Pokémon Home]], but not with the Generation I and II games, with the exception of the Generation I and II [[Virtual Console]] releases, which are compatible with [[Generation VII]].


<!--Side games: a game where you can send Pokémon to or from a core game (not necessarily both ways); if only an event is sent, as in the Ranger games, it does not count.
<!--Side games: a game where you can send Pokémon to or from a core game (not necessarily both ways); if only an event is sent, as in the Ranger games, it does not count.
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